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DA:I Vs. Witcher 3: Graphics


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#351
Maliken

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the witcher 2  otimization was horrible  i  have friend that hade  i7 920 overcloked and gtx   580 that only got 25 fps

 

I have an i5-2500k and GTX 580, and I could set everything to maximum settings apart from ubersampling, and still get 40-60 fps on a 2560x1440 resolution.



#352
BlackGrifon

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Yep. And it's actual gameplay. Nope, you can't take that shot from this video:

Spoiler
All videos of DAI are actual gameplay. And all are equal in terms of visual fidelity. From the teaser:
Spoiler

and right to the last one:
Spoiler

 
As for the mountains and shadows reflections, here's an example irl:
Spoiler

 

 

people let's get things straight

gameplay trailers are not representative of actual gameplay, in both cases TW3 and DAI, the quality of gameplay trailers is better than actual gameplay,

gameplay trailers quality=ingame cutsenes= dialog scenes =/=actual gameplay

From the gameplay footage from E3 and PAX that we have seen the quality doesn't even come close to the ones of the environment in the discover trailer,

maybe that is what it is going to look like in the end, if so great for Bioware, as of now not the case.

 

so to be clear i consider that picture made from an IN-ENGINE trailer, when i see that scene and my party in it at that quality i'll take my words back

 

As for the mountain shadow i still say it is wrong, going by your picture (A REAL ONE) the large reflection/shadow from the sides is because the hills with the forest are near the edge of the river, the small reflectionof the mountain is that way because it is far away in the background

I think the DAI reflection of the mountain should have been smaller, the mountain is surounded by fog so the reflection shoudn't be that dark, judging from the shadow the sun should be in the top center of the picture so again the reflection shouldn't be a dark blank shadow, some of the trees don't have a reflection and the ones that do have a very weird almost brush painted like reflection. I did get too nitpicky but it is not a realistic/ corect reflection



#353
Caja

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They didn't ask them to portray a realistic fight though, did they? I mean Geralt leaves his guard constantly wide open and pirouettes aren't the smartest moves you can make on the battlefield (idc if it is described as such in the books, visually it looks silly to me)

I don't know. I only saw one video of the motion captureing so I can't tell how big their focus on realism really is. I mean, it's a game after all ;).  The pirouettes make sense since they allow Geralt to dodge the attacks of his opponents. At the same time he doesn't loose eye contact because he is still facing them. Well, let's just say that we agree to disagree. 

 

 

 

Maybe they'll get it right with TW3 but combat never was a strong suit of CDPR. In TW2 a modder made it bearable and it even impressed CDPR so much they outright hired him and integrated his mod into the game so I have hope for 3.

 

Hey, I had no idea. Good for the guy. I love stories like that :).



#354
tmp7704

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I think the mountain shadow on the water looks fine. Maybe its my eyes getting poorer, but I can`t see any issue with it. Looks fantastic. Makes me want to jump into the water.

The reflection is very dark and lacking all atmospheric cues you can see on the actual mountain that's being reflected. You can see the difference if you compare it with that real mountain reflection Maraas posted in the thread -- note how you can still see snow on the slopes in that one, and such.

Reflections being simplified in some manner is pretty normal for the games though, so it isn't really much of an issue, imo.

#355
Schreckstoff

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I don't know. I only saw one video of the motion captureing so I can't tell how big their focus on realism really is. I mean, it's a game after all ;). The pirouettes make sense since they allow Geralt to dodge the attacks of his opponents. At the same time he doesn't loose eye contact because he is still facing them. Well, let's just say that we agree to disagree.


Yeah let's agree to disagree but to clarify with pirouettes I mean when he makes 360° swings where he loses eye contact with the enemies and can't dodge at all mid swing.

#356
Maraas

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From the gameplay footage from E3 and PAX that we have seen the quality doesn't even come close to the ones of the environment in the discover trailer

The last trailer is the footage for E3 2014. And Discover Dragon Age trailer is obviously free-cam footage recorded in-game. And in-engine cutscenes and dialogue scenes are representative of the overall quality. Roche interrogating Geralt in TW2 is a scene that is absolutely representative of actual gameplay.

Or are you referring to some off-screen footage caught on phone?
 

some of the trees don't have a reflection and the ones that do have a very weird almost brush painted like reflection.

They're exactly the same quality as the trees' reflections in the TW3 screenshot. Close to that rl photo. As Elhanan said, you're obviously biased.
 

You can see the difference if you compare it with that real mountain reflection Maraas posted in the thread -- note how you can still see snow on the slopes in that one, and such.

That's because it's illuminated. Unlike hillside on the left, which is dark and reflects accordingly. As does the mountain in the DAI screenshot.

#357
BlackGrifon

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So many spelling and grammar mistakes. So painful to read.

 

english is not my first language, so while my spelling and grammar are not perfect there is however no mistake in my logic



#358
Cornughon

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Roche interrogating Geralt in TW2 is a scene that is absolutely representative of actual gameplay.

Not exactly: The Witcher 2, just like the Mass Effect series and Dragon Age, uses higher detail (both poly- and texture-wise) models for the cutscenes than during 'actual' gameplay. TW3 and DA:I are both going to do that just the same.
And why not, it's a waste to spend processing power on rendering small details.
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#359
Maraas

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Not exactly: The Witcher 2, just like the Mass Effect series and Dragon Age, uses higher detail (both poly- and texture-wise) models for the cutscenes than during 'actual' gameplay. TW3 and DA:I are both going to do that just the same.

Yeah, and I bet you anything that objects lose poly-count with the distance, too. And vice versa. Still, those high-poly hires-texture scenes are actually on screen while you're playing—picking dialogue options and whatnot—and that's exactly what I was talking about.



#360
Elhanan

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Never called TW series bad, as I have not played. It has no pause functions, and adds supposed Mature materials which I personally choose to avoid. I am interested in TW3 as it does look well designed, but if these other issues also appear, will give it a pass, too.

And comparing art is unwise, as it is subjective to the viewer. I have screenshots of DAO which can compare to some of these, IMO; applaud strides forward for all games for better graphics. But calling the water effects bad is apparently incorrect; looks as good as my modded Skyrim game to me, and I have this DAI screenshot added as one of my wallpaper options.

Again, favoritism is showing....
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#361
AllThatJazz

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not from 4/chan(don't even know what that is) or any form of gamingsite, whatever you want, don't see where the hentai came from, i would love to hear the though proces behind that

It is not an assumption, read a few pages back and you will see plenty of replys saing that they don't like it pecause you can't play as a female protagonist and even a few have said that they must hate any game with a male protagonist.

one more example not sure if i read it here or on thewitcher forum but there was a huge grup of "feminists" going on about what nerve CDPR has to post a video with (and i quote) "videogame that promotes gangbanging and that Geralt is a rapist" about the Killing monsters trailer.

if that doesn't screem "feminism" i don't know  what does  

 

If people don't want to play/dislike a game for lacking a particular feature, whether it's because they enjoy playing female protags, or whether it's because they dislike DAI's combat, then that is their right, just as it is your right to say how much better you think TW3 looks than DAI. It's also everybody's right to discuss that in this thread, but it would be great if we could do so politely. No need to start banging on about 'screaming feminists' - what on earth does that have to do with the discussion on graphics?  



#362
Allan Schumacher

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Be respectful to fans of each franchise.


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#363
Beliar86

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Both witcher and da combat have always sucked to me. Though if I wanted to play a finely balanced game where everything is meticulously gone over to not be overpowered or underpowered etc. I'd just play something like StarCraft nonstop. To me the franchises have always been about story, both of which I adore even with their respective flaws.

#364
Suledin

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Why even make such a thread like this one? Both games have a different engine.



#365
deuce985

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I think it's a little underrated how good DAI looks with the spell effects. That's actually one area they might have an advantage on Witcher 3 with their engines. The spells are gorgeous in DAI and makes me want to roll mage first time through just to dazzle me.



#366
tmp7704

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That's because it's illuminated. Unlike hillside on the left, which is dark and reflects accordingly. As does the mountain in the DAI screenshot.

No, that's incorrect. You are ignoring (quite like the game renderer, in fact) that not only is the mountain lit by ambient lighting, there's also thick layer of fog over it, which makes it pretty bright overall. None of it is present in the reflection, while it should be if you wanted accurate appearance.

this is a quick, crude mockup of what I mean:

2lkpgdt.jpg

do you see where the mountain reflection begins, above/below much darker tree line? That's what's missing, presumably because the engine doesn't take into account the elements which make the landscape brighter, to speed things up.
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#367
Allan Schumacher

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Bwahahaha, i was going to say "the picture looks like it has all those things" until I realized you made modifications :P


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#368
wright1978

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Really excited for both games, especially as release dates mean i'm going to get months devoted to each. I'm sure Witcher will be more beautiful on my new pc but DAI doesn't look shabby either and no doubt there will be other areas DAI outstrips Witcher.



#369
BlackGrifon

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No, that's incorrect. You are ignoring (quite like the game renderer, in fact) that not only is the mountain lit by ambient lighting, there's also thick layer of fog over it, which makes it pretty bright overall. None of it is present in the reflection, while it should be if you wanted accurate appearance.

this is a quick, crude mockup of what I mean:

2lkpgdt.jpg

do you see where the mountain reflection begins, above/below much darker tree line? That's what's missing, presumably because the engine doesn't take into account the elements which make the landscape brighter, to speed things up.

 

good job my friend, that is what i wanted to explain, someone hire this person



#370
Maraas

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No, that's incorrect. You are ignoring (quite like the game renderer, in fact) that not only is the mountain lit by ambient lighting

That's right. I don't think ambient lighting should make a difference. Take a look at this pic (again):

Spoiler

 

See? The sky above the hillside on the left is bright. And it doesn't brighten its reflection. Even the hillside itlsef is brighter and sharper than its reflection. Which is perfectly natural.



#371
Travie

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Not exactly: The Witcher 2, just like the Mass Effect series and Dragon Age, uses higher detail (both poly- and texture-wise) models for the cutscenes than during 'actual' gameplay. TW3 and DA:I are both going to do that just the same.
And why not, it's a waste to spend processing power on rendering small details.

 

I have no idea where you got this impression, but it is completely 100% wrong. 



#372
slimgrin

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Even I'm not going to nitpick that DA:I screen. Looks good to me.



#373
Wulfram

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They'll probably both look kind of rubbish on my PC.  If TW3 runs at all.



#374
BlackGrifon

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That's right. I don't think ambient lighting should make a difference. Take a look at this pic (again):

Spoiler

 

See? The sky above the hillside on the left is bright. And it doesn't brighten its reflection. Even the hillside itlsef is brighter and sharper than its reflection. Which is perfectly natural.

 

you do realize that this photo was taken at sunrise/set while the DAI one is taken durring the day, so you shouldn't just have a shadow but a proper/real reflection



#375
tmp7704

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That's right. I don't think ambient lighting should make a difference. Take a look at this pic (again):

Spoiler

 
See? The sky above the hillside on the left is bright. And it doesn't brighten its reflection. Even the hillside itlsef is brighter and sharper than its reflection. Which is perfectly natural.

Uhh.. again, no :) (or rather, that's not quite what I was referring to) The hillside on the left side of this picture is dark and so the reflection of it is also dark. It is so dark because that's a forest and trees easily disperse light, appearing dark like that. That's indeed perfectly normal, and you can actually observe it on the DAI screen as well. BUT it is not what people are pointing out as inaccurate in the DAI screen -- the complaint is that this darkness shouldn't extend to the mountain that's behind the forest, because that mountain is considerably lighter and so its reflection should be similarly brighter than the reflection of the forest. Just like you can see it on the mountain in the middle of the picture you show, where the snow-covered, brighter parts can be easily spotted in the reflection below.

Still, like I said, this particular bit doesn't bother me much personally. It's pretty normal bit of optimization, and some of the most recent titles like Watch_Dogs use even simpler tricks here and there.
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