It used to be you'd save the princess and beat the bad guy at the end of a good game. These days the main character dies and the good game tends to become meh. Its not just the end of the ME series, it happens in Fallout too. Why the change from winning to phyrric victories?
What happened to saving the girl and beating the bad guy?
#1
Posté 27 juin 2014 - 05:13
- Loup Blanc aime ceci
#2
Guest_JujuSamedi_*
Posté 27 juin 2014 - 05:16
Guest_JujuSamedi_*
It used to be you'd save the princess and beat the bad guy at the end of a good game. These days the main character dies and the good game tends to become meh. Its not just the end of the ME series, it happens in Fallout too. Why the change from winning to phyrric victories?
The thread title and your name is fitting.
- spirosz aime ceci
#3
Posté 27 juin 2014 - 05:16
Well they fixed the lousy original Fallout 3 ending.
#4
Posté 27 juin 2014 - 05:17
- Cassandra Saturn aime ceci
#6
Posté 27 juin 2014 - 05:21
Because it would be boring if that's what every story was about.
#7
Posté 27 juin 2014 - 05:22
Don't you like a little variety in your endings? Besides, the general consensus around here is that cliches are bad, m'kay?
- Cassandra Saturn, Kaiser Arian XVII et CrimsonN7 aiment ceci
#8
Posté 27 juin 2014 - 05:30
Dat artistic integrity
- Finnn62 aime ceci
#10
Posté 27 juin 2014 - 06:33
i personally think cuz girls don't need saving and good/bad is too black and white, its more complicated even if there is a bad guy or girl. makes more for more interesting plots and characters. having the hero die in the end might be more realistic, heroic? get to be the martyr? but having them live would be nice i agree.
#11
Posté 27 juin 2014 - 06:38
I'd like more Shadow of the Colossi's & Silent Hill 2's then I want another Mario saving the Princess from the same guy for about the 50th time that day.
- Cassandra Saturn et Isichar aiment ceci
#12
Posté 27 juin 2014 - 06:49
Not many people like Damsels in distress these days, main reason why Once Upon A Time has a strong female lead and in some drunk stuper some exec approved of Snow White & The Huntsmen
#13
Guest_StreetMagic_*
Posté 27 juin 2014 - 06:53
Guest_StreetMagic_*
I noticed this too. I think many game developers are in love with martyrdom and sacrifice. Or something. There's a trend here at least.
I don't really care for damsels in distress though. I'm fine with females saving men too. I just hate playing video game Jesus. I don't like "dying to save the world". Why can't I just kick ass, then go home afterwards and chill? ![]()
- Lunch Box1912 aime ceci
#14
Posté 27 juin 2014 - 07:01
Because we realized getting away from that cliched junk is a good idea. Give me Red Dead over Mario any day.
Except that when every game wants to be a grimdark depressing game with an emo heart crushing ending, it becomes just as aggravating. It all makes me think of hte honest trailer on Man of Steel:
- Eternal Phoenix, Aimi, Fast Jimmy et 2 autres aiment ceci
#16
Posté 27 juin 2014 - 07:36
Except that when every game wants to be a grimdark depressing game with an emo heart crushing ending, it becomes just as aggravating. It all makes me think of hte honest trailer on Man of Steel:
You could easily turn that argument against the traditional Mario set-up as well. I'm actually a bit surprised that people are asking about what was written in the OP -- It's implying that you can only have one or the other. Let's pretend it was the other way around then you'll have people asking for the opposite. It's not like there aren't narratives with somewhat upbeat and cheerful conclusions out there. The idea is to create a great story and compelling plot, regardless of tone, and try to distance yourself from the clichés. We don't live in the 18th romantic century anymore, where fairytales of happily ever-afters was the norm, the Modern Breakhtrough of the 19th century of how people perceived religion and the world itself saw to that, but it's not like they don't exist.
- Cassandra Saturn, slimgrin et Isichar aiment ceci
#17
Guest_StreetMagic_*
Posté 27 juin 2014 - 07:45
Guest_StreetMagic_*
the Modern Breakhtrough of the 19th century of how people perceived religion and the world itself saw to that, but it's not like they don't exist.
The 19th century also gave me Alice in Wonderland. She saved the world ("a world" at least), and then got to go home and just be a normal person again.
#18
Posté 27 juin 2014 - 07:47
The 19th century also gave me Alice in Wonderland. She saved the world ("a world" at least), and then got to go home and just be a normal person again.
I edited that out -- It was the 18th century I was thinking of.
Also, Alice in Wonderland wasn't exactly an all goody fairytale, it was a book with some pretty scaring dark undertones. It adds to what I was trying to point out.
#19
Posté 27 juin 2014 - 07:59
Any cliche when used an absurdly large amount gets tiresome regardless of what it is.
Although I still have to say that recently I've probably played more games where the protagonist doesn't die at the end as opposed to ones where they do die.
#20
Guest_StreetMagic_*
Posté 27 juin 2014 - 08:01
Guest_StreetMagic_*
I edited that out -- It was the 18th century I was thinking of.
Also, Alice in Wonderland wasn't exactly an all goody fairytale, it was a book with some pretty scaring dark undertones. It adds to what I was trying to point out.
I wasn't saying it was a fairy tale. It's just a good story from the 19th century that didn't go grimdark on me. Especially when it came to Alice herself. She didn't suffer any damage from her adventures.
#21
Posté 27 juin 2014 - 08:08
I concur, to an extent. If I were a woman, I'd be tired as hell of that s__t! Especially in games. It's great that nowadays there's lots of variety in the stories told, and the characters who lead them. And like some have said: the same s__t over & over gets boring. We're gamers; we ain't about boring!Saving the girl was deemed sexist.
As for whay happened to good guy: I wouldn't know. I was too busy bein' the bad guy who kidnapped the good guy's girl, and she decided to stay 'cause I was cooler. But I was too edgy for that and ish and left her a_s, too. 'Ey, the world needs an antagonist, and I got no problem bein' the final boss.
- Cassandra Saturn aime ceci
#22
Posté 27 juin 2014 - 08:24
I wasn't saying it was a fairy tale. It's just a good story from the 19th century that didn't go grimdark on me. Especially when it came to Alice herself. She didn't suffer any damage from her adventures.
Alice in Wonderland was always disturbing - That's not something American McGee brought about, suddenly
- Cassandra Saturn et Dominus aiment ceci
#23
Posté 27 juin 2014 - 08:47
Gloria Steinem
#24
Posté 27 juin 2014 - 08:59
'Treasure Island', 'Gulliver's Travels' and 'Robinson Crusoe' are the best novels ever.
#25
Guest_StreetMagic_*
Posté 27 juin 2014 - 09:08
Guest_StreetMagic_*
Alice in Wonderland was always disturbing - That's not something American McGee brought about, suddenly
I know what you're talking about, but I never played those games. I just mentioned it because I like it. Nothing I said was about being disturbed though. The point of my post is that she wakes up at the end and just goes on with her life.
To me, that's the best kind of fate. For the protagonist to just go back to normalcy. To not be larger than life.





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