*All dies horribly*
Comes back as GoldenGail a minute later.
Nothing can withstand the awesome fury of Olivier Armstrong!
*All dies horribly*
Comes back as GoldenGail a minute later.
Nothing can withstand the awesome fury of Olivier Armstrong!
Um, you need both hands to pull the string back and to align the arrow.
Both of those can be accomplished by using special grips - and we already see all types of grips in the game, with many likely aimed at helping align the arrow fast. And to fully draw a bow elbow is more necessary than wrist, and they still have an elbow.
Um, you need both hands to pull the string back and to align the arrow.
http://www.dailymail...-bow-TEETH.html


Sorry to butt-in out of nowhere but I just fell on your comment and felt like voicing my opinion.
"Can you really imagine combat as the Inquisitor without the Anchor though? That would feel a bit weird to me."
Hell yes. Gameplay opportunity. Give me an interchangeable arm (ever play Kotor 2? Check out bao-dur, except instead of his arm being only used for disabling shields it could be constantly modified and employed in different ways depending on your class).
Now add that to replay value and strategy flexibility. Even add crafting and modding to that arm. It could be a refreshing change to the franchise in terms of the dynamics involved in and out of combat. It could justify starting at low level. Hell, you could even start the game with it just getting crafted and explained by Dagna (for the benefit of the player to learn new mechanics as well as for the narrative implications). Just look at Metal Gear: Phantom Pain
"**complete unrelated side note: If bearing the Anchor convinced most of Thedas that the Inquisitor was the Herald of Andraste, what the heck does losing it mean?"
Since the game will mainly be in Tevinter, it mostly means nothing because we won't be dealing with the fallout. Besides, playing the Herald angle was a choice, so I doubt they'd play into it much in future DA:4 if the Inquisitor is back as a playable character.
Anyways, given the events that transpired with Solas and the choices which were allotted to us (redeem or stops Solas) and the end scene that follows (gathering our "advisors" i.e. Leliana and Cassandra while saying we'll need to find new allies), in my opinion it would be completely illogical not to follow through the narrative they've just set up in a very grand yet personal way (whether you cared about Solas or not). It would also be a missed opportunity.
Just because you'd reuse a protagonist once that doesn't mean it has to limit your exposure to the world. The setting alone (Tevinter) would be enough in terms of exposition and world building alone. Once the narrative arc is complete, then you can move on and move forward further in time or place. In my opinion what matters is the decision that makes the most sense for the story. What is best to make the best game possible, In my opinion that's moving forward with the Inquisitor, there's just to much to take advantage of, both in terms of gameplay and narrative.
I think it's pretty obvious (at least to me) that keeping Inquisitor as the protagonist in the next game is the most logical decision if narrative and characterization were prioritized. However, the developers might get tired of their initial plan over the next 3 years and do something different. Seems like they got tired of the mage templar conflict plot so they resolved it by having you choose one side or the other. They may even take into consideration that more than half of the fans want a new protagonist with maybe the inquisitor as a cameo. It doesn't help that Weekes said that the good thing about the DA series is that every game has a new PC and a new set of companions. This wouldn't be the first time Bioware disregard plot for other factors.
I think it's pretty obvious (at least to me) that keeping Inquisitor as the protagonist in the next game is the most logical decision if narrative and characterization were prioritized. However, the developers might get tired of their initial plan over the next 3 years and do something different. Seems like they got tired of the mage templar conflict plot so they resolved it by having you choose one side or the other. They may even take into consideration that more than half of the fans want a new protagonist with maybe the inquisitor as a cameo. It doesn't help that Weekes said that the good thing about the DA series is that every game has a new PC and a new set of companions. This wouldn't be the first time Bioware disregard plot for other factors.
"Seems like they got tired of the mage templar conflict plot so they resolved it by having you choose one side or the other."
I don't see that as "getting tired" of the Mage/Templar conflict. That's just what Bioware thought would benefit the narrative best. It's where the story was headed and as we saw, it came to a head in the same way for everyone. Which is fine, because the story is headed elsewhere and we need common ground to start off from i.e. for every end there is a new beginning.
They have an outline of what they want, they're not just shooting in the dark. A lot of things are subject to change, only a fool doesn't listen to constructive criticism and the base market. But there's a fine line between listening to fans and staying true to your vision.
You can't expect every choice to be dependent on previous choices. There is a limit of mutable paths to consider when constructing a new game that also includes a previous game's choices. You've got to have a solid foundation somewhere. If not then the implications would be way too complicated to implement properly.
Nothing can withstand the awesome fury of Olivier Armstrong!
Indeed! Tis is so (in a Morrigan voice)
"Seems like they got tired of the mage templar conflict plot so they resolved it by having you choose one side or the other."
I don't see that as "getting tired" of the mage templar conflict. That's what bioware thought would benefit the narrative best.
They have an outline of what they want, they're not just shooting in the dark. A lot of things are subject to change, only a fool doesn't listen to constructive criticism and the base market.
What is the base market though? So many are arguing for a new protagonist despite it not making sense for the plot.
*writes incredibly cute frilly cake fanfic*
*AO3 having server issues*
..................................................... ![]()
Archers would actually be the one to benefit the most from that crossbow prosthetic in the ending slide. They already have great aim and the archery-related tactical skills, they just need to adjust to the new weapon.
As someone who almost always plays a mage, I'm not sure what to expect. I agree that mages have it easier, but they do use their left hand for some of the casting. I don't know if those gestures are essential or just animation, since hanging out casually while setting things on fire purely with your mind is a but boring.
It's going to be a major adjustment for Nirwen, at least. After two decades with daggers. Maybe something can get her close but she'd be off-balance and her instincts are tuned in another direction. I see it hitting her somewhat hard, even if she can keep using daggers with a prosthetic of some sort....and there's still a lot of work to be done and people to organize and warn and adjustments to be made in general. I am definitely going to headcanon visits with Cole in her dreams. ![]()
Both of those can be accomplished by using special grips - and we already see all types of grips in the game, with many likely aimed at helping align the arrow fast. And to fully draw a bow elbow is more necessary than wrist, and they still have an elbow.
It's great that they can still do that, but how efficient would that actually be in combat? Archery is about stance, balance, and aim. Effective hunting requires speed. You would have almost none of that with a prosthetic and a crossbow is completely different. Yeah, you still have your aim, but you're completely relearning how to aim with your other hand and crossbows are so friggin slow.
Also, it is wrist work, and your fingers are important too!
Effectiveness in combat in a fantasy game series with people sending lightning from their hands doesn't have to accurately reflect reality.
Pretty sure if my Lavellan can leap fifteen feet into the air and do a backflip from standing while shooting arrow grenades, she can figure something out with her prosthetic arm ![]()
In unrelated news, I feel like a terrible person. I'm working on the Dragon Hunter achievement with Adaar (Lavellan's too much of a sotfie) and I feel so awful whenever the dragon does its crippled animation. Poor horrible murder lizard ![]()
What is the base market though? So many are arguing for a new protagonist despite it not making sense for the plot.
I posted by accident without having finished writing
. Reread my post (sorry
) but I highlight my thoughts further in the next *short* paragraphs
I think it's pretty obvious (at least to me) that keeping Inquisitor as the protagonist in the next game is the most logical decision if narrative and characterization were prioritized. However, the developers might get tired of their initial plan over the next 3 years and do something different. Seems like they got tired of the mage templar conflict plot so they resolved it by having you choose one side or the other. They may even take into consideration that more than half of the fans want a new protagonist with maybe the inquisitor as a cameo. It doesn't help that Weekes said that the good thing about the DA series is that every game has a new PC and a new set of companions. This wouldn't be the first time Bioware disregard plot for other factors.
Honestly, as much as I think they'd adjust their plans and vision over next couple of years of development, I just can't see them doing what they did in DAI and especially Trespasser without being pretty certain where they can take things, or what they're capable to deliver.
You can't forget that many of the things in DAI were changed due to many obstacles they've had to overcome that now are not that much of an issue anymore - DAI definitely didn't flop and was received well compared to DAII, so they don't have to adjust their plans in terms of plot. Not only they've tied or cleared a few things (be it major stuff like resolution to mage/templar conflict, civil war in Orlais, new leaders for Chantry and Orlais and a few years of relative peace for the South, or minor stuff like some character-related issues or whereabouts), we're also moving to Tevinter, which helps to 'clear the field' even more.
They've also tackled Frostbite and don't have to develop the title on 5 platforms at once, which - by their own admission - was where many problems have lied (even if purely technical, they've also forced them to change things from narrative side).
They also have many assets created as well as alchemy system, crafting system, underlying systems for combat or abilities used in it, etc. And from the writing side, they likely have many major story beats already discussed and figured out (at least the outlines). I'm pretty sure that if they didn't have clear enough vision, Trespasser wouldn't be so goddamn confident in what it was presenting us.
So - given everything - even if they're still ambitious with what they're trying to create and they'd try and keep and push technical and narrative boundaries for Western RPGs, everything should be MUCH easier now, compared to development of DAI.
So, this is really short and sweet. And has frilly cakes, Solas and Cole.
Effectiveness in combat in a fantasy game series with people sending lightning from their hands doesn't have to accurately reflect reality.
Naturally, but it's still completely unrealistic to think that archers would have the easiest time adjusting just because you have a prosthetic that could fire bolts. A duel wielding rogue could have a dagger prosthetic, the two-handed warrior has to adjust to using a smaller sword and a sword and shield warrior has to get used to not purposely letting people hit him. And a bit of realism is necessary for combat in games, and realistically your archer is never picking up a bow again.
It just makes me so sad, and I haven't even rolled my planned archer Lavellan yet (male so temptation does not beckon me).
You know, i've always wondered what Morrigan would've thought of Solas being another 'Elven god'.. Possibly not surprised, given that her own mother is Mythal, but i do wonder though..
Sorry to butt-in out of nowhere but I just fell on your comment and felt like voicing my opinion.
"Can you really imagine combat as the Inquisitor without the Anchor though? That would feel a bit weird to me."
Hell yes. Gameplay opportunity. Give me an interchangeable arm (ever play Kotor 2? Check out bao-dur, except instead of his arm being only used for disabling shields it could be constantly modified and employed in different ways depending on your class).
You're more than welcome to join the conversation.
Differing opinions are what make these threads interesting.
I guess it just seems strange to me because you have the Anchor from the very beginning of the game. Yes, the Inquisitor could gain other powers later or use crazy arm attachments, but losing the Anchor feels like losing a significant part of the character to me (in a literal sense too because of the loss of the physical arm).
I know this sounds really ridiculous, but from a gameplay perspective, I'd want there to be rifts you can't interact with or the Discharge button permanently disabled, so Inquisition players would instinctively try to use them and then remember... oh right, no Anchor. I'd imagine the Inquisitor would be going through a similar reaction and I always enjoy those times when the character and player reactions are in sync.
You know, i've always wondered what Morrigan would've thought of Solas being another 'Elven god'.. Possibly not surprised, given that her own mother is Mythal, but i do wonder though..
Well, considering the possibility/likelihood that she is Mythal now, they probably share some destiny.
Well, considering the possibility/likelihood that she is Mythal now, they probably share some destiny.
Indeed, tis is true. I sincerly hope she helps up stop Solas in his plans though.
Love your ending.
Naturally, but it's still completely unrealistic to think that archers would have the easiest time adjusting just because you have a prosthetic that could fire bolts. A duel wielding rogue could have a dagger prosthetic, the two-handed warrior has to adjust to using a smaller sword and a sword and shield warrior has to get used to not purposely letting people hit him. And a bit of realism is necessary for combat in games, and realistically your archer is never picking up a bow again.
It just makes me so sad, and I haven't even rolled my planned archer Lavellan yet (male so temptation does not beckon me).
So... a dual wielding rogue can have a dagger prosthetic, but archers can't have a special prosthetic with re-attachable bow?
You're more than welcome to join the conversation.
Differing opinions are what make these threads interesting.
I guess it just seems strange to me because you have the Anchor from the very beginning of the game. Yes, the Inquisitor could gain other powers later or use crazy arm attachments, but losing the Anchor feels like losing a significant part of the character to me (in a literal sense too because of the loss of the physical arm).
I know this sounds really ridiculous, but from a gameplay perspective, I'd want there to be rifts you can't interact with or the Discharge button permanently disabled, so Inquisition players would instinctively try to use them and then remember... oh right, no Anchor. I'd imagine the Inquisitor would be going through a similar reaction and I always enjoy those times when the character and player reactions are in sync.
See I don't have that sense of loss. In my opinion the mark was a (narrative) tool, one that served its purpose. We defined it, not the other way around. Our will and our choices are what shaped Thedas, the Mark is just something that anchored (yep, pun intedended) us to the events and the main plot. With a new plot... comes a new hand and new mechanics. I'm channeling my inner Luke here, and I can say with confidence I'd be a badass Jedi.
As for this
"I know this sounds really ridiculous, but from a gameplay perspective, I'd want there to be rifts you can't interact with or the Discharge button permanently disabled, so Inquisition players would instinctively try to use them and then remember... oh right, no Anchor. I'd imagine the Inquisitor would be going through a similar reaction and I always enjoy those times when the character and player reactions are in sync."
That is why I'd suggest starting the game in a similar fashion. To ease us into the transition while simultaneously benefiting the narrative. Add some Dagna charm and some cool gameplay mechanics and you'll forget all about the mark. Hell they could even add witty dialogue for us to reminisce about the mark. They could even employ another game mechanic that adds originality as well as narrative tension.
Example, infiltrating a magical "fortress" which can detect magical objects, therefore we have to proceed without our magical/mechanical arm. This could make combat harder or add more unique scenarios. It could also perhaps pertain to a unique boss battle. he disrupts your magical arm, so you have to fight at a disadvantage.
Anyways, there are a ton of ways to apply this narrative circumstance in a meaningful and creative way. I loved Halamshiral because it both added a new gameplay dynamic and highlighted the world, showing us the "underbelly" of Orlesian culture and politics.
It can easily benefit the game if you think outside the box and use what you've established in the right way.