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Cover D.R. Question


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25 réponses à ce sujet

#1
Dalakaar

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Does the 40% DR you get in cover work on dots?

 

Example, you're running and get hit by a banshee ball. If you then take cover will some of the dot be mitigated? Or is the damage calculated at the time of the hit and the full value taken regardless?

 

 

 

Cheers



#2
Excella Gionne

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Does the 40% DR you get in cover work on dots?

 

Example, you're running and get hit by a banshee ball. If you then take cover will some of the dot be mitigated? Or is the damage calculated at the time of the hit and the full value taken regardless?

 

 

 

Cheers

You should make "dot" "DOT," so that it doesn't get confusing. I didn't know what it meant until I read further. Anyways, DOT will be mitigated as soon as you enter cover. Unfortunately, a Volus getting by one on Platinum will immediately kill him almost instantly, 'cause the DOT is very strong and they can't take cover. You will notice sometimes the AOE will sometimes hit you on the side of a cover, you will take the DOT damage, but not the impact damage. 



#3
Pheabus2009

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The DOT will surely be mitigated.

For example, a Justicar was hit by a warp ball, then she immediately casts Reave on the Banshee, and takes hard cover within previously deployed bubble, with so many DR, the DOT becomes negligible.



#4
Catastrophy

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Yes. Same with deployed Paladin shield.



#5
NuclearTech76

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Yes. 

 

If you want more info powers like Atlas rockets, banshee warp balls have two different components of damage initial splash and the DOT that is applied afterwards. You can use DR to your advantage in both cases with either hard cover or dodge or heavy melee. Even if you're hit in the process of a dodge or heavy melee by the initial splash you take less damage from it, you can also heavy melee or pull into cover for the DOT afterwards as well. Want to take it to the next level? Grabs give you even more chance of surviving DOT that would otherwise kill you provided the scenario plays itself out properly, they can also give you immunity to nade explosions as well.



#6
Deerber

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I've heard so many people swearing it gets mitigated that I almost believe it myself.

 

 

... Almost.


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#7
capn233

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I've heard so many people swearing it gets mitigated that I almost believe it myself.

 

 

... Almost.

 

Whaa?

 

I have heard that cover grants DR so often I almost believe that. ;)

 

*****

 

I felt bad about leaving this post at just the above so...

 

You have -40%DR from being out of cover.  When you dock in cover that damage taken penalty is removed.  DOT ticks should update, and that seems to match in game experience.  Guess it is time to search for mem test results.


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#8
Deerber

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Guess it is time to search for mem test results.

 

I've never found any hard data on the subject... Feel free to look for it yourself and get back to us ;)



#9
capn233

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I've never found any hard data on the subject... Feel free to look for it yourself and get back to us ;)

 

I don't think there is anything.  So I guess we can class this one as anecdotal.

 

But on the flip side, do you not find that your shield or health bar is reduced at a lower rate when you take cover after a banshee warp / atlas rocket / swarmer acid pool party?



#10
Deerber

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I don't think there is anything.  So I guess we can class this one as anecdotal.

 

But on the flip side, do you not find that your shield or health bar is reduced at a lower rate when you take cover after a banshee warp / atlas rocket / swarmer acid pool party?

 

 

When I remember/care to do that, I'm usually on healtgate, so... No, can't say I ever noticed it changing significantly :pinched:



#11
TheNightSlasher

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When I remember/care to do that, I'm usually on healtgate, so... No, can't say I ever noticed it changing significantly :pinched:

It actually does.

 

A banshee warp, even with DoT doesn't shield gate a full fitness vanilla human with CM IV if you take cover after getting hit (you will have a sliver of your shields left, after the DoT effect wears off). If you don't take cover, you'll hit shield gate due to the DoT and some damage will bleed over to the health bar. This is on platinum difficulty.



#12
capn233

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Yeah that is how it is supposed to work.  When damage taken changes it should recalculate.  And anecdotally it looks like it works for me.  Also transient DR (like heavy melee) seems to help as well.



#13
Guest_DisturbedDiesel_*

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Wow, did not know that, usually I take a Banshee ball to the face like a man and then start running round like a headless chicken bc I'm in shield gated.

 

But wait, the sticky cover trolls that control that game mechanic will take that exact opportunity to PREVENT you from sucking in some nice sturdy cover.


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#14
Deerber

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It actually does.

 

A banshee warp, even with DoT doesn't shield gate a full fitness vanilla human with CM IV if you take cover after getting hit (you will have a sliver of your shields left, after the DoT effect wears off). If you don't take cover, you'll hit shield gate due to the DoT and some damage will bleed over to the health bar. This is on platinum difficulty.

 

Yeah as I said, I just have never noticed it. I've heard it on these boards enough to convince me it's true anyway XD



#15
Heldarion

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Yeah as I said, I just have never noticed it. I've heard it on these boards enough to convince me it's true anyway XD

 

To give you another perspective - if you spec the Geth Trooper to get 40% damage reduction, it's pretty much like being in hard cover all the time.



#16
Catastrophy

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I've heard so many people swearing it gets mitigated that I almost believe it myself.

 

 

... Almost.

I'll add in my swearing. And if "I" notice it, it must be true, slowpoke that I am.



#17
capn233

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To give you another perspective - if you spec the Geth Trooper to get 40% damage reduction, it's pretty much like being in hard cover all the time.

 

Yeah and then when you go in hard cover, it is like being in a bunker.



#18
TheNightSlasher

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This may have been discussed before but what is the maximum DR a character can theoretically get?

 

Krogan sentinel with rage mode active + Tech armor for max DR (50%) + defensive bubble + volus shield boost DR while in cover.

 

This is the maximum I can think of. :P



#19
NuclearTech76

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This may have been discussed before but what is the maximum DR a character can theoretically get?

 

Krogan sentinel with rage mode active + Tech armor for max DR (50%) + defensive bubble + volus shield boost DR while in cover.

 

This is the maximum I can think of. :P

BatGuard is the highest I think. Justicar would be up there as well. I think 140% is what you need to hit in the open (IE out of hard cover) to take no damage.

 

I was speaking single kit DR, IDK about stacking it could get pretty ridiculous but once you go over 140 it wouldn't matter.

 

Bat Guard

50% DR 4 secs after BC+75% DM from HM+ 40% DR from blade armor.



#20
Deerber

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I'd say that over 140% it does't matter much... It's just academics.



#21
capn233

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I'd say that over 140% it does't matter much... It's just academics.

 

Yes it doesn't matter after that.  Unlike old timey stability, it doesn't heal you (sadly).



#22
LemurFromTheId

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Yes it doesn't matter after that.  Unlike old timey stability, it doesn't heal you (sadly).

 

What, stability heals you?

 

Reported.


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#23
Dennis Reynolds

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Does the damage reduction from reave stack? The Justicar seems to be able to absorb a lot of punishment.

#24
capn233

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What, stability heals you?

 

Reported.

 

Nah, I just mean it doesn't do negative damage (healing), like old stability would have negative recoil. =]



#25
Cyonan

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The highest theoretical DR I can come up with is 260% from the Kroguard(Broguard hits 255%, which is all including Justicar + Volus), but as noted after 140% it's all irrelevant as that's the hard cap.

 

Although I do recall running tests on DoT damage with the out of cover damage bonus, and it does effect it in real time meaning if you drop into cover after being hit with a Banshee warp you'll take less damage.

 

 

Does the damage reduction from reave stack? The Justicar seems to be able to absorb a lot of punishment.

 

It doesn't stack with itself over multiple applications, but it will stack with the bubble for 80% DR which makes her quite durable especially when in hard cover. The Justicar herself also naturally has slightly higher shields than other Asari.


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