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Solas Thread - NOW OFFICIALLY MOVED to Cyonan's BSN (link in OP)


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#145551
Sable Rhapsody

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Would you guys like to point and laugh at me? I'm doing a self-inserty Andrastian Dalish (long story). I hate all that you stand for would not be inaccurate when it comes to Solas' worldview. But he's so darn charismatic that I'm most tempted to romance him anyway because he offers me a glimpse of something bigger and grander than myself, despite my being stold, conservative, pro-Chantry and pro-templar. Please tell me I'm not crazy.

 

This is a more common problem than you might think  :P Sure, I could have dumped Solas for Josie and had the cutest Disney Princess girl couple.  Or I could stay on the pain train until the bitter end because he's such a compelling character and I hate being happy  :lol:

 

My BFF's pro-Chantry, pro-Templar, "I am the Herald" Trevelyan still got to max approval with Solas.  So it's perfectly possible to romance him even if you totally disagree. 



#145552
dawnstone

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Hmmm... I wonder if "stopping Solas by whatever means necessary" may mean either allying or allowing to corrupt an Old God, for example?

 

Because, from a description of two approaches towards Solas in Trespasser, do you agree that "stopping Solas at all costs" sounds a lot more sinister than "intends to redeem Solas, if possible"?

 

For me it reads like an intentional hint through careful phrasing - like, perhaps it means that people who want to redeem him may not want to cross a certain line, while those who want to stop him may either have not such qualms, or think that the ends justify all the means - hence they may either ally themselves with some sort of dark force, or perhaps allow themselves to be corrupted in order to end Solas?

I imagine either way, to get to Solas, you're going to have to make a deal with some group/commit some act, which will leave your character with deep regrets.

 

There is a ton of extremely careful phrasing in the last convo with Solas - like when he says his goodbye - did he mean “Live well while time remains.” just as in, “Bye, bro/vhenan, destroying the world soon.”, and/or that when the Fade becomes omnipresent again, Time in Thedas itself will be of a different nature, which is what brings about perceived immortality? Thus, not necessarily saying you are doomed to die (though, of course, it’s definitely possible), but to enjoy the world as you know it, until the big change comes.


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#145553
Sable Rhapsody

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LOL, I wouldn't take it as something pessimistic ;) What it means is that it's possible that redeeming him may be "easier" or at least "less costly" than killing him. It may possibly still involve a lot of work, conflict and sacrifices, but not of the kind that would leave the person corrupted, or the world utterly broken - probably unlike the route to kill Solas.

 

I mean, wouldn't it be kind of interesting (and let's face it - hilarious) if it turned out that stopping Solas at all costs would require turning Inquisitor into Dark Solas 2.0?  :D

 

I don't know that redeeming him would be easier; in fact, I would prefer if both paths were equally difficult.  But yes, one might be less costly than the other.  In terms of morals and more pragmatic measures.

 

I mean, the guy can turn people to stone without lifting a finger.  He has spies, an eluvian network, all of his dreaming powers from before...at the very least, it seems like trying to redeem him would be less likely to end with quizzy and co's horrible, untimely death  :unsure:


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#145554
roselavellan

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Hmmm... I wonder if "stopping Solas by whatever means necessary" may mean either allying or allowing to corrupt an Old God, for example?

 

Because, from a description of two approaches towards Solas in Trespasser, do you agree that "stopping Solas at all costs" sounds a lot more sinister than "intends to redeem Solas, if possible"?

 

For me it reads like an intentional hint through careful phrasing - like, perhaps it means that people who want to redeem him may not want to cross a certain line, while those who want to stop him may either have not such qualms, or think that the ends justify all the means - hence they may either ally themselves with some sort of dark force, or perhaps allow themselves to be corrupted in order to end Solas?

 

Sooo.... If you want to kill him, you'd have to do something (even more) morally repugnant? Oh yes, I'd like to see that :D

 

Though wouldn't the choice to ally with an Archdemon get unwieldy for subsequent games?



#145555
Sable Rhapsody

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Sooo.... If you want to kill him, you'd have to do something (even more) morally repugnant? Oh yes, I'd like to see that :D

 

Though wouldn't the choice to ally with an Archdemon get unwieldy for subsequent games?

 

It would depend on what happens to the Old God, I think.  If (as the forums have spectulated), the Old Gods are somehow the Evanuris/tied to the Evanuris, that could get messy for completely non-Blight reasons.  If it winds up Blighted, stopping Solas would at the very least cause another Blight to happen, the second in the Age.  


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#145556
Cee

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LOL, I wouldn't take it as something pessimistic ;) What it means is that it's possible that redeeming him may be "easier" or at least "less costly" than killing him. It may possibly still involve a lot of work, conflict and sacrifices, but not of the kind that would leave the person corrupted, or the world utterly broken - probably unlike the route to kill Solas.

 

I mean, wouldn't it be kind of interesting (and let's face it - hilarious) if it turned out that stopping Solas at all costs would require turning Inquisitor into Dark Solas 2.0?  :D

 

 

:)

 

I am just ready for something already. Even though I know it's a long way off. They did such a good job that it's hard not to anticipate the inevitable feels and even wonder if things will get possibly that pessimistic or dark.

 

Though I still retain hope going forward, so I'm not really that pessimistic. This fandom could probably come up with bleaker ideas than will actually happen. I think. :P


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#145557
midnight tea

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I don't know that redeeming him would be easier; in fact, I would prefer if both paths were equally difficult.  But yes, one might be less costly than the other.  In terms of morals and more pragmatic measures.

 

I mean, the guy can turn people to stone without lifting a finger.  He has spies, an eluvian network, all of his dreaming powers from before...at the very least, it seems like trying to redeem him would be less likely to end with quizzy and co's horrible, untimely death  :unsure:

 

Oh, that's why I said it might be "easier" - it will still probably be difficult (let's face it, most of the "good" or "better" choices or endings in DA require us to go out of our way and do more quests or more stages of the main quest) and we'd probably be plagued with moral or emotional conflicts (if it's still worth it in the end, etc), but the proposed solution (turning into something no different from the one we're trying to stop) actually levels the play field for both those who want to redeem and stop Solas: it won't be as easy as "he's an evil guy and he has to be stopped and I am perfectly justified to do so!", but "he's an evil guy, and I... may need to turn into something more evil to stop him, hmmm".

 

Difficult choices? Consequences!? Shocking! :D

 

 

Sooo.... If you want to kill him, you'd have to do something (even more) morally repugnant? Oh yes, I'd like to see that  :D

 

Though wouldn't the choice to ally with an Archdemon get unwieldy for subsequent games?

 

I suppose that depends how the story would be constructed. We don't really know how Archdemons/Old Gods factor into Bioware's plans - we may assume that they certainly do, but perhaps not in a way we may think they do. And it may be that the power of the Blight, or something of the sort, may as well find a different, more powerful or no less sinister mean for it to act, or gain access to Thedas, like it did with Corypheus.

 

Imagine for example, that depending on our choices in the game the darkness (or whatever force that we may have to oppose in the future) possesses either of three people - Solas, Inquisitor or the Old God/some other third party.

 

And whatever they were before becomes lost after they become possessed - so the story itself wouldn't have too diverging states. We still end up with an "Archdemon", or perhaps an even greater threat.


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#145558
NightSymphony

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_the_trespasser__by_justanor-d9jo5r7.jpg

 

http://justanor.devi...asser-577235491


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#145559
NightSymphony

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Many more screenshots added to my gallery, if anyone cares to look. :P

http://wyntersosltic...623/Screenshots


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#145560
roselavellan

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It would depend on what happens to the Old God, I think.  If (as the forums have spectulated), the Old Gods are somehow the Evanuris/tied to the Evanuris, that could get messy for completely non-Blight reasons.  If it winds up Blighted, stopping Solas would at the very least cause another Blight to happen, the second in the Age.  

 

 

And whatever they were before becomes lost after they become possessed - so the story itself wouldn't have too diverging states. We still end up with an "Archdemon", or perhaps an even greater threat.

 

 

And thus set the stage for DA5 and the return of the Blight. Nice.

 

Adding: Though the idea of Solas being possessed, or even turned, is rather repulsive.



#145561
Sable Rhapsody

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Adding: Though the idea of Solas being possessed, or even turned, is rather repulsive.

 

I think for me it's more just like...dude has enough problems.  I don't think he needs more at this point  :rolleyes: If he also turns out to be possessed or corrupted or controlled somehow, he'll just start to feel like an author-dictated angst magnet to me.

 

And then I will have my Lavellan run off with Josie instead  :wub:


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#145562
Ellawynn

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Hmmm... I wonder if "stopping Solas by whatever means necessary" may mean either allying or allowing to corrupt an Old God, for example?

 

Because, from a description of two approaches towards Solas in Trespasser, do you agree that "stopping Solas at all costs" sounds a lot more sinister than "intends to redeem Solas, if possible"?

 

For me it reads like an intentional hint through careful phrasing - like, perhaps it means that people who want to redeem him may not want to cross a certain line, while those who want to stop him may either have not such qualms, or think that the ends justify all the means - hence they may either ally themselves with some sort of dark force, or perhaps allow themselves to be corrupted in order to end Solas?

 

I'm not sure I'd zero in on BioWare's choice of words there. I don't see much reason to view it as prophetic in any way, since... well, why? To my knowledge, it's not something BioWare's done before, and I don't see much reason to assume it here. Besides, the issue with it is twofold, depending on how they handle the Inquisitor - if they intend to completely take the character out of our hands, and "at all costs" means they have to do something ruthless stuff, there are people who are going to pissed for the same reasons people were pissed that their Hawke hated blood magic. It's an assumption on BioWare's part that really doesn't gel with how a lot of people played their character, and they're going to be angry. However, if they leave the Inquisitor in our hands, then another issue arises - if that "at all costs" is a hint, then so, I assume, is the "if possible." And to me, that sounds like "it's not possible, but hey, you can try." In the same way that the Kill Solas option sounds ruthless, the Redeem Solas option sounds non-committal and blase - "Yeah, I guess I'll try, but if it gets too inconvenient then dude's gotta go." 

 

That being said... I don't think (Or rather, I hope) BioWare doesn't end up making either route to be the "right" option. Not only because, well, that means it's a fifty-fifty chance that our route will end up being the wrong one, but also because... I mean, everyone's choices should be respected and validated - imagine if the tables were turned. The option to redeem Solas is there, but it's so much worse than the one where you just kill him and be done with it. I'd be pretty pissed at BioWare for giving me a choice and then obviously favoring one over the other, for playing favorites and picking sides and making things so hopelessly black-and-white.Yeah, I don't really agree with the people who've written Solas off or hope to take their revenge on him, and I'd love for something to come to light that proves them wrong or something... but they still have an investment in the story that's as valid as ours. Much as I disagree with their decision, it's as worth respecting as mine.

 

Besides, ideally both routes will be pretty tough for various reasons, to have pros and cons and be roughly equal to each other in those terms. Not just because it'll be interesting to see routes where Solas is framed as a straight-up villain (Imagine comparing low-approval and high-approval Trespasser, only magnified across an entire game)  but also because BioWare, and Dragon Age especially, has a nasty habit of presenting you with difficult choices, and then throwing a perfect third option at you no-strings-attached. I don't want that, I don't want it that simple. I want the story to kick me in the ass and tell me it's not having any of my "hero" bullsh-t. Things are far more interesting that way - and as Solas said, sometimes all you have are terrible choices. 


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#145563
Sable Rhapsody

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Besides, ideally both routes will be pretty tough for various reasons, to have pros and cons and be roughly equal to each other in those terms. Not just because it'll be interesting to see routes where Solas is framed as a straight-up villain (Imagine comparing low-approval and high-approval Trespasser, only magnified across an entire game)  but also because BioWare, and Dragon Age especially, has a nasty habit of presenting you with difficult choices, and then throwing a perfect third option at you no-strings-attached. I don't want that, I don't want it that simple. I want the story to kick me in the ass and tell me it's not having any of my "hero" bullsh-t. Things are far more interesting that way - and as Solas said, sometimes all you have are terrible choices. 

 

I agree with one caveat: I want to feel like I've earned that boot in the ass, as opposed to Diabolus Ex Machina.  Conversely, if there is a bittersweet-to-happy outcome, I want to feel like I've earned that too.



#145564
midnight tea

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I'm not sure I'd zero in on BioWare's choice of words there. I don't see much reason to view it as prophetic in any way, since... well, why? To my knowledge, it's not something BioWare's done before, and I don't see much reason to assume it here. Besides, the issue with it is twofold, depending on how they handle the Inquisitor - if they intend to completely take the character out of our hands, and "at all costs" means they have to do something ruthless stuff, there are people who are going to pissed for the same reasons people were pissed that their Hawke hated blood magic. It's an assumption on BioWare's part that really doesn't gel with how a lot of people played their character, and they're going to be angry. However, if they leave the Inquisitor in our hands, then another issue arises - if that "at all costs" is a hint, then so, I assume, is the "if possible." And to me, that sounds like "it's not possible, but hey, you can try." In the same way that the Kill Solas option sounds ruthless, the Redeem Solas option sounds non-committal and blase - "Yeah, I guess I'll try, but if it gets too inconvenient then dude's gotta go." 

 

Bioware seems to be one of those dev studios that likes to experiment (they experimented with DAII, for example - that didn't work as planned, but I don't think they regret that they've tried) so I see no reason to assume something new is on the way. That, plus no DA game before had a proper epilogue before that had clearly  hinted at the involvement of past protagonist in a future game.

 

So again, no reason to not assume that they're doing something we haven't seen before, be it multiple protagonist, or clever influence of new protagonist on past protagonists' choices.

 

Also - why assume that "if possible" is non-committal and blase" the "I guess I'll try" route? I think many people here have expressed interest in trying to save Solas, but a lot added that if it's going to be too much of a cost, or Solas steps beyond the line of redeemability, then he'd likely have to be eliminated. It's not a "blase" route, but more like "I will not cross a certain line", like I've mentioned before.

 

 

That being said... I don't think (Or rather, I hope) BioWare doesn't end up making either route to be the "right" option. Not only because, well, that means it's a fifty-fifty chance that our route will end up being the wrong one, but also because... I mean, everyone's choices should be respected and validated  - imagine if the tables were turned. The option to redeem Solas is there, but it's so much worse than the one where you just kill him and be done with it. 

 

They are respected and validated - in a sense that they have consequences. But not all of those consequences are positive - just look at people who sacrificed the Chargers for the sake of Qun alliance. Many players who did were later indignant, because it turned out they've made a 'not-right' choice - even though there were many red flags when it comes to possible alliance with the Qun or what will happen with Bull.

 

It's similar with Leliana, or Blackwall, or Cullen, or choices to conscript or ally, or who we pick as ruler of Orlais. And if we choose to do more side-quests or go a longer route (with oftentimes some interesting choice here and there) or choose to befriend rather than antagonize people oftentimes we're rewarded for it with something positive.

 

 

 

I'd be pretty pissed at BioWare for giving me a choice and then obviously favoring one over the other, for playing favorites and picking sides and making things so hopelessly black-and-white.

 

That's assuming that the choice will be hopelessly black-and-white - it doesn't have to be. Like many other choices it may simply be better than the other. We don't have to go into extremes to pick a better route. It's been like that since DAO - there are certain choices that are better than others.

 

You have to admit though that so far people who want to kill Solas are justified to do so - he may be a sympathetic antagonist, but he still threatens to destroy the world. It's those who want to redeem him that so far are on shakier, moral ground here; and I presume we may be so throughout most of DA4, with our intentions and loyalty questioned. That in itself makes the redemption path difficult so far. So what is left for those who just want to kill the bastard?

 

 

Besides, ideally both routes will be pretty tough for various reasons, to have pros and cons and be roughly equal to each other in those terms. Not just because it'll be interesting to see routes where Solas is framed as a straight-up villain (Imagine comparing low-approval and high-approval Trespasser, only magnified across an entire game)  but also because BioWare, and Dragon Age especially, has a nasty habit of presenting you with difficult choices, and then throwing a perfect third option at you no-strings-attached. I don't want that, I don't want it that simple. I want the story to kick me in the ass and tell me it's not having any of my "hero" bullsh-t. Things are far more interesting that way - and as Solas said, sometimes all you have are terrible choices. 

 

Did I say that I want it to be simple? At best I said that I want it to be "easy" - in large quotation marks :) And I have no problem with the game giving me an option of a better solution though - especially if that better solution comes from working my ass off and not cutting any corners. That doesn't mean that I don't expect difficult choices even on that route - but seeing that so far we have little information and merely a handful of hints that may suggest that the redemption path is at all possible, it's THAT route so far that is more difficult than the other.



#145565
MoonDrummer

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but also because BioWare, and Dragon Age especially, has a nasty habit of presenting you with difficult choices, 

Do they? I can't really think of any that made me pause for thought, I guess the Hawke choice was tough for some, but I was looking for a reason to kill him in punishment for his shitty game the moment I seen him.

 

 

Taking one line from all that text was really nitpicky of me. 



#145566
roselavellan

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They are respected and validated - in a sense that they have consequences. But not all of those consequences are positive - just look at people who sacrificed the Chargers for the sake of Qun alliance. Many players who did were later indignant, because it turned out they've made a 'not-right' choice - even though there were many red flags when it comes to possible alliance with the Qun or what will happen with Bull.

 

Good example of more consequence-oriented approach.

 

I understand that everyone's choice is valid and should be respected, but then you hear about the various methods of torture some people are fantasizing about for Solas, and frankly, I think choosing to go that way should have consequences.

 

Anyway, honestly, the way I interpreted stopping Solas "at all costs" was just that one is willing to kill him to achieve that goal.


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#145567
midnight tea

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Good example of more consequence-oriented approach.

 

I understand that everyone's choice is valid and should be respected, but then you hear about the various methods of torture some people are fantasizing about for Solas, and frankly, I think choosing to go that way should have consequences.

 

Anyway, honestly, the way I interpreted stopping Solas "at all costs" was just that one is willing to kill him to achieve that goal.

 

Considering that we don't really know how we can kill him, or if people on redemption route may not be forced to kill him if they make a wrong choices along the way (that's a possibility too, isn't it?), or whether even redemption route will just mean we end with us killing him a different way :mellow:... I don't know if this is just about something as simple as death.

 

...Still, death itself may as well be a consequence, given that we don't yet know how much we may need Solas - or his knowledge, or power, or whatever he can do - to face whatever comes after him. We don't know if that is what will happen, but the possibility is there.



#145568
Sable Rhapsody

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Did I say that I want it to be simple? At best I said that I want it to be "easy" - in large quotation marks :) And I have no problem with the game giving me an option of a better solution though - especially if that better solution comes from working my ass off and not cutting any corners. That doesn't mean that I don't expect difficult choices even on that route - but seeing that so far we have little information and merely a handful of hints that may suggest that the redemption path is at all possible, it's THAT route so far that is more difficult than the other.

 

Tuchanka in ME3 is IMO the best example of this.  I got the "best" solution; I have never cried so hard at a video game.  All the faith that I put in Wrex and his people got emotionally validated in the best way possible, and yet it wasn't done easily or without cost.  I still can't see that scene without tearing up from all the happy and sad feels.

 

I want Solas's storyline to suss out in a similar manner to Tuchanka, with multiple outcomes that draw from multiple choices.  


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#145569
roselavellan

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Considering that we don't really know how we can kill him, or if people on redemption route may not be forced to kill him if they make a wrong choices along the way (that's a possibility too, isn't it?), or whether even redemption route will just mean we end with us killing him a different way :mellow:... I don't know if this is just about something as simple as death.

 

True. I've always wondered, are the choices we make at that point (and therefore recorded in the Keep) used by Bioware to determine player interest for Solas' fate in the next game? I wonder how many people chose the redemption option? Perhaps if there are enough, they might give us a true redemption ending, not one that includes his death.


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#145570
Sable Rhapsody

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True. I've always wondered, are the choices we make at that point (and therefore recorded in the Keep) used by Bioware to determine player interest for Solas' fate in the next game? I wonder how many people chose the redemption option? Perhaps if there are enough, they might give us a true redemption ending, not one that includes his death.

 

Mmm...I wouldn't go that far.  To the best of my knowledge, the only characters who had their arcs significantly changed based on player interest were Garrus and Tali.  Their romances were added in ME2 due to interest, but their basic storylines stayed the same, and the romance does not significantly affect how they suss out in ME3.  Besides, they've always had metrics on what players do, at least those who are online while they play.  They don't need the Keep for that.


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#145571
midnight tea

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True. I've always wondered, are the choices we make at that point (and therefore recorded in the Keep) used by Bioware to determine player interest for Solas' fate in the next game? I wonder how many people chose the redemption option? Perhaps if there are enough, they might give us a true redemption ending, not one that includes his death.

 

I think that whatever choices we may make, the fate of Solas is already decided - don't forget that according to what David Gaider said, initially DAI was supposed to be twice as long in terms of story. They've cut it in half and now that part of arc will have its resolution in DA4.

 

The details for how the damnation or redemption will look like may yet change after internal discussions and paying attention to at least some player input, but I suspect it won't differ much from what they've originally envisioned for the character.


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#145572
Ellawynn

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Bioware seems to be one of those dev studios that likes to experiment (they experimented with DAII, for example - that didn't work as planned, but I don't think they regret that they've tried) so I see no reason to assume something new is on the way. That, plus no DA game before had a proper epilogue before that had clearly  hinted at the involvement of past protagonist in a future game.

 

So again, no reason to not assume that they're doing something we haven't seen before, be it multiple protagonist, or clever influence of new protagonist on past protagonists' choices.

 

 

I suppose that's true. 

 


 

They are respected and validated - in a sense that they have consequences. But not all of those consequences are positive - just look at people who sacrificed the Chargers for the sake of Qun alliance. Many players who did were later indignant, because it turned out they've made a 'not-right' choice - even though there were many red flags when it comes to possible alliance with the Qun or what will happen with Bull.

 

It's similar with Leliana, or Blackwall, or Cullen, or choices to conscript or ally, or who we pick as ruler of Orlais. And if we choose to do more side-quests or go a longer route (with oftentimes some interesting choice here and there) or choose to befriend rather than antagonize people oftentimes we're rewarded for it with something positive.

 

 

But that's the issue, isn't it? Many players were indignant. You can condescend to them for missing red flags, but the point still stands that they saw it as a betrayal of their investment in the game, and an invalidation of the choices they make. Now, it was just a side-quest, and I don't think that having such black-and-white outcomes for a side-quest is such a bad thing - but invalidating a choice as "not-right" when it's the keystone of one game's epilogue and the foundation of another is something else entirely. It'd be making a mockery of their investment - which in this case, isn't the twenty minutes they spent doing Bull's quest, but the entirety of Trespasser and the entirety of whatever follows. 

 

That's assuming that the choice will be hopelessly black-and-white - it doesn't have to be. Like many other choices it may simply be better than the other. We don't have to go into extremes to pick a better route. It's been like that since DAO - there are certain choices that are better than others.

 

You have to admit though that so far people who want to kill Solas are justified to do so - he may be a sympathetic antagonist, but he still threatens to destroy the world. It's those who want to redeem him that so far are on shakier, moral ground here; and I presume we may be so throughout most of DA4, with our intentions and loyalty questioned. That in itself makes the redemption path difficult so far. So what is left for those who just want to kill the bastard?

 



I disagree - I feel like both sides are pretty evenly weighted right now. Looking at it logically, people who go for the throat are up against a literal god with thousands of years of experience, a network of spies, and a vast wealth of magical artifacts along with the knowledge of how they work. Frankly, they're far more likely to get killed than a character who'd rather reconcile and maybe find a better route. And even if they succeed, they lose out on everything Solas can offer. His knowledge, power, experience - you'd be throwing it all away. And of course, none of this considers the possibility that Solas might have some justification - if he's doing this to prevent something worse, well, people who went the kill route still got to deal with it, and they just murdered the one guy who could've given them a few ideas on the matter. 

 

Nothing about the choice or the reaction to/ discussion on it seem to be framed in morality. There's no "My choice is the right choice and you are morally bankrupt if you didn't take it." Mostly, it's just a lot of arguing on whether or not something's possible, and to me, it's more a question of risk vs. reward than right vs. wrong. 

 

Besides, I'm hesitant to bring this up because it's mostly speculation on my part, but I suspect if you looked at the ratio of the Trespasser choice, you'd find that the majority want to save Solas. Because it's the nice thing to do. Because we inherently see redemption, hope, and idealism as better. While some players doubtlessly gave up on Solas and fell to cynicism, I don't think it was the majority, or that the consensus is that they were morally right for doing so. If anything, I've seen slight condemnation of them for not even giving Solas a chance to redeem himself.

 

On being questioned about our intentions- I have no doubt that that's an issue those who choose to save him'll have to deal with. But again, I think those who try to kill will have to deal with the issue of giving up so easily, and being questioned on why they aren't even bothering. So that's precisely what I want - for it to balance out.

 

 

 

Did I say that I want it to be simple? At best I said that I want it to be "easy" - in large quotation marks  :) And I have no problem with the game giving me an option of a better solution though - especially if that better solution comes from working my ass off and not cutting any corners. That doesn't mean that I don't expect difficult choices even on that route - but seeing that so far we have little information and merely a handful of hints that may suggest that the redemption path is at all possible, it's THAT route so far that is more difficult than the other.

 

 

 

I suppose the disconnect here I just... don't see the redemption path as harder at the moment. I think both have their advantages and drawbacks, you can make a good case for either, so to me, piling negative consequences on the kill route doesn't seem like it's balancing things out, but just making them unequal. 


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#145573
Master Warder Z_

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Because, from a description of two approaches towards Solas in Trespasser, do you agree that "stopping Solas at all costs" sounds a lot more sinister than "intends to redeem Solas, if possible"?

 

Considering the bald bastard's plan is nothing short of global genocide and the rending of the very fabric of reality? No.

 

That is some cthulhu level bullshit and it has to be stopped.

 

There is pretty much no line that the PC could presumably cross that would even NEAR the sheer arrogance to decide, I will literally end the world at a whim.



#145574
FernRain

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I had a dream about Solas :'(.

 

He refused to hug me at the end of the game, to make me have more feels. Then he turned up and was into it, and I wanted to find a private room for us so I could kiss him (I'm thirsty in my dreams!). But of course every single room was taken and I couldn't find anywhere. Ughhhh.


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#145575
drosophila

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I had a dream about Solas :'(.

 

He refused to hug me at the end of the game, to make me have more feels. Then he turned up and was into it, and I wanted to find a private room for us so I could kiss him (I'm thirsty in my dreams!) but of course every single room was taken and I couldn't find anywhere. Ughhhh.

 

I'm sorry :(

 

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