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DA:I Vs. Witcher 3: Graphics


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#301
ghostzodd

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I threw up a little bit in my mouth. I hate the over the top combat in this game. People in plate armor jumping around like superheroes. It's like a bunch of 12 year olds who watch too much anime designed the animations.

 

::sigh::

 

 

,,,,but I like anime



#302
TKavatar

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,,,,but I like anime

 

This is a western RPG, not a JRPG.


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#303
ghostzodd

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This is a western RPG, not a JRPG.

 

why can't it be  both

 

47cac6a1d12035c0b63f37ffaa7572e55f4e5f5e


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#304
Schmonozov

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This is a western RPG, not a JRPG.

I have to agree, the combat looks flat out stupid, what were they thinking?


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#305
Schreckstoff

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I threw up a little bit in my mouth. I hate the over the top combat in this game. People in plate armor jumping around like superheroes. It's like a bunch of 12 year olds who watch too much anime designed the animations.

 

::sigh::

It's part of the RPG style they took and for the sake of comparison this thread is all about TW3 is also very over the top with jumping and wide open defenses, etc.

 

 

around 2:15 you can see mano a mano fighting



#306
ghostzodd

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It's part of the RPG style they took and for the sake of comparison this thread is all about TW3 is also very over the top with jumping and wide open defenses, etc.

 

 

around 2:15 you can see mano a mano fighting

 

 

Because that's how Geralt fights in the books,its pirouetting,the Witcher combat style is very acrobatic, they are trained to fight like since they do not use shields, and also switch to signs faster



#307
Han Shot First

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It's part of the RPG style they took and for the sake of comparison this thread is all about TW3 is also very over the top with jumping and wide open defenses, etc.

 

 

around 2:15 you can see mano a mano fighting

 

Witchers have supernatural strength, agility, speed, and reflexes.

 

Even so the melee combat in the TW3 looks a lot better than the melee combat in DA:I. I prefer basic melee animations over over-the-top stuff like that one DA:I clip where we see the protagonist strike the Earth with his sword and send boulders flying in every direction as shrapnel.



#308
Elhanan

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I prefer to see slightly slower combat and less enchanted effects on my non-Mages, as not everyone in Thedas should be magical. But it does look a little slower than in DA2, the MMO abilities seem to be optional, and this is a demo that should be Shiny for the press.

But the largest difference in gameplay for me is Pause functionality; prefer to have it for Solo play, and TW3 may not have it included at all. While I can play without it to some degree, the high number of deaths. re-spawns, and/ or re-loads can become rather humorous and substantial. NWN1 may be the only non-Pause game I have done very well, and even then Fail greatly in PvP environs.
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#309
TurretSyndrome

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I threw up a little bit in my mouth. I hate the over the top combat in this game. People in plate armor jumping around like superheroes. It's like a bunch of 12 year olds who watch too much anime designed the animations.

 

::sigh::

 

Yeah, when I first watched the demo about 6 months ago, I was pretty annoyed myself but now I got used it. It's just one of those things Bioware seems to be stubborn about want to keep in the game. Just like paraphrasing. At least this time, the heavy weapons actually seem to have a weight effect on the characters unlike in DA 2. 



#310
Maria Caliban

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If that is Yen, they screwed up her hair hard. Black and curly CDP, how the hell is that hard to do?


Black hair is hard because of lighting and curly hair is hard because of processing power.

The hair is not a gen thing. It's a static model thing. Geralt can only have one hairstyle. That's a lot easier to animate, especially since his armour selection is limited and they can easily check for clipping. Tomb Raider is current gen title and it also had good hair.


Except our companions have static models and they are bald or have short hair. We haven't seen one character in any of the demos with hair as long as Yennifer's or Geralt's.

#311
Schreckstoff

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Witchers have supernatural strength, agility, speed, and reflexes.

 

Even so the melee combat in the TW3 looks a lot better than the melee combat in DA:I. I prefer basic melee animations over over-the-top stuff like that one DA:I clip where we see the protagonist strike the Earth with his sword and send boulders flying in every direction as shrapnel.

Really I actually thought combat is the one thing TW3 looks pretty bad at. Even if it might reflect on the style of writing it doesn't in the least fit the setting. While DA always screamed over the top fantasy setting and hence the fighting fits.

 

But that's the problem when you compare these two simply on the grounds of being fantasy RPGs.


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#312
ghostzodd

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Really I actually thought combat is the one thing TW3 looks pretty bad at. Even if it might reflect on the style of writing it doesn't in the least fit the setting. While DA always screamed over the top fantasy setting and hence the fighting fits.

 

But that's the problem when you compare these two simply on the grounds of being fantasy RPGs.

 

How does the combat in Witcher 3 look bad,  in the books it goes in depth about how they fight, they do jump/ dodge around a lot since blocking an incoming attack from a huge monster would be death, also Witchers wear light armor. so how exactly does it not fit the setting?


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#313
Schreckstoff

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How does the combat in Witcher 3 look bad, if in the books it goes in depth about how they fight, they do jump/ dodge around a lot since blocking an incoming attack from a huge monster would be death

I believe that it's authentic to the the source material but it still looks over the top with all the pirouetting which not only takes your eyes of the target but also makes it very easy to stumble and leaves your defenses completely open should your opponent simply dodge.

 

Also Geralt frequently blocks against monsters and uses Quen all the time to block monster attacks in TW2.



#314
Maria Caliban

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I would argue RPGs rely more on setting, writing and atmosphere than any other genre. A shooter doesn't emphasize my role like an RPG does. They benefit from immersion, they don't thrive on it. Immersion is a vague term, but I don't know a better one. When a game nails the visuals, art design, voice acting, weather effects, sound design etc. That's sensory immersion.


RPGs tend to emphasize setting more than shooters, but that doesn't have to be the case. Honestly, that's more a failing of the current FPS model than something intrinsic to RPGs.

#315
ghostzodd

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I believe that it's authentic to the the source material but it still looks over the top with all the pirouetting which not only takes your eyes of the target but also makes it very easy to stumble and leaves your defenses completely open should your opponent simply dodge.

 

Also Geralt frequently blocks against monsters and uses Quen all the time to block monster attacks in TW2.

 

from bigger monsters they have to dodge.  They have been taught to fight like that since being children, it makes more sense for them to dodge rather then block at least from the source material in the books. they even name specific monsters were dodging is most applicable  like with manticores  since they're tails are ridiculously strong.



#316
Han Shot First

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Really I actually thought combat is the one thing TW3 looks pretty bad at. Even if it might reflect on the style of writing it doesn't in the least fit the setting

 

Actually it does. Read the books.

 

Geralt has superhuman strength, speed, agility, endurance, and reflexes. All Witchers do, as they undergo magical alteration when they are young that turns them into killing machines perfectly designed to deal with the monsters they are designed to hunt.

 

Even so, the melee combat in the Witcher games is much less over-the-top than what we saw in Dragon Age 2. And judging at least from the clips we've seen of both TW3 and DA:I, DA:I's melee combat looks to be more cartoonish as well.



#317
Travie

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This isn't even a contest. Witcher will look leagues better, but that doesn't mean DA:I will look like crap in comparison. 

 

It'll just be decidedly 'last gen'. 

 

Oh, and I really wish Bioware was better with faces/models. It's the one area that they always fall behind other developers. 



#318
badboy64

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How does the combat in Witcher 3 look bad,  in the books it goes in depth about how they fight, they do jump/ dodge around a lot since blocking an incoming attack from a huge monster would be death, also Witchers wear light armor. so how exactly does it not fit the setting?

The combat looks the same as it did in W2. I played the game and the only good thing about it was the cut scenes. The game has no replay value at all for me anyways. I played it once and then forget it afterwards which I did by uninstalling it. :D :wacko: :blink: :pinched:



#319
Schreckstoff

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Actually it does. Read the books.

 

Geralt has superhuman strength, speed, agility, endurance, and reflexes. All Witchers do, as they undergo magical alteration when they are young that turns them into killing machines perfectly designed to deal with the monsters they are designed to hunt.

 

Even so, the melee combat in the Witcher games is much less over-the-top than what we saw in Dragon Age 2. And judging at least from the clips we've seen of both TW3 and DA:I, DA:I's melee combat looks to be more cartoonish as well.

The setting and pacing of the game then as I haven't read the books (don't think many are available in English or German) The Witcher looks like a very gritty dark and realistic world. If there's suddenly a group of people, no matter the background, jumping around all over the battlefield moving twice as fast as everyone else it looks silly to me. Especially as the increased agility, movement and reaction speed would be used much more efficiently if they used simplistic movements.

 

DA is similar to Kingdom of Amalur, which had arguably one of the best fighting of recent years in RPGs, as it is just as over the top in the setting.



#320
Maria Caliban

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How come an small, obscure company from eastern europe repeatedly makes games that are bigger and prettier than videogame giant EA?

Surely they don't have more money.


They have a ton of money. It's called Good Old Games and it's owned by CDProjeck. They also have one game series, not BioWare's four and EA's couple hundred.
 

...but to me, the biggest edge Witcher 3 has over DA:I is facial animations.


I would be shocked if this were true. W2's facial animations were just bad.

Really I actually thought combat is the one thing TW3 looks pretty bad at.


I am hoping this isn't true. I liked Witcher 2, but I would have loved it if not for the @#$! fighting system.

#321
slimgrin

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It's part of the RPG style they took and for the sake of comparison this thread is all about TW3 is also very over the top with jumping and wide open defenses, etc.

 

 

around 2:15 you can see mano a mano fighting

The animations seem unpolished/flighty compared to TW2 and I agree, they need work. DA:I seems a bit over the top, though it's a vast improvement from DA2. The mage spells in particular are impressive. It's the melee that gets too silly for my liking.



#322
Maraas

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This isn't even a contest. Witcher will look leagues better

Doesn't seem that way. Better, maybe, but definitely not by far. As Eternal Phoenix pointed out: iKcRG61XdJQQy.jpg

 

Dales_01_WM_web.jpg

 

Also, who are those "other developers" BioWare "always fall behind with the faces/models"?



#323
Battlebloodmage

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I think the common mistake in these conversations is that people confuse graphics with aesthetics or art style.  Both game shave great graphics its the art style that sets them apart for me.  DA:I just looks like a kids animated movie to me.  The reason why it's so important to me is that it sets the tone, atmosphere, this isn't a book where you're creating the scene in your mind as you read.  You're going off the visuals the game is giving you, and the graphics power has nothing to do with it. 

 

Dragon's Dogma for example, last gen console exclusive.

 

Dogma7_zps603c7cef.jpg

 

Dogma9_zps35ffed9e.jpg

 

Dogma10_zpsc5b47892.jpg

 

All these to me look better aesthetically than what I've seen from DA:I so far.  It's a darker, gritter, more serious tone, as opposed to DA:I which is trying to tell Dark Fantasy with this kiddie art design.  I wouldn't let this alone stop me from buying the game, but depending on the info that comes out between now and release it may help determine what side of the fence I fall on.

I said the exact same thing about Sims 4. lol



#324
TKavatar

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Doesn't seem that way. Better, maybe, but definitely not by far. As Eternal Phoenix pointed out: iKcRG61XdJQQy.jpg

 

Dales_01_WM_web.jpg

 

Also, who are those "other developers" BioWare "always fall behind with the faces/models"?

 

What's casting that huge black shadow over the water? It can't be the mountain, that's too far away.



#325
Maraas

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What's casting that huge black shadow

I think it's a reflection.