I have no idea where you got this impression, but it is completely 100% wrong.
what is there so difficult to understand, in gameplay the engine needs to process a large amount of data: enemies, all the envirorment, fauna, npc's everithing, but in a cutscene it just needs to process the characters involved in the scene and a small piece of the background, so it has a lot more power to create a better quality to character models. Take a look at the call of duty i think it was short video where they show off a high quality dog, with full detail, you could see every single individual strand of hair. do you think the game could keep all that detail while running everithing else




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