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Do you get ticked off when a group decides to fight in a location you don't like?


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95 réponses à ce sujet

#1
Beerfish

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We all have our favorite way of handling various maps.  We find a logical method of moving around the map to deal with opponents.  Do you get ticked off when the rest of the team decides to start out or move in areas you consider bad?  Now the standard response will be 'just go off and play the way you want and forget the pugs if they are in a bad spot.'  But often they screw up spawn locations and such.  Do you go and make the best of it with the rest of the team or do you ignore them and try to fight on your own?

 

(I've had a few of these games recently with players that were not unskilled but simply set up in what I thought were bad places.)



#2
LemurFromTheId

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I don't really care where they fight during the waves, but it does tick me off when they screw up easy-to-handle spawn points. Especially when it's obvious I've set myself up in a particular position, and then they just run past me straight to the kill zone before the wave starts.


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#3
Dr. Tim Whatley

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I don't really care where they fight during the waves, but it does tick me off when they screw up easy-to-handle spawn points.

 

This.

 

Glacier is a prime example. Why would anyone start each wave in the basement?


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#4
N7 Tigger

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Maybe a little. I've got mates who, on certain maps, will start each wave where I want the enemy to spawn. But then I'm probably messing up their strategy. And PUGs are PUGs so you gotta give them a pass.



#5
Computron2000

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Since the spawns are in a relatively predictable pattern, at the beginning of the wave, just note the locations they are suppressing and move accordingly. For example, sometimes someone will stand in the basement in glacier. I will be by the LZ ammo box and the others will be prepared to rush into the basement. The spawn will appear at the 2 dead end spawn points instead (depending on which dead end is under visual suppression by the pugs). So simply go for the dead ends.

 

The only problem is the moron who runs and keeps running around (normally drell or AIU). Every time, the moron will die as he runs right into a spawn. Because movement changes which spot is suppressed, locating the spawn point becomes difficult. If you guess wrongly pug 2 and 3 dies and you end up either reviving or soloing the wave.



#6
N7 Tigger

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This.

 

Glacier is a prime example. Why would anyone start each wave in the basement?

 

Yeah, some maps it's much more obvious what the wrong approach is. Glacier definitely being one of them.



#7
FullSpe3D

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It doesn't really bother me, but I find it funny when pugs try and hold the middle of Rio. I'll stay there for the early waves, otherwise I won't get kills, but as soon as we get the wave 5 double bosses, I'm running to the side opposite the LZ. And if they still sit in the middle, I won't revive them until they learn to stop. After a few waves they tend to get the message.


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#8
Ribosome

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It happens. I try to adjust for the other spawn points accordingly. That's all that can really be done. 



#9
ImNewbieSauce

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I'm going to come off as a jerk, but I'm legitimately curious, not trolling or trying to be holier than thou. Maybe this was discussed somewhere. This just seems like a good topic for me to pose this question.

Why is the community "ok" with forcing spawns where you want them for maximum advantage, going so far as to be upset when others don't do this, yet the community is "not ok" with people using strong kits to give themselves maximum advantage?

I've always been curious why certain things are accepted, and others are shamed. In the end they are the same thing. Players giving themselves an advantage.
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#10
crashsuit

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This.

Glacier is a prime example. Why would anyone start each wave in the basement?


I've done it a couple of times. 1/2 to break the monotony, 1/2 to see what would happen.

#11
megabeast37215

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It's annoying.. but it doesn't tick me off per say. Glacier and White are perfect examples.

#12
megabeast37215

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I'm going to come off as a jerk, but I'm legitimately curious, not trolling or trying to be holier than thou. Maybe this was discussed somewhere. This just seems like a good topic for me to pose this question.
Why is the community "ok" with forcing spawns where you want them for maximum advantage, going so far as to be upset when others don't do this, yet the community is "not ok" with people using strong kits to give themselves maximum advantage?
I've always been curious why certain things are accepted, and others are shamed. In the end they are the same thing. Players giving themselves an advantage.


Bc with forced spawns everybody gets to share the advantage. With OP builds, other players barely get to play the game. A well played TGI/Harrier can effectively kill 80% of a spawn before you kill one shielded mook. Now.. if all you want is credits/mission success, it makes sense why you would feel that way.. I personally, would like to play the game/contribute more.
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#13
SlimJim0725

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Doesn't bother me at all cause I know where at least part of the spawn will be no matter where anyone stands just by looking at them and the direction they face. I have my preferred spots for them to spawn, but it makes very little difference since they will end up dead anyways. That said, there is only 2 randoms in a game with me at most now since I don't play this game alone anymore (bored of it), so I know at least 2 spawns that will usually be blocked anyways to get a better advantage on enemies first spawn(s).



#14
Loufi

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Not too much. I have a friend who tend to do that on White, he runs to the back of the map at the beginning of each wave. But he doesn't have the timing, he's too impatient : so actually he forces ennemies to spawn in the extraction zone. I usually find it more amusing than annoying. 



#15
Beerfish

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My main problem is not so much that the team mates are screwing up spawns but moreso that they go to dangerous areas, especially ones you can hoop the whole group with  if rescues for downed team mates happen.  I found this with a couple of games on Jade lat night, people going to the area just below the steps from the Lzone, now this is not that bad if you stay near some cover near the ammo box but these guys were just far enough away from cover to keep getting downed.  And once the enemy gets in close that is a very dangerous area.



#16
TheNightSlasher

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I don't really care if people block good spawns. It can get mildly frustrating if enemies spawn on top of you but it's no biggie. If I see someone blocking glacier basement, I'll just position myself so that I can rush another spawn.

 

There are things that annoy me way more.



#17
capn233

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It is only annoying when someone gets on the mic to tell me I need to be a team player and go over to where they are.


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#18
ImNewbieSauce

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Bc with forced spawns everybody gets to share the advantage. With OP builds, other players barely get to play the game. A well played TGI/Harrier can effectively kill 80% of a spawn before you kill one shielded mook. Now.. if all you want is credits/mission success, it makes sense why you would feel that way.. I personally, would like to play the game/contribute more.


That is a legit response. I accept that, and feel the way you do. I should have clarified that I do share the general BSN thought process of avoiding broken kits 95 percent of the time, and I do have my own personal preferences for how to work spawns. I was interested to see why people thought it was ok. Thanks for satisfying my curiosity. Appreciate it.

#19
ImNewbieSauce

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Sorry, and to answer the OP, for the first wave or two I will head to where I normally go. But if the pubs aren't, then after that I will change to whatever their strategy is to be more "a part of the team". I personally feel like if I don't do that, then I'm the one who is jacking up their spawns.

#20
me0120

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Usually when that happens I stay back and try to prevent them from getting spawned behind. I've never really tried perfecting spawn control, I just like making heads go boom.


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#21
Ghostknife72

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Usually when that happens I stay back and try to prevent them from getting spawned behind. I've never really tried perfecting spawn control, I just like making heads go boom.

 

I actually tend to do this too. 

 

Too many PuGs have the tendency to get flanked since they focused all of their efforts on the one spawn.

 

Then the screams come in as the Geth Hunter (insert other factions sneaks here) appears behind them and they catch a shotgun blast to the anus.


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#22
DarkFaerie316

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It is kinda irritating but hey…..what are you gonna do? *shrugs*



#23
me0120

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It is kinda irritating but hey…..what are you gonna do? *shrugs*

 

Getting them all sync killed usually solves my problems with teammates on objective waves.


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#24
DarkFaerie316

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Getting them all sync killed usually solves my problems with teammates on objective waves.

 

 

I might…..on occasion…..blow them all to hell with possessed A-bombs  :whistle:  :devil:



#25
IIFlash

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I find it more annoying when someone is trying to force a spawn, but too eager and standing too close, effectively blocking it.

And LZ on Giant FML  :mellow: