EA doesn't have enough Madden-Money or Battlefield-Bucks to toss BioWare's way so they can model a sheath? C'mon son, its the next gen now, step it up.
Floating Weapons... still?
#3
Posté 09 juillet 2014 - 07:30
Because they are easily visible and it's a convenient place to put them that keeps them out of the way for a lot of scenes, and it works for pretty much any weapon type.
#4
Posté 09 juillet 2014 - 07:36
So do they etch a hole in their armor/robe and stick it through there?
It's more of an example of gameplay and narrative divergence.
#5
Posté 09 juillet 2014 - 07:51
I can imagine weapon in play and weapon not in play mean different things but the reason why there is exclusion of something that holds these weapons is?
I'm not actually present for those decisions (I'm not on that team), but I'm guessing that it has a lot to do with determining whether or not it's preferable to work on that, or work on something else. If something else is considered to be more valuable to the project as a whole, that will be worked on.
So it's probably always "on the list" somewhere. Just not with a particularly high priority for whatever reason.
#6
Posté 10 juillet 2014 - 04:33
Philosophy and Sociology discussions can go to off topic forum please.





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