From Deviantart - http://ioana-muresan...amily-593008255

Has that person commissioned every artist on tumblr?
ETA: I mean there's nothing wrong with wanting art of your Inquisitor, I just boggle at the amount they must spend on fanart.
In Trespasser, your Inquisitor ends up losing the arm that bears the Anchor / Mark, whether they like it or not, thanks to the Egghead. This naturally means that their combat performance will be adversely affected.
So realistically, what kind of Inquisitor will be able to survive that ? By this I mean what class of Inquisitor will be able to survive that ?
I personally think that the only Inquisitor that can survive the loss of one arm is the Double Dagger Rogue Inquisitor. The rest are screwed.
A Two Handed Warrior Inquisitor cannot wield a Two Handed weapon anymore. A Sword and Shield Inquisitor can wield a sword on the functioning arm but they cannot wield a Shield anymore.
A Mage Inquisitor requires two hands to use a staff and perform the hand motions for necessary for spellcasting. Okay, maybe they can learn to use a staff with one hand but they still need another hand for spellcasting. Knight Enchanter Inquisitor is further screwed since they have to choose between empty hand for spellcasting or spirit blade or staff.
An Archer Rogue cannot use a bow anymore since bow requires two hands. Yes they could use a crossbow but they need another hand to reload the crossbow which they won't have. A Double Dagger Rogue is have to make do with using just one dagger, making them a Single Dagger Rogue but at least they can function as they used to with some reduction in damage.
Thoughts ?
In Trespasser, your Inquisitor ends up losing the arm that bears the Anchor / Mark, whether they like it or not, thanks to the Egghead. This naturally means that their combat performance will be adversely affected.
So realistically, what kind of Inquisitor will be able to survive that ? By this I mean what class of Inquisitor will be able to survive that ?
I personally think that the only Inquisitor that can survive the loss of one arm is the Double Dagger Rogue Inquisitor. The rest are screwed.
A Two Handed Warrior Inquisitor cannot wield a Two Handed weapon anymore. A Sword and Shield Inquisitor can wield a sword on the functioning arm but they cannot wield a Shield anymore.
A Mage Inquisitor requires two hands to use a staff and perform the hand motions for necessary for spellcasting. Okay, maybe they can learn to use a staff with one hand but they still need another hand for spellcasting. Knight Enchanter Inquisitor is further screwed since they have to choose between empty hand for spellcasting or spirit blade or staff.
An Archer Rogue cannot use a bow anymore since bow requires two hands. Yes they could use a crossbow but they need another hand to reload the crossbow which they won't have. A Double Dagger Rogue is have to make do with using just one dagger, making them a Single Dagger Rogue but at least they can function as they used to with some reduction in damage.
Thoughts ?
Mage Inkys aren't necessarily screwed - Mary Kirby said once on her twitter that one can even cast spells while dreaming, so without the use of body at all. Solas doesn't use any gestures whatsoever it seems, thgough wheher it's magic mastery or a type of magic is unknown at this point.
And unlike, say, Witcher universum, in which sorcerers use fine finger movements for spells, in DA-verse it appears that spells require broader body gestures, not necessarily fine finger-work - so if they get an enchanted prosthetic I assume they'd be able to do most stuff, if not more, thanks to enchantments.
As for 2-handers - that depends if they'd be able to get some sort of special prosthetic or something. Shield-bearers may simply have an enforced prosthetic with shield attached onto it.
Thoughts ?
Who says a mage can't do magic with one hand? We've discussed in this thread how mages don't even seem to need to move, and that the flashy, staff-slinging style the animations use seems unnecessary and over-the-top. We were discussing that just a few pages ago.
And while a double dagger rouge wouldn't be completely useless with just one hand, they'd still take a significant hit in damage and especially in defense. A pretty common tactic when you have two weapons is to deflect with one and counter with the other. Not really possible if you've only got the one.
It has been established that a mage without a staff is rather underpowered. The exceptions include Evanuris-level mages. You need two hand to use a staff effectively. Or you can train yourself to use staff in one hand but you still need another hand for spellcasting. As for dreamer-esque magic, I don't think our Inquisitor is capable of that. Solas is, as you can see from Trespasser where he just thinks and it happens but I doubt the Inquisitor is that powerful.
It has been established that a mage without a staff is rather underpowered. The exceptions include Evanuris-level mages. You need two hand to use a staff effectively. Or you can train yourself to use staff in one hand but you still need another hand for spellcasting. As for dreamer-esque magic, I don't think our Inquisitor is capable of that. Solas is, as you can see from Trespasser where he just thinks and it happens but I doubt the Inquisitor is that powerful.
Actually, if you take (Well-drinking) Morrigan to the Fade, when she wants to attack Flemeth, she doesn't use any staff. What does Flemeth say when she stops her? She says "here I'm more powerful than you". So, theoretically at least, staffless Morrigan could possibly defeat Flemeth were they not in the Fade and Morrigan wasn't under her spell.
Anyway - even if you watch the animations in DAO or DAI, gamplay-esque as they are, you can see many spells being cast with just one hand - with pointing staff at enemies and throwing fire or whatevs, or hitting the ground with staff after many one-handed evolutions to charge the spell or something.
And I assume that the staff enhances mage's powers, but not because it's a staff, but because it's made out of magic-enhancing materials and so on. So, so long the're utilized and turned into a device that helps cast magic, it's probably possible to cast enhanced spells through it (*imagines a magic cannon*
)
It has been established that a mage without a staff is rather underpowered. The exceptions include Evanuris-level mages. You need two hand to use a staff effectively. Or you can train yourself to use staff in one hand but you still need another hand for spellcasting. As for dreamer-esque magic, I don't think our Inquisitor is capable of that. Solas is, as you can see from Trespasser where he just thinks and it happens but I doubt the Inquisitor is that powerful.
There are plenty of examples of non-Dreamers posing powerful threats without their staff - pretty much every blood mage we meet is staff-less. Morrigan and Abelas and Solas (Pre-Mythal) all casts spells without a staff. They only seem necessary as a means of being the "weapon" object for the mage class (And thus depower the mage without it), which I just chalk up to Gameplay and Story Segregation because there's nothing in the story itself suggesting staves or motion-based spell-casting are necessary, but having a mage equivalent to a sword or bow would be required in the gameplay for balancing and streamlining reasons.
I mean, if depowering a mage was as simple as cutting their hands off, I imagine we'd see a lot of handless mages running around. Persecuted class, remember?
So we could technically dual cast spells all day long but Bioware gimps us... ![]()
I mean, if depowering a mage was as simple as cutting their hands off, I imagine we'd see a lot of handless mages running around. Persecuted class, rememebr?
Would beat being made tranquil, I'd think. Lose a hand or be lobotomized? Damn well know what I'd choose.
You'd also probably find a lot of people who "lost a hand in a farm accident" when they were kids. Some parents would for sure do it.
Magical prosthetic arm/hand!
DO IT BIOWARE!
Magical prosthetic arm/hand!
DO IT BIOWARE!
Suddenly a lot of people start naming their blond, ponytailed Trevelyan's Edward, wearing red longcoats and complaining that there's no alchemy specialization yes, I know what happens to Ed in the end.
Magical prosthetic arm/hand!
DO IT BIOWARE!
I can't imagine that's not the direction they will go if we can play the Inquisitor again. And seriously? That would be awesome.
Magical prosthetic arm/hand!
DO IT BIOWARE!
Prosthetic arm is currently beyond the technological capabilities in Thedas. So far Thedosian technology has only managed to manufacture cannons, steam engines, farming equipment and medieval weapons and armor.
You could make the case for a magical prosthetic arm but it would not work because in order to make a functioning prosthetic arm you need to understand the biological systems such as muscular system, nervous system and skeletal system. Thedas medicine, both conventional and magical, has not advanced to this point.
You could argue that we could make a Golem style prosthetic but that would require a soul (or in this case spirit since its just a hand ?). Furthermore, the technique is lost (in many world states) so I doubt Bioware would touch that. Lastly, it would require the enslavement of a spirit which raises an ethical question.
Though knowing Bioware writers, they might do it anyway and handwave it as magical invention by Bianca and/or Dagna or something.
Prosthetic arm is currently beyond the technological capabilities in Thedas. So far Thedosian technology has only managed to manufacture cannons, steam engines, farming equipment and medieval weapons and armor.
You could make the case for a magical prosthetic arm but it would not work because in order to make a functioning prosthetic arm you need to understand the biological systems such as muscular system, nervous system and skeletal system. Thedas medicine, both conventional and magical, has not advanced to this point.
You could argue that we could make a Golem style prosthetic but that would require a soul (or in this case spirit since its just a hand ?). Furthermore, the technique is lost (in many world states) so I doubt Bioware would touch that. Lastly, it would require the enslavement of a spirit which raises an ethical question.
Though knowing Bioware writers, they might do it anyway and handwave it as magical invention by Bianca and/or Dagna or something.
Enchantment? ENCHANTMENT!
... Also - a Knight-Enchanter sword is actually made out of willing spirit. I didn't hear Solas or Cole protest about that when we talk with him about Knight-Enchanters, so it seems that the spirit wasn't indeed enslaved - and therefore it means that the same technique could be used in order to make something else, like an arm.
Prosthetic arm is currently beyond the technological capabilities in Thedas. So far Thedosian technology has only managed to manufacture cannons, steam engines, farming equipment and medieval weapons and armor.
You could make the case for a magical prosthetic arm but it would not work because in order to make a functioning prosthetic arm you need to understand the biological systems such as muscular system, nervous system and skeletal system. Thedas medicine, both conventional and magical, has not advanced to this point.
You could argue that we could make a Golem style prosthetic but that would require a soul (or in this case spirit since its just a hand ?). Furthermore, the technique is lost (in many world states) so I doubt Bioware would touch that. Lastly, it would require the enslavement of a spirit which raises an ethical question.
Though knowing Bioware writers, they might do it anyway and handwave it as magical invention by Bianca and/or Dagna or something.
I'm pretty sure they don't have to handwave it, since there's evidence of articulated robots all through the Western Approach which once functioned. They aren't statues. It's more rediscovering lost technology than anything else. I imagine the residual magic left from the anchor could possibly disrupt any attempts at a regeneration spell (which has to be theoretically possible for any of the potions that you use on a regular basis to heal your character so quickly), but prosthetics are very much in the realm of possibility.
So... if the Veil falls and the real world and the Fade are reunited, and everyone is blended with their spirit again and becomes magical, do you suppose there's anything preventing the Inquisitor from shaping herself a new arm? I think it would be pretty easy at that point.
So we could technically dual cast spells all day long but Bioware gimps us...
Maybe it's difficult to do two spells at once? Like... trying to sing two different songs at the same time? *Shrug* Iunno.
I'm pretty sure they don't have to handwave it, since there's evidence of articulated robots all through the Western Approach which once functioned. They aren't statues. It's more rediscovering lost technology than anything else.
Are there really? ...How complex? Because, I mean, we've had basic automation for a while, and joint articulation before that, but we're only just now figuring out nerve-integrated prosthesis (And my understanding is that it's slower to respond and not really capable of fine, complex movement.)
Granted, there's absolutely nothing stopping BioWare from going "it's magic stop asking." Not like they're entirely forthcoming about the limits of enchantment and what specifically it can do.
Maybe it's difficult to do two spells at once? Like... trying to sing two different songs at the same time? *Shrug* Iunno.
Are there really? ...How complex? Because, I mean, we've had basic automation for a while, and joint articulation before that, but we're only just now figuring out nerve-integrated prosthesis (And my understanding is that it's slower to respond and not really capable of fine, complex movement.)
Granted, there's absolutely nothing stopping BioWare from going "it's magic stop asking." Not like they're entirely forthcoming about the limits of enchantment and what specifically it can do.
Well, there's a bunch of Transformers jokes in the Codex entry so, I guess take it with a grain of salt, but apparently they could walk and talk, were powered by "the blood of the earth" energon lyrium, and were similar to golems:
Codex entry: The Gate Guardians
Okay, so what you see in the Western Approach are apparently statues, replicating what the artist saw. I do think there were some very similar automaton looking things around a crater in the Hissing Wastes though, from some battle back around the First Blight.
Regarding mages and staves, I've always thought that staves (as well as hand gestures, incantations etc.) were merely focusing aids for magical power. At the end of the day, what the mage is using is magic, and not the staff per se. A mage may therefore find focusing aids useful but not necessary.
In Trespasser, your Inquisitor ends up losing the arm that bears the Anchor / Mark, whether they like it or not, thanks to the Egghead. This naturally means that their combat performance will be adversely affected.
For a moment I thought I'd accidentally wandered back into your thread. Did you literally just copy-paste your question in here?
I'll say what I said in that thread: The Inquisitor can adjust and adapt their combat style to their new set of circumstances.
Also, a simple prosthetic limb could take care of most of the problems you listed above. So could inventive new combat techniques and even weaponized inventions to adjust to and make up for the lack of that extra arm. Sure, fighting without that extra arm is more challenging, but it's not impossible. Sure, the Inquisitor will probably not fight as well as s/he used to for a long time, but that doesn't mean s/he cannot fight well at all. Sure, there will probably be an adjusting period where the Inquisitor re-trains themselves how to fight without that arm and/or with a prosthetic limb, but that doesn't mean they can't fight at all, nor does it mean they should just sit at home and lament all the things they can't do without their left arm and wait for death.
If they can make golems they can make prosthetic arms/hands that work. But the art of creating golems was lost! And it can be rediscovered. A magical metal hand, under control of your own will does not seem outside the realm of possibility. Magic can do so much and we also have Dagna who apparently can do amazing things.
But seriously ... golems. Giant chunks of rock or metal that could move. They didn't seem particularly articulated either but their bendy bits could still bend enough so they could walk and make fists to punch things. And we don't even need an entire golem we just need an arm + hand. We don't need a separate spirit controlling it, we need our own will to control it.
Entirely within the realm of possibility in Thedas.
Edit to add: It's not even necessarily handwaving to have Bianca or Dagna create something like this either. It's already been established that both of them are very talented and intelligent. It's also not necessarily handwaving to say it's magic or Enchantment! Because we don't know the boundaries of magic. I also think people may be focusing too much on the biological/technological aspects and saying Thedas isn't advanced enough to do such things. Thedas doesn't necessarily need to be technologically advanced enough, just magically advanced.
For a moment I thought I'd accidentally wandered back into your thread. Did you literally just copy-paste your question in here?
I'll say what I said in that thread: The Inquisitor can adjust and adapt their combat style to their new set of circumstances.
Also, a simple prosthetic limb could take care of most of the problems you listed above. So could inventive new combat techniques and even weaponized inventions to adjust to and make up for the lack of that extra arm. Sure, fighting without that extra arm is more challenging, but it's not impossible. Sure, the Inquisitor will probably not fight as well as s/he used to for a long time, but that doesn't mean s/he cannot fight well at all. Sure, there will probably be an adjusting period where the Inquisitor re-trains themselves how to fight without that arm and/or with a prosthetic limb, but that doesn't mean they can't fight at all, nor does it mean they should just sit at home and lament all the things they can't do without their left arm and wait for death.
This, more or less. And assuming that the Inquisitor is brought back, it would very neatly explain why you are starting once again at a low level -- have to relearn how to fight or otherwise take care of combat situations.
Also being less an arm doesn't equal crippled unto uselessness. It's Thedas. There's magic, and dwarves that can craft amazing things, and enchantment. The Inquisitor would have enough connections that nearly anything could be possible as far as constructing a usable prosthetic is concerned. Not everything has to have a "but that doesn't work in THIS world" explanation.
Art break. ![]()
Trespasser Solas and Lavellan. ![]()
Solavellan family comic (from Tumblr) ![]()
"Ar lasa mala revas".
(Solavellan)
Solas and Lavellan looking at each other.
Sad Solas.
Trespasser Solas.
Fluffy'Harel. He who plays alone. (SSSOOOOOOOO CUUUUUTE!!!
Awww, that last panel. xD)
Solas doodles.
THE party. Solas, Sera, and Iron Bull.
There are plenty of examples of non-Dreamers posing powerful threats without their staff - pretty much every blood mage we meet is staff-less. Morrigan and Abelas and Solas (Pre-Mythal) all casts spells without a staff. They only seem necessary as a means of being the "weapon" object for the mage class (And thus depower the mage without it), which I just chalk up to Gameplay and Story Segregation because there's nothing in the story itself suggesting staves or motion-based spell-casting are necessary, but having a mage equivalent to a sword or bow would be required in the gameplay for balancing and streamlining reasons.
I mean, if depowering a mage was as simple as cutting their hands off, I imagine we'd see a lot of handless mages running around. Persecuted class, remember?