It used to be you'd save the princess and beat the bad guy at the end of a good game. These days the main character dies and the good game tends to become meh. Its not just the end of the ME series, it happens in Fallout too. Why the change from winning to phyrric victories?
What happened to saving the girl and beating the bad guy?
Débuté par
Hipster7
, juin 27 2014 05:13
#1
Posté 27 juin 2014 - 05:13
- Loup Blanc aime ceci
#2
Posté 28 juin 2014 - 08:13
Saving the girl was deemed sexist.
More overused (the consequence of its overuse is that some consider it to be an example of sexism)
#3
Posté 28 juin 2014 - 09:58
I personally value a great gameplay mechanic which makes a story more immersive
Any sort of example?





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