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Floating Weapons... still?


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#51
Altima Darkspells

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Yes.  So much.  Is it so hard to design a "baldric" attachment that you can glue onto armor at either the hip or the shoulder so that it looks like it's actually holding the weapon?!  Is it so freakin' hard to tell your art department "please don't design the weapons to be so wonkus that we have to make them float 5 inches away from the character's body".  COME ON.


And it's actually a snowball effect too.

Art department designs unique weapons. Another department says the weapons are visible enough. Weapons then have their size increased without modifying any other aspect. Whoops, suddenly normal hands can't hold the weapon, so then they get a size to buff.

Then we end up with weapons floating half a food off the back of gorilla-handed PCs.
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#52
Maraas

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"please don't design the weapons to be so wonkus that we have to make them float 5 inches

You're being dramatic. The distance between character model and weapon model is quite reasonable in DAI. 5 inches? COME ON. Not even 2. And there is a static "equilibrium point" for the weapon, where its model is nearly attached to char model.

It's unlikely to have anything to do with the weapon models anyway. It's more about animation—they have to allow for the movement more than in, say, Gothic with its poor animation.

#53
Tarek

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this is just lazy work i can figure 100 easy to make "universal" sheaths for most weapons

 

u wont even have to make one for EVERY weapon



#54
Maraas

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this is just lazy work

It's just lazy thinking to call this lazy work. Go ahead, hard-working genius, "figure out" universal scabbards for all these: 640px-Daggers-concept.jpg

640px-Longswords-concept.jpg

640px-Axes-concept.jpg

 

And don't forget greatswords, axes, maces, bows and crossbows.


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#55
Tarek

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u huge leather holder thingy

 

as for side blades just a huge sheath that looks nice and would fit most

 

witcher 2 can do it



#56
Enigmatick

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u huge leather holder thingy

 

as for side blades just a huge sheath that looks nice and would fit most

 

witcher 2 can do it

Any additional weapon in Witcher 2 that isn't a sword floats on Geralt's back.



#57
Mr.House

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u huge leather holder thingy

 

as for side blades just a huge sheath that looks nice and would fit most

 

witcher 2 can do it

Wrong, some weapons float on Geralts back.



#58
teenparty

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Cullen has a sheath. 

 

http://youtu.be/WD627y_AvFs?t=1m6s

 

The question is though, will he stick it in your sheath?


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#59
Tarek

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Wrong, some weapons float on Geralts back.

nope tried all weapons they all have sheath

 

even the serrated steel claymores, sure they don't fit perfect (they don't clip or anything or even look ugly) but they have a place at least

 

like I said a leather strap like thingy THAT LOOKS like its holding them in there would be enough does not even have to be that complex a holster for axes (yes i saw a few they look awesome) and they can fit many sizes

 

loads of solutions

 

and why are we excusing laziness again?!!!


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#60
Mr.House

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nope tried all weapons they all have sheath

 

even the serrated steel claymores, sure they don't fit perfect (they don't clip or anything or even look ugly) but they have a place at least

 

like I said a leather strap like thingy THAT LOOKS like its holding them in there would be enough does not even have to be that complex a holster for axes (yes i saw a few they look awesome) and they can fit many sizes

 

loads of solutions

 

and why are we excusing laziness again?!!!

You're lying. Guisarme does not have a sheath at all, and some others don't either. They float on his back.



#61
mikeymoonshine

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Cullen has a sheath. 

 

http://youtu.be/WD627y_AvFs?t=1m6s

 

The question is though, will he stick it in your sheath?

 

:lol: Well he is an LI. If his romance was like Sebastian's I wonder how the Cullen fans would react. That would be a bit trollish of bioware tbh but also very funny.  :whistle:

 

Anyway it does look like there may be some sheaths in the game, Cassandra looks like she might have one too. 

 

Varric-Solas-Iron-Bull-Vivienne-Inquisit

 

Maybe it will be like Skyrim, where 1h swords have sheaths? 

 

Anyway. 



#62
Maraas

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and why are we excusing laziness again?!!!

There's no laziness except on your part. You flat out refuse to acknowledge the big difference between Witcher with its very limited arsenal and DA with its wide variety of weapons, not to mention that they have to deal not with one protagonist at a time, but with a number of them, up to four. What is this if not lazy thinking?

If they had all the time in the world you bet your arse they would've added sheaths, whores and blackjack. Unfortunately, they don't; instead they have their hands full with a freaking lot of content you couldn't even dreamed to see in Witcher, so you know what? To hell with the sheaths. And with your whining.
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#63
GoldenAbel

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There's no laziness except on your part. You flat out refuse to acknowledge the big difference between Witcher with its very limited arsenal and DA with its wide variety of weapons, not to mention that they have to deal not with one protagonist at a time, but with a number of them, up to four. What is this if not lazy thinking?

If they had all the time in the world you bet your arse they would've added sheaths, whores and blackjack. Unfortunately, they don't; instead they have their hands full with a freaking lot of content you couldn't even dreamed to see in Witcher, so you know what? To hell with the sheaths. And with your whining.

I don't like the way he's expressed his complaints but I do wish developers would think it more integral to have sheathes as apart of weapon design. It'd be like dismissing armor even though that is totally needed for battle. They have to rest their weapons somewhere if they choose to not continuously hold it. But hoping it floats somewhere near is a little silly to me.

 

This isn't even a complaint towards DA but ALL games appearing on Next-Gen systems. There's only so much belief I can suspend before I find that it bothers me.


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#64
teenparty

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I don't like the way he's expressed his complaints but I do wish developers would think it more integral to have sheathes as apart of weapon design. It'd be like dismissing armor even though that is totally needed for battle. They have to rest their weapons somewhere if they choose to not continuously hold it. But hoping it floats somewhere near is a little silly to me.

 

This isn't even a complaint towards DA but ALL games appearing on Next-Gen systems. There's only so much belief I can suspend before I find that it bothers me.

This feels like a why do people in the movies never go to the bathroom complaint.



#65
GoldenAbel

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This feels like a why do people in the movies never go to the bathroom complaint.

We can assume that they at some point do go to the bathroom. Whereas in this case, we'll be spending many hours looking at the same person.



#66
Tarek

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You're lying. Guisarme does not have a sheath at all, and some others don't either. They float on his back.

no way

 

are u talking witcher 1 or 2 ??!!



#67
Mr.House

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no way

 

are u talking witcher 1 or 2 ??!!

Guisarme is a TW2 weapon.....



#68
x Raizer x

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Its 2014, and like, then 8th or 10th generation of gaming technology?  I think floating weapons should have been a thing of the past by now.
It just takes away from the immersion too much seeing visual blips like that.


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#69
Adaar the Unbound

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I really hope the Rogues daggers are also at the hips.


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#70
metalfenix

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90% of people play Skyrim in first-person.

 

I'm part of that 10% that plays it on third person, I actually like to see my characters.

 

It's true that hovering weapons are a bit unreal, but it's batter than draw them from the air or have 100000 clones of the same longsword over and over.



#71
Schreckstoff

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I'm part of that 10% that plays it on third person, I actually like to see my characters.

 

It's true that hovering weapons are a bit unreal, but it's batter than draw them from the air or have 100000 clones of the same longsword over and over.

Not to forget that even in first person you see the weapons on the backs of other characters.



#72
robertthebard

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I don't like the way he's expressed his complaints but I do wish developers would think it more integral to have sheathes as apart of weapon design. It'd be like dismissing armor even though that is totally needed for battle. They have to rest their weapons somewhere if they choose to not continuously hold it. But hoping it floats somewhere near is a little silly to me.
 
This isn't even a complaint towards DA but ALL games appearing on Next-Gen systems. There's only so much belief I can suspend before I find that it bothers me.


So I'm sitting here remembering the Claymore I used to use in Live Steel events at Ren Faires, trying to figure out how I, at right around 6 feet tall, would have drawn that sword out of a sheath. atypical claymore. Mine had a "cradle" that it rested in on my back. I could grab the handle, lift an inch or so, and "draw" it. No sheath, the sword was 5 feet and change long, and almost 4 feet of that was blade. In an actual "surprise" combat situation, a sword that required you to essentially draw it twice meant you were dead before you got it clear of the leather.

In a lot of cultures, only the very rich had any armor, and in some cultures, nobody used it at all. Floaty weapons are bad. I get it, but let's not try to confuse your perceptions of reality for reality. The reality is, a classic weapon for some people was a pitch fork, and whatever clothes they had on their back when they had to fight. Full plate was invented by European Nobility, that didn't want to break a nail in combat.
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#73
GoldenAbel

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So I'm sitting here remembering the Claymore I used to use in Live Steel events at Ren Faires, trying to figure out how I, at right around 6 feet tall, would have drawn that sword out of a sheath. atypical claymore. Mine had a "cradle" that it rested in on my back. I could grab the handle, lift an inch or so, and "draw" it. No sheath, the sword was 5 feet and change long, and almost 4 feet of that was blade. In an actual "surprise" combat situation, a sword that required you to essentially draw it twice meant you were dead before you got it clear of the leather.

In a lot of cultures, only the very rich had any armor, and in some cultures, nobody used it at all. Floaty weapons are bad. I get it, but let's not try to confuse your perceptions of reality for reality. The reality is, a classic weapon for some people was a pitch fork, and whatever clothes they had on their back when they had to fight. Full plate was invented by European Nobility, that didn't want to break a nail in combat.

 

If that's how people did it then that's perfect with me but that isn't a good excuse as to why floaty weapons are a great reality. I've played JRPG's where they pull weapons out their ass's but that was less conspicuous than this.



#74
Zatche

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Its 2014...


New technologies don't remove resource/time/cost constraints. It's often the opposite, actually. The more detail you can put into a game, the more time needs to be spent on character and environment designs...and the more chances there are for bugs. Sheathes for each weapon model would definitely be part of such costs.



#75
robertthebard

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If that's how people did it then that's perfect with me but that isn't a good excuse as to why floaty weapons are a great reality. I've played JRPG's where they pull weapons out their ass's but that was less conspicuous than this.

Nowhere did I say they were good, I simply pointed out that not every weapon that you plan to use can, or should be in a sheath, and that not everyone who fought back in those days had actual armor to wear. However, adding sheathes won't resolve the issue, it will just have weapons in sheathes floating.