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Floating Weapons... still?


144 réponses à ce sujet

#26
PsychoBlonde

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I just want them to be touching the character's body rather than floating near it. It doesn't even have to have a sheath/quiver. :(

 

 

Yes.  So much.  Is it so hard to design a "baldric" attachment that you can glue onto armor at either the hip or the shoulder so that it looks like it's actually holding the weapon?!  Is it so freakin' hard to tell your art department "please don't design the weapons to be so wonkus that we have to make them float 5 inches away from the character's body".  COME ON.


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#27
StingingVelvet

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It is pretty weird they can't make this look better when other games have (namely The Witcher 2). I would guess it's an engine limitation.



#28
Deflagratio

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EA doesn't have enough Madden-Money or Battlefield-Bucks to toss BioWare's way so they can model a sheath? C'mon son, its the next gen now, step it up.

 

Not just a "Money" issue.

 

Time and Memory resources are the larger issue I'd wager. Things that they probably make a judgement call are better spent elsewhere. But BSN loves nothing if not to trivialize game development.


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#29
PsychoBlonde

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It is pretty weird they can't make this look better when other games have (namely The Witcher 2). I would guess it's an engine limitation.

 

Uh . . . no.  There's nothing in ANY game engine that would prevent you from making a nice little weapon-hanging strap.  Personally, I would rather the weapons just freakin' disappear than hover in midair like those magnetic office toy paperweight things.

 

I mean, seriously GOTHIC, freakin RELEASED IN 2001 GOTHIC had better-looking weapon attachment.
 

2469613-gothic1.jpg

 

I know they don't consider it to be a "big deal" but to me, anything I am UNAVOIDABLY going to spend 100% of the game staring DIRECTLY AT is A BIG DEAL.


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#30
Schreckstoff

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Uh . . . no.  There's nothing in ANY game engine that would prevent you from making a nice little weapon-hanging strap.  Personally, I would rather the weapons just freakin' disappear than hover in midair like those magnetic office toy paperweight things.

 

I mean, seriously GOTHIC, freakin RELEASED IN 2001 GOTHIC had better-looking weapon attachment.
 

I know they don't consider it to be a "big deal" but to me, anything I am UNAVOIDABLY going to spend 100% of the game staring DIRECTLY AT is A BIG DEAL.

Yeah not like the best selling RPG of the last decade had floating weapons, oh right Skyrim...



#31
PsychoBlonde

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Yeah not like the best selling RPG of the last decade had floating weapons, oh right Skyrim...

 

Skyrim is so delightfully campy and half-assed in so many ways that this could conceivably be considered an intentional FEATURE of the game, though.  Bethesda games are ALWAYS huge AND shallow.

 

Plus after the cliff-climbing, dragon-tanking horse, NOTHING looks ridiculous any more.

 

Maybe that's what they need to do, since they've added mounts to Inquisition.  Make them able to levitate, scale vertical walls, fly upside down, and go mano-e-mano with dragons and NOTHING ELSE will look absurd in comparison.

 

Skyrim had more romances too . . . if you count "hey, see my amulet, want to get hitched and come open a shop in my house?" as a "romance".



#32
Enigmatick

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please don't design the weapons to be so wonkus 

This seems to be the root of the root of the problem, I'd imagine it's hard to make things like Hayder's Razor fit properly. Art team has always needed to be reigned it when it came to armors and weapons in DA imo.



#33
Cainhurst Crow

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So the choice is between weapon hanging visual add ons, and unique weapon designs?

 

Scrap the sheaths, they're overrated anyway.


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#34
Deflagratio

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Skyrim is so delightfully campy and half-assed in so many ways that this could conceivably be considered an intentional FEATURE of the game, though.  Bethesda games are ALWAYS huge AND shallow.

 

Plus after the cliff-climbing, dragon-tanking horse, NOTHING looks ridiculous any more.

 

Maybe that's what they need to do, since they've added mounts to Inquisition.  Make them able to levitate, scale vertical walls, fly upside down, and go mano-e-mano with dragons and NOTHING ELSE will look absurd in comparison.

 

 

 

 

Personally, I think people who call Elder Scrolls games "Shallow" just don't perceive a lot of the nuance in the world or the game. Even when you consider something like their minimalistic combat, if you are actually playing with some degree of skill, there is a lot of nuance in the timing of attacks, reading your enemies' patterns and knowing the properties of various weapons. (Wind up time, recovery time) TES balance overall is just terrible, making "Playing with any degree of skill" something of a labor of love. ES games are typically only a handful balance adjustments from a categorically excellent experience. (Which the modders usually push out in under six months)

 

And anyone who cites the bugs of Skyrim as indicative of the experience probably got all their information from the game just by watching PewDiePie or similar youtube channels selectively edited for the "Lolz so #random" funnies. I've put my fair share (500+HRS since 11/11/11) of time into that game, and the game isn't all that buggy unless you're intentionally trying to break it. (Or playing on PS3)

 

And, to bring things back to the subject at hand, Skyrim has its share of "Floater" weapons as well. The entire Nordic Knotbraid weapons as well as all the Stalhrim weapons and every Two-hander (Obviously). Maces and Axes have little more than a small belt loop (Which is cool, but still hardly that noticeable). They tried to be really cool with Daggers and offset where the scabbard lies, but the result is hilarious and persistent clipping, especially while sneaking; which if you have a dagger I suspect you'll be doing lots of.

 

Even Dark Souls 2 got rid of Scabbards/Sheathes. Considering the assets were mostly already made and transferable from DS1 I am left thinking that my original hypothesis (Memory limits/cut for optimization) is true in most cases. A frivilous, strictly aesthetic asset isn't worth rendering if it eats into something else.

 

 

So the choice is between weapon hanging visual add ons, and unique weapon designs?

 

Scrap the sheaths, they're overrated anyway.

 

I prefer my weapons to look believable and practical. Corkscrew helix blades and giant masses of Iron might look "Sooper azomes" but I'll always prefer things more in line with real-world weapons.

 

That said, I think a lot of people would be shocked at how weird a real blade or weapon can look. The Khopesh comes to mind.


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#35
dutch_gamer

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It is pretty weird they can't make this look better when other games have (namely The Witcher 2). I would guess it's an engine limitation.

It is not likely to be an engine limitation. CDPR has different priorities and they only have to worry about one character model, that of Geralt whereas Bioware has to worry about the player character and companions. The Witcher series also doesn't have a lot of variety in weapons because they are bound by established lore of the books which also makes it much easier for them to create non-floating weapons with only having a few weapons to worry about.


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#36
Maraas

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to me, anything I am UNAVOIDABLY going to spend 100% of the game staring DIRECTLY AT is A BIG DEAL.

No, it's not. You spend all your life staring DIRECTLY AT your nose. And it's not a big deal for you. You don't even notice it.

#37
ManOfSteel

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No, it's not. You spend all your life staring DIRECTLY AT your nose. And it's not a big deal for you. You don't even notice it.

Don't tell people what they should think. If it's a big deal to him/her, it's a big deal to him/her. 

 

To some people, the floating weapons are a big deal because it looks silly. Some people desire better weapon placement. Others desire something to hold the weapon in place. Some just don't care. Everyone has a different view on how this issues should be handled.


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#38
Maraas

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Don't tell people what they should think.

I'm not. And you've missed the point. You don't like it floating and it's a big deal for you—fair enough. I was just pointing out a flaw in the "staring directly at it" argument.
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#39
StingingVelvet

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Yeah not like the best selling RPG of the last decade had floating weapons, oh right Skyrim...

 

90% of people play Skyrim in first-person.


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#40
Schreckstoff

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90% of people play Skyrim in first-person.

Well good that no other character in the whole game uses weapons...


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#41
Eralrik

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I play Skyrim in 3rd person for some reason in 1st person I feel like a gnome when I'm rather tall as a high elf and I mostly use dagger's and bow's.



#42
GVulture

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I am okay with floating weapons. I just don't like clipping. Probably why I have never been able to play a sword and board character. The weapon always clips through the shield and it BOTHERS me.


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#43
PsychoBlonde

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Personally, I think people who call Elder Scrolls games "Shallow" just don't perceive a lot of the nuance in the world or the game.

 

This is just it.  This "nuance" you talk about is completely divorced from the game.  It is, at best, non-interactive scenery, while the interactive portions of the game involve laughable bits of stupidity, nonsense, bad programming, and nose-leading.  You don't get credit for having substance because your devs vomited a bunch of "lore" books and one-sentence references all over the place.  You get credit for having substance when you actually start DOING something with that lore, tying it together, integrating your plots and having character interactions that aren't just info-dumps.


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#44
PsychoBlonde

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I am okay with floating weapons. I just don't like clipping. Probably why I have never been able to play a sword and board character. The weapon always clips through the shield and it BOTHERS me.

 

The sword-and-board animations always make me crazy, too.  That, and they keep making one of your companions the Obligatory Tank (which you don't actually need), so why play one when you've always got one already?  I don't play the game in order to be Aveline v. 2.0 or Alistair Mark II.



#45
GVulture

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The sword-and-board animations always make me crazy, too.  That, and they keep making one of your companions the Obligatory Tank (which you don't actually need), so why play one when you've always got one already?  I don't play the game in order to be Aveline v. 2.0 or Alistair Mark II.

Agreed.

 

Although, apparently, dual wielding warrior Alistair is a bit of an over-powered beast I hear.



#46
mikeymoonshine

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I am okay with floating weapons. I just don't like clipping. Probably why I have never been able to play a sword and board character. The weapon always clips through the shield and it BOTHERS me.

 

It looks like 1h swords are carried on the hip now so that should stop the shield clipping at least. 

 

Dai-_cassandra.jpg


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#47
JasonPogo

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About quivers. They were not in the demo that Bioware put out of DA2 and the demo we saw at E3 was still Alpha. So worry not people there will be quivers in the final game.
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#48
Adaar the Unbound

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About quivers. They were not in the demo that Bioware put out of DA2 and the demo we saw at E3 was still Alpha. So worry not people there will be quivers in the final game.

Exactly and also, this gives me hope about the floating sword situation.



#49
SerCambria358

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Exactly and also, this gives me hope about the floating sword situation.

Good point, i didnt think of that but if its not in the final version, im not going to be torn up about it, such a minor thing isnt worth complaining about when you have 100+ hours of things to do



#50
adorkable-panda

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It's 100% confirmed that swords are hip placed. Even since the 30 minute pax/digiexpo gameplay footage of DAI that was prealpha from way back when had Cassandra with her blade on her hip and most recently in the leaked Dwarf Quizzy footage his blade was also at his hip, so no more clipping for sword and boarders :D 

 

On topic, I don't care too much to be honest whether they're floating or in a holster, I'd rather Bioware place their resources elsewhere. As long as they have quivers *whichtheydo* then I'm fine

 

It'd be awesome of dual wielding daggered rogues followed in suit of the sword and boarders and had their daggers on their hips. 


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