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Mass Effect 3 - Final Space Battle improvements?


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#1
Orikon

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Side note,before you read: No,this is not another "ME3 Ending" thread,or a rage thread,I merely want to hear your opinions and hopefully suggestions.

 

Everybody knows how Mass Effect 3's ending and Priority:Earth turned out,but one of the least discussed topics is the Space Battle itself.

 

Here are the two variations you can get (yes,there is actually a slightly different,and arguably better looking,version of the space battle if you have very low EMS):

https://www.youtube....h?v=tLlAObjR-gs (High EMS)

 

 https://www.youtube.com/watch?v=GIQoTvzoq78 (Low EMS)

 

So what did you think of the final space battle? Were you satisfied? Did you think it was too short? Did it match your expectations? Would you like to see any improvements,and if so why/why not?

 

I'm working on a project that will hopefully recreate the final space battle to provide a longer,more EMS/War Asset dependent and overall a more satisfying space battle,so any opinions,suggestions,ideas,criticism,or improvements you'd like to see are welcome.

 

Honestly,the battle never impressed me. Way to short. Lots of copy-pasted Alliance cruisers which is pretty lore-breaking,plus,saving the DA back in ME 1 only gives you only a three second shot.



#2
Remix-General Aetius

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the CGI battle scenes are of lower priority than the actual mission. the gross lack of war asset use is what makes it terrible. I would've liked to fight alongside Jack's biotic artillery unit for a bit, then assault a Reaper stronghold with Samara & Zaeed or Grunt & Wrex's krogan army or Aria's mercenary assembly......stuff like that. to make all those acquisitions matter.

 

that's how I would've done it......and then make a kickass CGI battle of the fleets to put the cherry on top and leave all the players raving and wanting more.



#3
Obadiah

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The space battle is epic to watch, but really didn't seem to be plausible. It seemed like there was very little in the way of tactics used - for example, why bother presenting the fleet as a cohesive unit to attack, why not spread them out in positions above and below the Reapers? Why present the fleet at all, why not fire from some position far far far away where they couldn't be seen?

Eh, it's a video game...

#4
themikefest

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Why not have 10 ships focus their fire on this reaper and another 10 ships focus their fire on that reaper and so forth?

 

I liked the space battle better with low ems. I would prefer fighting along with all the assets I acquired throughout the game. See a platoon of Krogan, a group of Turians with sniper rifles and so on.



#5
Invisible Man

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I suppose what hit me the hardest about that final mission, was that it seemed like we went back to world war one style trench warfare... in space of all places. what happened to the hard fast strikes, the disruptor torpedoes, the flanking movements, etc.? the stuff the alliance forces were known for, at least in the codex entries anyway.
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#6
TheOneTrueBioticGod

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The final battle is completely devoid of tactics and shits on the face of lore.
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#7
KaiserShep

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The final battle is completely devoid of tactics and shits on the face of lore.


Maybe the lore enjoys it. You never know with some of those fetishists.

#8
ImaginaryMatter

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I suppose what hit me the hardest about that final mission, was that it seemed like we went back to world war one style trench warfare... in space of all places. what happened to the hard fast strikes, the disruptor torpedoes, the flanking movements, etc.? the stuff the alliance forces were known for, at least in the codex entries anyway.

 

It's a lot easier to animate it that way.



#9
von uber

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I love the way hammerhead (or whatever it is called) consists of about two vehicles and a turnip. Ho hum.

The final battle would have been better as a space battle holding off the reapers long enough to dock the crucible in the widow system. You could then have reaper boarding parties to face as you go to switch the thing on (echoed back to me1 in a nice ending where it all began kind of thing).

Oh there's loads of ways you could do it which would be an improvement on what we got.

I mean red telephone boxes. Seriously? There are more in me3 than currently exist in London.

#10
themikefest

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I like the red telephone boxes. They provide nice cover when fighting the uglies. You're right though.



#11
KaiserShep

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They really should've thought out the visual cues to remind us of the location better, with something that can pretty much last forever. Even something as simple as the Underground symbol in certain locations (like a wrecked station or entryway) would work. Fight some husks through "space" Harrod's. Maybe a double-decker hoverbus. The Prime Minister's varren-drawn chariot.



#12
Excella Gionne

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I think we should have been able to talk to our entire crew from throughout the series besides those that died like Thane, since his can't be helped. If only our London speech was addressed to all our crew at the end with an epic speech, I would have been satisfied at the least. So much feels... But nope, we didn't get to. 



#13
KaiserShep

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It would've been interesting to see the whole lot of them in the same room, at least outside of getting drunk.



#14
ImaginaryMatter

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I love the way hammerhead (or whatever it is called) consists of about two vehicles and a turnip. Ho hum.

The final battle would have been better as a space battle holding off the reapers long enough to dock the crucible in the widow system. You could then have reaper boarding parties to face as you go to switch the thing on (echoed back to me1 in a nice ending where it all began kind of thing).

Oh there's loads of ways you could do it which would be an improvement on what we got.

I mean red telephone boxes. Seriously? There are more in me3 than currently exist in London.

 

How else would we know we're most definitely in London though?

 

As for improving the final battle. I always thought it would have been cool to have the final battle take place on the Citadel, like Shepard and friends would fight through the Wards and the battle would take place over head, wreckage crashing into the ground. Overall though, I liked the space battle as is (except it probably could have been improved if the races did their own call-ins instead of Joker{???}), ultimately the scene is about having everybody appear on the scene at once and not the actual battle. What could use the improvement is the ground battle and implementing the story of having all these races fighting together into the gameplay instead of just cut scenes and Shepard once again sloshing through enemies with only two of his/her friends.



#15
Excella Gionne

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It would've been interesting to see the whole lot of them in the same room, at least outside of getting drunk.

I mean, London was meant to be the big BOOM! But instead it was just "meh." I was sadly disappointed when Priority: Earth ended, 'cause it wasn't even worth it. I just felt like I was stopping a Reaper coup on Earth.



#16
Invisible Man

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I would have loved fighting through the streets of the citadel, maybe calling down troops I'd gathered throughout the game, like in DA:O's ending. maybe an orbital strike or CAS from an alliance carrier from time to time.

#17
KaiserShep

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And we could channel Shepard's inner Zapp Brannigan, sending wave after wave of his/her men to their deaths until victory is assured.


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#18
Excella Gionne

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And we could channel Shepard's inner Zapp Brannigan, sending wave after wave of his/her men to their deaths until victory is assured.

If it became like the Suicide Mission trend, I think it would make me disappointed. 'Cause I didn't like how some squadmates couldn't do anything, but go with you. Most couldn't do certain jobs.



#19
Shahadem

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I wasn't a fan of the space battle, It was way too two dimensional. The Reapers, who had to guard Earth, should have been at a disadvantage on a three dimensional battlefield, especially since their main weapon is much more effective at short ranges as the superheated gases/metals cooloff and spreadout over long distances makin them much less effective. The Council weaponry still consisting mostly of giant rail guns, would still be as effective when fired from much longer distances.

 

But that was also a horrible strategic decision. The Council should have abandoned Earth and focused on continual guerilla strikes to wear down the Reaper forces, especially since they were able to easily kill Reapers when they had the advantage.



#20
Cheviot

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On the whole, the space battle was very effective.  Tactically, it was the last card civilization could play, sending their united forces head on against the Reapers in the hope of victory through the Crucible; trying to fight a guerilla war would've been useless in the end, because they didn't have the resources to fight it effectively long-term.

 

I also like how it goes from an epic battle between two massive armadas to a pitched ground battle; gets across some sense of scale.  That said, the last mission is missing a couple of things for me: first, having the entire crew fighting would've been good and secondly, you know that alley before the last section, where the two brutes break through the wall?  Wouldn't it have been great if a Geth Prime had broken through the other wall and beat them up?



#21
mybudgee

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Priority: Earth signaled the end of one of my favorite game story arcs. It spiraled into ...shenanigans after that. The space battle was a goofy cherry on a turd sundae



#22
AlanC9

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I wasn't a fan of the space battle, It was way too two dimensional. The Reapers, who had to guard Earth, should have been at a disadvantage on a three dimensional battlefield, especially since their main weapon is much more effective at short ranges as the superheated gases/metals cooloff and spreadout over long distances makin them much less effective. The Council weaponry still consisting mostly of giant rail guns, would still be as effective when fired from much longer distances.


You're making assumptions about Reaper weaponry here that are not supported by the Codex. Long-range combat is said to favor the Reapers, who have superior fire-control.

Also note that the Reapers don't have to guard Earth. If the Alliance wants to nuke it that's a fairly trivial loss to the Reapers.

#23
von uber

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I actually dislike priority earth much more than the endings - the only major issue I have with them in general is the breath scene, although it still should have ended with Anderson dying and pressing the console in my opinion.

#24
KaiserShep

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I actually dislike priority earth much more than the endings - the only major issue I have with them in general is the breath scene, although it still should have ended with Anderson dying and pressing the console in my opinion.


I wouldn't disapprove of the controls for the citadel arms being some sort of struggle to get to, though this would get rid of our good friend marauder shields, but there's no loss there. I guess it'd be passed off as ordinary or cliche or a rehash or something like that. I'm sure there's a Spider-meme that appropriately illustrates how little I'd care.

#25
Swan Killer

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Different-looking capital ships, like the ones we saw at the end cutscene of ME2, not just copy-paste ones.