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What happened to saving the girl and beating the bad guy?


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#76
Allan Schumacher

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I personally value a great gameplay mechanic which makes a story more immersive

 

Any sort of example?



#77
Khayness

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Any sort of example?

 

For example character stats/skills/perks opening up new dialogue options, like in Planescape Torment, KotOR2, Fallout games, etc. KotOR 2 is my favourite in that department, when you can make a Sentinel skillhog build just for getting the most out of the story.

 

You can tell a story in many ways, games should focus more on their own hows tbh.


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#78
Guest_simfamUP_*

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I edited that out -- It was the 18th century I was thinking of.

 

Also, Alice in Wonderland wasn't exactly an all goody fairytale, it was a book with some pretty scaring dark undertones. It adds to what I was trying to point out.

 

I had to a Jack the Ripper case study for GCSE History and some of the anagrams you can get in that book are soooooo creepy.



#79
Guest_simfamUP_*

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I know right, no amount of retcons will ever make me like Fenix, she told me that she could save my life but he wouldn't because Destiny. Forget saving the girl, why did that girl refuse to save me? I hope she wastes $200 on the collector's edition and then it sucks.

 

DUDE I ALMOST DIED WITH YOUR DAMN AVATAR *******! ><



#80
Lotion Soronarr

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Everything is a cliche. Nothing is.

Everything is sexist. Nothing is.

 

Don't care anymore. Just give me a good game. Don't care about which combo of cliches you use. Just use them well.


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#81
Inquisitor Mary Sue

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Any sort of example?

 

Not sure if this is what your poster had in mind or whether it relates to the story rather than the game as a whole but the Souls series generally does a great job of creating the sense of tension one would expect from a dungeon crawl through it's high risk gameplay.

 

I do believe elements of gameplay should accentuate elements of the story, for instance if the story is to put the player in the role of a commander then the gameplay should reflect that, if the story is to put the player in the role of a monster hunter then the gameplay should reflect that ect.



#82
mybudgee

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Gaming is in its late teens to early 20s.


Gaming just turned 30

#83
Gravisanimi

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Gaming is hundreds of years old.

 

You whippersnappers and your new fangled moving picture games.


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#84
TheChris92

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You know what? Whatever happened to saving the guy and beating the bad girl, huh? HUH?!



#85
bEVEsthda

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Because we realized getting away from that cliched junk is a good idea. Give me Red Dead over Mario any day.

 

But the phyrric victory and melodramatic sacrifice is  the "cliched junk". Haven't you noticed?

 

(I suppose like 10 other people have already pointed this out? I'm sorry but I'm too tired to go through 4 pages of this).



#86
breakdown71289

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You still CAN save the girl and beat the bad guy....just not in every single game that's on the market though.



#87
TheClonesLegacy

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But the phyrric victory and melodramatic sacrifice is  the "cliched junk". Haven't you noticed?

 

(I suppose like 10 other people have already pointed this out? I'm sorry but I'm too tired to go through 4 pages of this).

They have

 

All stories are cliched, just some do it better than others. RDR being my prime example. since it, like alot of storytelling cliches were done very well in that game.

But the whole "Save the Princess thing" has gotten stale, and there's no real way to breathe life back into it.



#88
mybudgee

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Chris92 just stole my idea

#89
Reever

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I find both types of stories have their place, this is a big world, isn't it? And there are so many possibilities....so my only hope is that developers (yes, even Bioware) might change their formula from time to time and try something different =)



#90
SwobyJ

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Gaming just turned 30

 

Talking maturity, not age.

 

Gaming is still somewhat manchild.



#91
SwobyJ

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I find both types of stories have their place, this is a big world, isn't it? And there are so many possibilities....so my only hope is that developers (yes, even Bioware) might change their formula from time to time and try something different =)

 

That is too reasonable.



#92
Reever

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That is too reasonable.

 

You know what? I'm just coming from the RPS (it was RPGCodex, sorry) forums' DA:I thread. Let's say, you don't wanna go there. The mods here would have closed the thread a gazillionth time over (guess why....Dorian is my only hint...).

 

It's like people always only look at things from their side, never trying to imagine any other view of a certain subject. That's just dumb. And as I said, it's a big world, if you don't like something (I mean, as long as it's "objectively" still okay), just ignore it. Or criticize it, but try to be somewhat constructive.

 

And in this case, of course, the good ol' cliché stories really shouldn't make up the majority of stories told nowadays, for diversity's sake if nothing else, but that doesn't mean they should be banned forever. And for those not liking the sexist element of those stories ("damsel in distress"), there's always a workaround, if the authors put in enough effort. I think.


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