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What happened to saving the girl and beating the bad guy?


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#26
Kaiser Arian XVII

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I never even played those games. I just mentioned it because I like it. I never saw it as particularly disturbing. The point of my post though is that she wakes up at the end and just goes on with her life.

 

To me, that's the best kind of fate. For the protagonist to just go back to normalcy. To not be larger than life.

 

I like 1920s normalcy. But beware of using this term on The Internet™!



#27
Aimi

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OP, a game came out just last year where you play as somebody who perseveres through severe hardships but who in the end successfully defeats the Big Bad in personal combat and saves the girlfriend. AAA title, well-known franchise, very well received, sold millions of copies, all that good stuff. I'm surprised you didn't think of it yourself.

Then again, the main character in that game is also female...so it's not the masculine power fantasy that the original post implied. Sorry?
 

I like 1920s normalcy. But beware of using this term on The Internet™!


^ Warren Harding's Ghost

#28
Guest_StreetMagic_*

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I like 1920s normalcy. But beware of using this term on The Internet™!

 

Fair enough.

 

Mostly I just mean that I like protagonists to become everyday human beings again.

 

That is, until they get thrown into another heap of crap (this seems to be theme of the Diehard movies).


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#29
HiroVoid

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OP, a game came out just last year where you play as somebody who perseveres through severe hardships but who in the end successfully defeats the Big Bad in personal combat and saves the girlfriend. AAA title, well-known franchise, very well received, sold millions of copies, all that good stuff. I'm surprised you didn't think of it yourself.

I'm not really into games that focus on the torture of the main character or 'What grisly death can we come up with next?'.



#30
Dean_the_Young

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OP, a game came out just last year where you play as somebody who perseveres through severe hardships but who in the end successfully defeats the Big Bad in personal combat and saves the girlfriend. AAA title, well-known franchise, very well received, sold millions of copies, all that good stuff. I'm surprised you didn't think of it yourself.

Then again, the main character in that game is also female...so it's not the masculine power fantasy that the original post implied. Sorry?
 

^ Warren Harding's Ghost

 

I was away when that came out, and wasn't sure how good it was. Though I did promise a friend I'd play it.

 

Guess I have something to do this weekend.



#31
Aimi

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I'm not really into games that focus on the torture of the main character or 'What grisly death can we come up with next?'.

 
Neither am I. Fortunately, Tomb Raider isn't one of those games.
 

I was away when that came out, and wasn't sure how good it was. Though I did promise a friend I'd play it.
 
Guess I have something to do this weekend.


Yep! :3

#32
HiroVoid

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Neither am I. Fortunately, Tomb Raider isn't one of those games.

It probably would have helped if they hadn't marketed it with her getting pierced with a jagged rock, a scene that looked like she was about to be raped, and two interviews where they specifically stated they made scenes to get more and more shock value while a producer or some other dev said they wanted you to protect her from it all.



#33
Dean_the_Young

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Yep! :3

 

I realize I learned a wrong and uncommon version of that smilie, but everytime I see you post it I have to remind myself you're not using the incredibly vulgar meaning.



#34
spirosz

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Shouldn't it "depend" on the game.  



#35
Guest_StreetMagic_*

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Shouldn't it "depend" on the game.  

 

Probably.

 

Although it'd be funny if Mario itself went grimdark. And other unlikely games got the Mario ending. Like the only way of saving the princess would be having Mario to jump into the pool of lava and pull down a lever under the bridge at the last minute to take out King Koopa. Meanwhile, Shepard and the guy from RDR get married and have kids.



#36
Guest_Cthulhu42_*

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I don't think this is as much of a trend as you think, OP.

#37
Liamv2

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It's just overused. Most people demand more from their games than saving the princess nowadays.



#38
TheClonesLegacy

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Probably.

Although it'd be funny if Mario itself went grimdark. And other unlikely games got the Mario ending. Like the only way of saving the princess would be having Mario to jump into the pool of lava and pull down a lever under the bridge at the last minute to take out King Koopa. Meanwhile, Shepard and the guy from RDR get married and have kids.

Firstly for Mario. Super Paper Mario, that game is messed up and dark on multiple levels. Doesn't have the ending we're discussing, but still.

Secondly. John Marston (from RDR) is already married with a kid. It's one of the majorist of major plot points. Or are you implying John and Shepard should hook up? Because Marston's alot of things, but not the type to abandon his wife and son for some other person.

#39
Beerfish

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I agree with the op.  There have been a bit too much of a backlash against the happy happy joy joy endings.  Now the biggest sins for this in my mind are games in a series or a tr5ilogy.  Nothing wrong with having a non happy ending in game one or two but I personally want a happy ending sooner or alter and especially for the ending of a series  (thus a lot of the discord over ME3)



#40
Guest_McPrivilege_*

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It used to be you'd save the princess and beat the bad guy at the end of a good game.  These days the main character dies and the good game tends to become meh.  Its not just the end of the ME series, it happens in Fallout too.  Why the change from winning to phyrric victories?

 

You should play Ride to Hell: Retribution. You get to beat up bad guys, but I wouldn't exactly call the women you save "princesses." On the plus side, you get to create friction with them afterwards.



#41
TheClonesLegacy

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You should play Ride to Hell: Retribution. You get to beat up bad guys, but I wouldn't exactly call the women you save "princesses." On the plus side, you get to create friction with them afterwards.

It's the most hardcore session of clothes-on hugging I've ever seen.


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#42
TheChris92

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I agree with the op.  There have been a bit too much of a backlash against the happy happy joy joy endings.  Now the biggest sins for this in my mind are games in a series or a tr5ilogy.  Nothing wrong with having a non happy ending in game one or two but I personally want a happy ending sooner or alter and especially for the ending of a series  (thus a lot of the discord over ME3)

That's not what his post was implying to me -- It implied that he thinks there isn't enough games with a straightfoward premise like Mario. There is though, in the form of Uncharted & Prince of Persia. I think people are overreacting. There are plenty of games with what could be considered "happy endings" they are just aren't as cliché as one would expect, and feel more unique and coherent. The important thing is that the tone of the game and its ending is coherent. That way it'll always end up with good results I think.

#43
Milan92

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That's not what his post was implying to me -- It implied that he thinks there isn't enough games with a straightfoward premise like Mario. There is though, in the form of Uncharted & Prince of Persia. I think people are overreacting. There are plenty of games with what could be considered "happy endings" they are just aren't as cliché as one would expect, and feel more unique and coherent. The important thing is that the tone of the game and its ending is coherent. That way it'll always end up with good results I think.

 

Yup. Just take Red Dead Redemption as an example.



#44
Endurium

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Darkness is an ongoing trend in gaming (catching up with movies and books i suppose). Renegade is considered by many to be more fun than Paragon (because punching/shooting/killing people is fun yo!). Protagonists can die. Protagonist love interests can die. Protagonist family members can die. Script railroading is almost always for darkness' sake. Etc. Pretty much a 180 from general gaming 15+ years ago.

 

Speaking in a general sense of course; there are still games that let us be the unequivocal hero but they are no longer the rule, and the way in which we become hero varies. (I like variety.)



#45
Ridwan

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It's not that bad OP. Some devs just take themselves too serious and forget about something called "Replay value".


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#46
Cassandra Saturn

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most games these days are mostly catered in a theme that's definited as "Do or Fail" or "Live or Die", even "Fight or Flight" examples. most gamers in today's world are like this, but half of the population really don't like this, other half likes this.

 

it's basically the balance that's are shifting towards the gamers who likes this trends instead of staying balanced in middle. that's the problem.

it needs to be corrected in next games to restore the balance otherwise all gamers of that half population will be demanding the game companies to make that "balance" back where it was.

 

honestly, you really can't please gamers unless you kept the "Balance" maintained.



#47
Sir DeLoria

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What is a "bad guy", what is a "good guy" and what makes them the way they are? Personally I'm very happy black and white morality is becoming more rare. There is no such thing in real life, it's overly simplistic and unintelligent.

While I dislike depressing endings as much as anyone else, the archtype of story the OP mentions shouldn't ever become a thing again.
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#48
Sir DeLoria

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'Treasure Island', 'Gulliver's Travels' and 'Robinson Crusoe' are the best novels ever.


Lol, I hope that hyperbole, Kaiser ;)

#49
Eternal Phoenix

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The hero dying is a cliche ending just as much as saving the woman at the end and beating the bad guy is cliche.

 

Not many games or movies, however, let the hero die and the big bad evil win no matter what. That would be interesting especially in a game series where we might be able to defeat the big bad evil in the end, join forces with him, replace him or be killed yet again leading to him/her winning. Or what about we forget about the big bad evil and have the hero give up or something? He/she sees the pointlessness of their quest and realizes they are in wrong and simply hits the open road or finds a tavern to crash in until something interesting comes up (or perhaps they go back to whatever they were doing before). The Witcher 2 was good in its ending as you could let the end boss go and I personally didn't see him as an antagonist (hell, I suppose one could argue that the actual antagonist of the series doesn't even rear its head in Witcher 2). 

 

I see so many series that ultimately always have the good ending rather than neutral or evil. In gaming, gameplay choices can dictate the ending but this is mostly only done in RPG's. Personally I think non-RPG's can do the same (and some have but there need to be more of them). I guess the only problem with multiple endings is when you've got a series going set in the same place and taking place shortly after one another, the developer will either decide on a canon ending or do their best to try and make all endings work.



#50
FlyingSquirrel

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Darkness is an ongoing trend in gaming (catching up with movies and books i suppose). Renegade is considered by many to be more fun than Paragon (because punching/shooting/killing people is fun yo!). Protagonists can die. Protagonist love interests can die. Protagonist family members can die. Script railroading is almost always for darkness' sake. Etc. Pretty much a 180 from general gaming 15+ years ago.

 

Speaking in a general sense of course; there are still games that let us be the unequivocal hero but they are no longer the rule, and the way in which we become hero varies. (I like variety.)

 

I guess I'm somewhere in between - I don't generally like playing Renegade characters, but I like my Paragons to be confronted with genuinely difficult and grim situations where you can't always succeed at everything you're trying to do (and I mean Renegade and Paragon in the broad sense, not just as they apply to Mass Effect games). What bothers me is when I have to take a "Renegade" action just to get the story to progress, e.g. that stupid "open all the prison doors at once" scene in Jack's recruitment mission in ME2, or

Spoiler
.


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