One of the things that always bored me ... yes, bored me ... about the ES games I've played (Morrowind, Oblivion, Skyrim) was well ... ok, I find the stories lacking. They do not engage me as much as most BioWare games do. Also, I very much enjoy the crew/squad/companions we get in the BioWare games. So, yeah a combination of the open worldness (that is a word!) of ES games and the story/companions of BW games would be pretty amazing. Fallout 4 took some minor steps in that direction with the voiced PC (I'm addicted to voiced PCs now) and the more fleshed out companions.
Honestly, I think for the kind of games that BioWare does, DAI came really close to the mark. The actual world itself is just too large for a true open world. And to be honest, when I first played DAI, I was totally amazed at the number of areas that opened up after you get to Skyhold. Before Skyhold: Hinterlands, Storm Coast, Fallow Marsh, Forbidden Oasis. After Skyhold add in: Crestwood, the Western Approach, Exalted Plains, Emerald Graves, Emprise du Lion, Hissing Wastes. And these are not small areas, like Lothering or Redcliffe were in DAO. Although I would have loved it if Val Royeaux had been larger and you were able to explore more of the city.
*snip*
I enjoy ES games and Bioware games for different reasons. Like Ellawynn, I enjoy ES games for the exploration. I love wandering around in ES games and stumbling on quests or just basically do anything you want -- What is this house doing in the middle of the woods? Does it belong to bandits? Or does it belong to a friendly NPC? Oooh! What's in this cave? Hmm, the note says there's treasure in this abandoned castle on the cliff, maybe I should go treasure hunting. Maybe I should just steal all the silverware and sell them off to a fence (which is what I did in Oblivion
).
And the stories aren't as brilliant as the ones in Bioware games nor are the companions as compelling, but damn, there's just something addictive about those games.
(I just find it fun to RP.)
Bioware makes amazing stories and are great at writing companions which is one of the reasons I play their games. And yes, Bioware tried to mix the open world stuff into their DA games, which is an interesting experiment, but like you, I feel like the areas are too big. Maybe for a DA game this formula doesn't work too well. I didn't really mind it much, but maybe for DA4, Bioware could try focusing more on the story and companions and less on the big open areas.
You mentioned Fallout 4 taking a minor step in that direction and while I agree the voiced PC is interesting and the companions are a bit more fleshed out, they sacrificed a lot of things that made me love the previous Fallout games (Fallout 3 and Fallout New Vegas) -- Not enough interesting dialogue choices when you talk to NPCs (I can't RP my Sole Survivor the way I want to) and a lack of sidequests. ![]()





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