I'd love to have dual protagonists (or protagonists inadvertently serving as unwitting antagonists to the other), but it's problematic because games rarely manage to pull it off as well as they could have.
Halo 2 and 5 were great examples of how not to do it. Which is a shame because the Arbiter is a total boss and Locke could be interesting in his own right, but because they weren't the sole protagonist of the game, you always ended up feeling that they were playing second fiddle to Chief and lamenting the time he wasn't on screen.
The Assassin's Creed games also botched this in their first few games, because while Desmond was the nominal protagonist, he wasn't nearly as interesting as when we were playing as Altair or Ezio in the past. Then you had AC3 which gave us a great character in Haytham at the beginning, only to then force us to play the dull-as-dishwater Connor for the rest of the game, then cap it off by killing off Desmond in a lacklustre fashion.
So far the only game I can think of that's managed to pull this off recently with any kind of success has been Dreamfall: Chapters, although thus far the stories and protagonists have been mostly separate, so it's in the air whether they'll pull it off if/when the storylines converge.
In all fairness, Assassin's Creed could've very well pulled off the Desmond/Other protagonist thing if the writing quality in that series wasn't complete crap. I'm pretty sure the things wrong with that story are due more to the writers rather than any model or structure they use.
Like, remember that one plotline where the Roman god Juno popped out of an apple, mind controls you into killing your girlfriend, and then lectures you about the coming apocalypse in 2012?
Yeah.
(Also I really, really need to play Dreamfall.)
Solavellan is a tragedy,there are chance that Lavellan will never be able to met Solas ever again.
Being a tragedy doesn't mean you can't cheat yourself out of giving resolution. If I were being generous, I'd call it "open-ended." If I were being anything else, I'd call it awful writing.





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