I could play a Baldur's Gate or PS:T style game and be perfectly happy with limited VA and graphics. But that stuff doesn't exist just because it's pretty. It's there to boost immersion, which is also important in an RPG. Maybe it's not as important to some players as it is to others. I mean, I'm fine with a grid, some plastic miniatures, and some friends
But IMO it's important to remember that the folks on this forum, while we are BioWare's most consistent demographic, are not representative of most of their players. BioWare is part of a triple-A studio now, and there are certain things that gamers expect of triple-A studios, that they need to sell their games and keep their jobs. Like VA, animation, or graphics. (Remember the hulabaloo over Witcher 3's PC graphics?) Those things, at least in terms of RPGs, tend to fall more on the side of immersion and less on the side of responsiveness. Is that a good thing? IMO it's a wash, and the answer depends on what you as a player value in your RPGs. Immersion certainly has its place; not gonna lie, the wooden animations and expressions for the Warden back in DA:O certainly jolt me out of the game.
Eh, maybe that's it then. Immersion's never been a big point for me. It seems weird to me that anyone would sacrifice a good story and game just for immersion's sake.
Although, that leads to the question of why AAA developers are demanded to deliver these things when they could create a better game without them. And as I understand, the issue with the Witcher's graphics was less that they weren't as good as they could get, but because they weren't as good as CDPR originally promised they would be. Which is a hole they dug themselves, if true.





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