That's all I'm saying! ;A;
For the record, I'm not saying I think I'm right about my interpretation of Solas' plan, there are just different ways of looking at it and I came away with more-or-less the... whatever my view is.
I just read around the forums more than I post and it seems everyone is convinced his plan obviously involves the deliberate destruction of both the modern world and all races in it, and that all the modern elves who've flocked to Fen'Harel's side (that we see at the Trespasser ending slide) are just mindless pawns to him that he's lied and manipulated into helping him, by promising they'll have a place in the new world he'll create, but he obviously fully intends to discard them and let them burn with the current world once he's done with them. (Either that or that they're all suicidal end-of-the-world fanatics that know they won't have a place in the new world he's planning on rebuilding, but they're helping him destroy the current world anyway knowing they'll burn with it because they want to spite humans.)
And I'm just sitting here like, "... Huh?" I know Solas is can be
prettyvery ruthless in accomplishing his goals, but I don't see anything in the game that points to him being obviously, completely, indisputably that heartless.
Yeah, I gotta admit, it peeves me a bit when people seem to just... make up sh!t like "Oh, Solas is Elf-Hitler and wants to kill all the humans because he's a racist dick" or "Man, this is gonna backfire so bad on him when it turns out that everyone's a mage and his precious elves will be on the same level as everyone else!" Stuff like that makes me wonder what evil lizard man apparently replaced Solas on their playthrough, because the one I dealt with seemed less concerned with cliche racial superiority, and more concerned with restoring magic and genuinely bettering the world - albeit, in a highly destructive, ends-justify-the-means sort of way.
I can see Solas doing a lot of reprehensible stuff because he feels it has to be done, and he'd do it with a very heavy heart, but I don't understand where this interpretation of Solas as some arrogant dick that takes joy in the destruction he'll bring to others comes from. Even low-approval Solas seems more indifferent to the destruction of the world than anything. And in general, regardless of approval, he seems the sort that'll look for peaceful and clever solutions over simple violence.
(Which actually makes me wonder about ancient elves and their view of death. Like, for us mortals, death is an accepted inevitability. It's still a tragedy, yeah, but an almost expected one. The ancient elves, though, they didn't have that - barring violence or disease, they could live forever. Would that make murder that much more heinous to them, since it's something that can conceivably be avoided? Would a mortal life be worth so much less to them for being so much shorter, the way we generally consider the life of a child to be worth more than the life of an old man? Or would they consider death for mortals to be worse, since they have to bear the inevitability of death, and will never have enough time to appreciate everything an immortal can? Is that why Solas prefers non-violent solutions? Sure, they require more cleverness and cunning, which obviously also holds a lot of appeal to him, but would the avoidance of death be that much more important to him, and other ancient elves? On the other hand, he expresses the idea that drawing out pain is worse than a quick, merciful death, so...)
Personally, it's what I want to be true. The alternative is that elven PCs would be forbidden from doing something that immensely benefits their entire race, even at a tremendously high cost; if it just kills everyone, the plot necessity to oppose Solas feels less forced.
I'd agree except the games have a nasty tendancy of locking you into certain options for no real reason. Like having to stay in Kirkwall for DA2 - if I had it my way, my Hawke would've gotten her money for the expedition and gotten the hell outta dodge, because Kirkwall is a mess and she ain't staying.
But, the game doesn't give you that option. You're forced to stay. Nevermind that openly being a mage, living in the heart of a city with one of the most hostile Circles in Thedas, with a contingent of restless Qunari soldiers sitting on the docks, and a general penchant for murder and blood magic, is an horrific idea. You have to stay because the game wouldn't exist otherwise.
I wouldn't be surprised if the same happened here.





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