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Please tell me the dialogue wheel is gone


30 réponses à ce sujet

#1
batlin

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In DA2 one of my biggest gripes was the dialogue blurbs given to us on the wheel. I don't know what BW's fascination with this wheel is, but it only seems to make dialogue options more vague and mystifying to the player. In DA2 we literally got little emoticons to indicate to us the tone of each line. Aren't the words *themselves* supposed to indicate tone? I highly doubt anyone would want to read a book where every line is followed by a little colon-parentheses emote of a smiley or frowney face.

Please please PLEASE just give us the full line the Inquisitor will say in the dialogue options. It worked fine in Deus Ex HR.
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#2
Bob from Accounting

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Nope.


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#3
Vegeta93

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Dialogue wheel is are friend.



#4
OctagonalSquare

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No, it's still there and I like it.



#5
batlin

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Dialogue wheel is are friend.


But whats to good about it?

#6
slimgrin

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I hate the dialog wheel as it categorizes player response. 


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#7
caradoc2000

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Dialogue wheel is the best thing since sliced bread.


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#8
aTigerslunch

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Dialogue wheel still there, one change is if hold over an option, what will be said appears so can see what will be voiced. Emotion wheel is also in play as well, not sure that was the right word for it and not positive besides it expressing happy, sad or some stuff like that. Not sure on it though.



#9
HK-90210

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Ok. *clears throat* The dialogue wheel is gone.


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#10
aTigerslunch

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@CastonFolarus  Wanted to like that but ran out of likes.  :D


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#11
batlin

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Dialogue wheel still there, one change is if hold over an option, what will be said appears so can see what will be voiced. Emotion wheel is also in play as well, not sure that was the right word for it and not positive besides it expressing happy, sad or some stuff like that. Not sure on it though.

Good enough

Still have to wonder why anyone would prefer the blurbs though.

#12
Guest_Rubios_*

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Having numbers on the dialogue wheel like in SWTOR would be nice.



#13
NoForgiveness

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I just don't get why it had to be the wheel.... I mean why not just keep the list thing that origins had? they could still put the emoticons next to it and could even paraphrase and then have the full line like in parentheses or something.... /sigh 


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#14
SerCambria358

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As long as we have more than the (Good, Neutral, Bad) options from DA2, im fine. Variety is all i ask


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#15
aTigerslunch

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I don't mind the wheel myself. The redesign to allow expressions is nice. I have to recheck that cause I find Im not sure how it worked. I heard part of it but was short mention somewhere.

 

I think they still have the three different things but added three more for expressions.  Ugh, sorry, memory is failing me on the dialog part. I just know I liked the new changes.



#16
Mirrman70

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Summaries seem better to me with a voiced protagonist. It would feel very repetitive if I read something then heard it repeated back to me word for word. The updated dialogue is supposedly going to offer more choices than DA2 and they said they were getting rid of your choices dictating what you say during auto-responses.


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#17
Cainhurst Crow

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In DA2 one of my biggest gripes was the dialogue blurbs given to us on the wheel. I don't know what BW's fascination with this wheel is, but it only seems to make dialogue options more vague and mystifying to the player. In DA2 we literally got little emoticons to indicate to us the tone of each line. Aren't the words *themselves* supposed to indicate tone? I highly doubt anyone would want to read a book where every line is followed by a little colon-parentheses emote of a smiley or frowney face.

Please please PLEASE just give us the full line the Inquisitor will say in the dialogue options. It worked fine in Deus Ex HR.

 

 

DAO didn't have a wheel, and they never told you whether the tone was serious or joking or sarcastic, and even when you did find it, it never gave you the option to correct your choice with a correcting statement later on.

 

At least DA2 tried to address a problem we see in text based conversations all the time, that of actually identifying tone.



#18
Cainhurst Crow

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I just don't get why it had to be the wheel.... I mean why not just keep the list thing that origins had? they could still put the emoticons next to it and could even paraphrase and then have the full line like in parentheses or something.... /sigh 

 

Because the wheel is more aesthetically pleasing, and gives you more freedom to do visual things with the dailouge. A list is the most aesthetically flat, bland, and unpleasing way of displaying information, and in a visual medium like a video game, aesthetics do matter.



#19
Devtek

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DAO didn't have a wheel, and they never told you whether the tone was serious or joking or sarcastic, and even when you did find it, it never gave you the option to correct your choice with a correcting statement later on.

 

At least DA2 tried to address a problem we see in text based conversations all the time, that of actually identifying tone.

 

Such as sarcasm, real sarcasm, which is almost impossible to correctly be conveyed via written word alone.



#20
Cainhurst Crow

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Such as sarcasm, real sarcasm, which is almost impossible to correctly be conveyed via written word alone.

 

Exactly.



#21
NoForgiveness

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Because the wheel is more aesthetically pleasing, and gives you more freedom to do visual things with the dailouge. A list is the most aesthetically flat, bland, and unpleasing way of displaying information, and in a visual medium like a video game, aesthetics do matter.

 

Maybe but the stupid thing doesn't let me use the dpad and bounces to the other side at the last second.... /sigh



#22
Cainhurst Crow

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Maybe but the stupid thing doesn't let me use the dpad and bounces to the other side at the last second.... /sigh

 

That is a pretty good reason to not prefer the wheel I guess.


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#23
Uccio

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I felt that DA2 dialogue wheel was a underestimation of the player. You had little icons to tell you what to choose for makers sake! In fact you could play the whole game without reading any of the vague text answers, just pic one of the colourful little icons. It felt like I was being spoon fed like a little toddler.

#24
Deebo305

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Dialogue Wheel>List of assorted responses



#25
aTigerslunch

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Ukki, some people may not know the difference though, regardless.

 

I run into this kind of thing at work, the papers, books and such and trained but still they don't see the green button says on, push to start even written. That was lost to an American adult who graduated high school. One guy didn't push a button to start hydraulics and was trained, did that so many times before but yet I had to walk him through it.

 

It is obvious to several people what that line is, but some do get lost and need hand fed.