Games which actually target current gen hardware exclusively (the next Assassin's Creed e.g.) can push around as much as over ten thousands different characters at given time in complicated environments, all with path finding, collisions etc (according to their devs) If in contrast DAI can't manage to do even 20-30 moving ambient NPCs on the screen then I'd be reluctant to blame it so quickly on "having to deal with old consoles" -- despite what the marketing departments of console makers might want to make you think now the "weak specs of old gen consoles" were good enough to handle massive, decently populated cities with pretty good graphics. As evidenced by games released in the last few years that run on these consoles and do exactly that.
Last gen hardware is nearly ten years old. Its great that Bioware is able to make it work for last gen, but last gen specs are very weak ,
regardless of the tricks developers use.Last gen hardware is aged.
The install base is huge for last gen so I understand why DAI is on last gen consoles. However thinking that last gen consoles can still keep up though,without the developers having to make sacrifices is ludicrous. If DAI were just on current gen and PC I honestly think it would be G.O.AT,but its not. Regardless of what you think last gen is holding games back.
That's why I am very excited for late 2014-2015. we will finally be getting current gen games. like Witcher 3, Assassins Creed Unity, and Batman Arkham Knight




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