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Archery in Dragon Age Inquisition


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#1
Bayonet Hipshot

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The thing is, Bioware cannot seem to get archery right somehow in Dragon Age. 

 

In Dragon Age Origins, archery was bugged and you needed to use mods to fix it. The attributes never meshed correctly and the crossbow was a mess. 

 

In Dragon Age Awakening, archery was overpowered. You could kill and take down bosses with just auto-attacks if you toggle a few abilities. 

 

In Dragon Age 2, archery was neither here nor there. I mean Varric's and Sebastian's archery trees were far superior to that of Hawke's. 

 

So have there been any news or updates on archery for DA:I ? I seriously hope they balanced it out this time. Additionally, crossbows ! Rogues should be able to use them. 

 

Here are some suggestions from me to improve archery:- 

 

1) Have each bow type perform a niche function. Shortbows should have high rate of fire, near to medium range effectiveness, low damage, not dissimilar to a submachine gun. Longbows should have low rate of fire, medium to long range effectiveness, high damage when used in correct range, something like a sniper rifle. Crossbows should have armor penetration to aid archers in taking down enemies with high armor rating / heavy armor. That way, all types of bows have their usefulness and none get neglected. 

 

2) Have separate skill lines for different types of bows as well. It allows for greater flexibility. Shortbow abilities can be ones that are focused on giving archer good close quarters combat abilities and the ability to deal with mobs. Longbow abilities can be ones that are focused on giving archers a one shot, one kill damage that is useful for long range sniping or striking out of stealth. Crossbow abilities can be ones that are focused on armor penetration such as maybe penetrating the shields of Venatori  gladiators at reduced damage.

 

3) Melee archery. We had this skill in Dragon Age Origins but it was just a passive. In Dragon Age two it was just gone. :(  In the E3 demo, Leliana is seen using the bows as a melee weapon to bash enemies in a cutscene. Melee archery should be brought back but it should have some actual function like being able to bash enemies or strike them with the bow itself if they get too close to the archer. 

 

4) Have different types of arrows for different purposes. Fire arrow to burn armor. Ice arrow to slow down or freeze target or drain stamina. Shock arrow to drain mana or stun target. Nature arrow to poison target. Andraste's arrows to silence spellcasters. Give us a passive skill line to allow us to forge these arrows as archers instead of making them just part of the loot or items to be bought. Or at least give us passives where we can recover arrows shot more efficiently. 

 

5) Give archers more utility. Dragon Age 2 did well with the smoke arrows and stuff but more could be done here. Green Arrow and Hawkeye can serve as inspirations. Arrows that turn into nets for makeshift traps, Arrows that release gases or hallucinogens. This could be a part of the Artificier Specialization where it is all about traps. Additionally, since we can traverse more places now, perhaps we can have skills such as rope arrows where we can fire them to create makeshift climbing ropes to grant more mobility. I mean mages can recreate bridges and stuff so archers should have something up their sleeves too. 

 

I like to roleplay myself as a rogue archer so naturally, archery is something that matters a great deal to me.  :D

 

Thoughts / comments ? 



#2
NoForgiveness

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In Dragon Age 2, archery was neither here nor there. I mean Varric's and Sebastian's archery trees were far superior to that of Hawke's. 

 

 

It seems like those were put into Sebastian/varric's spec to give them more archery centered abilities. But then that made their archery have more then hawke did. which seems pretty stupid.

 

1) in Da2 it was just "bow" there wasn't different types of bows. Im not opposed to different types but i think its still just "bows"

2) This one is dependent on the first but in theory if there was bow types id be sort of against this. unless something changed with the warrior that made different types of 2h have different skills. But as long as classes stay equal, whatevs

3) Melee archery was actually in da2 and not origins. Im pretty sure it will be back in dai.

4) In dao these were used in place of enchantments. And i think da2 allowed enchantments on bows(?)... The flames of the inquisition had flames on the bow shown.. so i think bows can still be enchanted.

5) Some of the rogue abilities already account for a lot of this stuff and theres still lockpicking.... so idk, whatever.

 

All of this is kind of irrelevant at this point, anyway. There's basically no chance the rogue is gonna get a massive overhaul this late.
 



#3
General TSAR

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The lack of arrow quiver in DA:I grinds my gears. 


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#4
Maraas

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The lack of arrow quiver in DA:I grinds my gears. 

Sera_full_back.jpg


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#5
NoForgiveness

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The lack of arrow quiver in DA:I grinds my gears. 

 

Have they actually like confirmed there's no quivers? If so, its an even trade bowstrings for quivers(that was sarcasm)
 


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#6
General TSAR

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Sera_full_back.jpg

Huh.....I guess they do, but they weren't in the demo for some reason. That's odd. 



#7
deuce985

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Have they actually like confirmed there's no quivers? If so, its an even trade bowstrings for quivers(that was sarcasm)
 

 

Haha. I kinda miss the invisible bowstrings to be honest. That and the levitating weapons. Now they actually put something on them to separate the magic holding the weapons on their back. :(



#8
Guest_TheDarkKnightReturns_*

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I agree with most of the original post. Especially points 1 & 4.

 

Different bows work in different ways. It's common sense that they each have different functions in combat.

 

Instead of having actual elemental arrows have a function similar to DA:O's enchanting. But instead of enchanting your bow you could apply different poisons or equip more powerful "enchanted arrowheads" that the player could switch out on the fly before combat. Have quivers be an inventory slot where you could equip different types of arrowheads that dishes out different status effects on enemies like the OP suggested.  


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#9
BrotherDragon2

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I really liked the ability to easily switch between ranged and melee weapons(/ or with tactics commands) in DA:O as the tactical situation warranted. One of things I hated was that they did away with that in DA:2.
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#10
SerCambria358

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It would be cool to see bows and warbows.

 

Bows would work normally while warbows would be the greatsword equivalent in that its slower but much more powerful while also being faster than crossbows 



#11
General TSAR

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I really liked the ability to easily switch between ranged and melee weapons(/ or with tactics commands) in DA:O as the tactical situation warranted. One of things I hated was that they did away with that in DA:2.
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x2. 

 

A very not cool move, I liked switching my rogues between twin blades and bows.



#12
mikeymoonshine

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Huh.....I guess they do, but they weren't in the demo for some reason. That's odd. 

 

Apparently they weren't shown in any DA2 Demo either and only appeared when the game was launched. I was worried too though until someone pointed out that Leliana did in fact have a bunch of arrows on her back that she was drawing from in that cut scene, she just had no quiver. That made it pretty obvious that they just hadn't added them in yet. 



#13
Bayonet Hipshot

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What is this about no quivers ? 



#14
Vegeta93

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The lack of archer info angers me.


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#15
NoForgiveness

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What is this about no quivers ? 

 

Sera doesn't have a quiver in the e3 demo(s?) or any of the trailers. That picture is the first time I've seen her with one.


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#16
jlb524

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5) Give archers more utility. Dragon Age 2 did well with the smoke arrows and stuff but more could be done here. Green Arrow and Hawkeye can serve as inspirations. Arrows that turn into nets for makeshift traps, Arrows that release gases or hallucinogens. This could be a part of the Artificier Specialization where it is all about traps.

 

 

It would be neat if a spec had different abilities based on your weapon set.  This example would be awesome for an archer Artificer but wouldn't quite work with a duel wielder.  

 

Definitely would like different arrow types that have effects beyond 'this one does fire damage and this one frost damage'.


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#17
Bayonet Hipshot

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The lack of archer info angers me.

 

I feel ya mate. Bioware please...Need info  :)



#18
Enigmatick

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There hasn't been a lot of info about how the classes or noncombat skills (We know they exist) work.



#19
General TSAR

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The lack of archer info angers me.

You can say that again.



#20
In Exile

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Huh.....I guess they do, but they weren't in the demo for some reason. That's odd. 

 

They weren't in the demo because Bioware for whatever reason implements them late. It was the same in DA:O and DA2.



#21
Schreckstoff

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So Rogue should have the scope of the other classes combined?

You're asking for distinct weapon trees on weapon subtypes, which never was in DA. In addition to that you want either a utility archery tree or the artificer tree to be archery exclusive.

Melee archery sounds nice but is in essence useless as ranged fighters should lose threat not build up more.

Comparing bows to firearms /facepalm
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#22
NoForgiveness

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Comparing bows to firearms /facepalm

 

and here I thought bows were the precursor to firearms....


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#23
jlb524

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So Rogue should have the scope of the other classes combined?

You're asking for distinct weapon trees on weapon subtypes, which never was in DA. In addition to that you want either a utility archery tree or the artificer tree to be archery exclusive.
 

 

I don't think anyone is saying it should be archery exclusive.  Surely not I as I want to use the spec on my DW rogue.

 

It might have some different abilities you can pick that are more geared towards archery and then others geared to DW.  I don't think they are going to do anything like this but it could be neat.



#24
frylock23

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Yes, one of the things I liked about DAO, like others here, was that I could pack along a bow and arrows for every party member and switch them out as needed. There were at least two or three scenarios I can remember that I used a ranged strategy almost exclusively to deal with the problem, Broodmother being one.

 

I was really disappointed to find out that I could no longer use that tactic in DA2. Then it turned out I didn't have to.


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#25
BrotherDragon2

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Yes, one of the things I liked about DAO, like others here, was that I could pack along a bow and arrows for every party member and switch them out as needed. There were at least two or three scenarios I can remember that I used a ranged strategy almost exclusively to deal with the problem, Broodmother being one.
 
I was really disappointed to find out that I could no longer use that tactic in DA2. Then it turned out I didn't have to.


For me having the ability to switch weapons added to the game both in combat and in my character loadouts. Everyone except mages carried the best secondary weapon I could acquire for them which in itself was part of the fun. I really don't understand why they took it out in DA:2 when it worked fine in DA:O and I certainly will be disappointed if it's not in DA:I. It works and adds to the game so keep what works. Quivers I'm less enthusiastic about,they neither add to my combat abilities nor protect me.
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