I would argue RPGs rely more on setting, writing and atmosphere than any other genre. A shooter doesn't emphasize my role like an RPG does. They benefit from immersion, they don't thrive on it. Immersion is a vague term, but I don't know a better one. When a game nails the visuals, art design, voice acting, weather effects, sound design etc. That's sensory immersion.
A shooter puts me in the role of that soldier/whatever.
I consider it important for almost any game, but I find it most important if I'm in a first person perspective. If you're someone that greatly values character customization (I'm not) for example, then things like hairstyles (and having them look good) are more important.
I also think RPGs are more complex than shooters, and as such it's easier for shooters to place that level of focus on graphics because it comes with less opportunity costs.
It may just be we have different things we consider vital to an RPG experience. The Witcher 3 could look identical to The Witcher 2 and it wouldn't really affect my interest level in the game. The Witcher 2 already looks pretty good IMO.
I mean, DAO was hardly a good looking game when it came out, but I preferred it over many other games I played at that time.




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