Please tell me the dialogue wheel is gone
#1
Posté 28 juin 2014 - 04:20
Please please PLEASE just give us the full line the Inquisitor will say in the dialogue options. It worked fine in Deus Ex HR.
- Uccio aime ceci
#2
Posté 28 juin 2014 - 04:21
Nope.
- Cainhurst Crow aime ceci
#3
Posté 28 juin 2014 - 04:22
Dialogue wheel is are friend.
#4
Posté 28 juin 2014 - 04:23
No, it's still there and I like it.
#5
Posté 28 juin 2014 - 04:24
Dialogue wheel is are friend.
But whats to good about it?
#6
Posté 28 juin 2014 - 04:24
I hate the dialog wheel as it categorizes player response.
- Uccio aime ceci
#8
Posté 28 juin 2014 - 04:35
Dialogue wheel still there, one change is if hold over an option, what will be said appears so can see what will be voiced. Emotion wheel is also in play as well, not sure that was the right word for it and not positive besides it expressing happy, sad or some stuff like that. Not sure on it though.
#10
Posté 28 juin 2014 - 04:37
@CastonFolarus Wanted to like that but ran out of likes. ![]()
- HK-90210 aime ceci
#11
Posté 28 juin 2014 - 04:38
Good enoughDialogue wheel still there, one change is if hold over an option, what will be said appears so can see what will be voiced. Emotion wheel is also in play as well, not sure that was the right word for it and not positive besides it expressing happy, sad or some stuff like that. Not sure on it though.
Still have to wonder why anyone would prefer the blurbs though.
#12
Guest_Rubios_*
Posté 28 juin 2014 - 04:49
Guest_Rubios_*
Having numbers on the dialogue wheel like in SWTOR would be nice.
#13
Posté 28 juin 2014 - 04:53
I just don't get why it had to be the wheel.... I mean why not just keep the list thing that origins had? they could still put the emoticons next to it and could even paraphrase and then have the full line like in parentheses or something.... /sigh
- Uccio aime ceci
#14
Posté 28 juin 2014 - 04:57
As long as we have more than the (Good, Neutral, Bad) options from DA2, im fine. Variety is all i ask
- NoForgiveness aime ceci
#15
Posté 28 juin 2014 - 04:58
I don't mind the wheel myself. The redesign to allow expressions is nice. I have to recheck that cause I find Im not sure how it worked. I heard part of it but was short mention somewhere.
I think they still have the three different things but added three more for expressions. Ugh, sorry, memory is failing me on the dialog part. I just know I liked the new changes.
#16
Posté 28 juin 2014 - 05:15
Summaries seem better to me with a voiced protagonist. It would feel very repetitive if I read something then heard it repeated back to me word for word. The updated dialogue is supposedly going to offer more choices than DA2 and they said they were getting rid of your choices dictating what you say during auto-responses.
- SerCambria358 aime ceci
#17
Posté 28 juin 2014 - 06:01
In DA2 one of my biggest gripes was the dialogue blurbs given to us on the wheel. I don't know what BW's fascination with this wheel is, but it only seems to make dialogue options more vague and mystifying to the player. In DA2 we literally got little emoticons to indicate to us the tone of each line. Aren't the words *themselves* supposed to indicate tone? I highly doubt anyone would want to read a book where every line is followed by a little colon-parentheses emote of a smiley or frowney face.
Please please PLEASE just give us the full line the Inquisitor will say in the dialogue options. It worked fine in Deus Ex HR.
DAO didn't have a wheel, and they never told you whether the tone was serious or joking or sarcastic, and even when you did find it, it never gave you the option to correct your choice with a correcting statement later on.
At least DA2 tried to address a problem we see in text based conversations all the time, that of actually identifying tone.
#18
Posté 28 juin 2014 - 06:04
I just don't get why it had to be the wheel.... I mean why not just keep the list thing that origins had? they could still put the emoticons next to it and could even paraphrase and then have the full line like in parentheses or something.... /sigh
Because the wheel is more aesthetically pleasing, and gives you more freedom to do visual things with the dailouge. A list is the most aesthetically flat, bland, and unpleasing way of displaying information, and in a visual medium like a video game, aesthetics do matter.
#19
Posté 28 juin 2014 - 06:04
DAO didn't have a wheel, and they never told you whether the tone was serious or joking or sarcastic, and even when you did find it, it never gave you the option to correct your choice with a correcting statement later on.
At least DA2 tried to address a problem we see in text based conversations all the time, that of actually identifying tone.
Such as sarcasm, real sarcasm, which is almost impossible to correctly be conveyed via written word alone.
#20
Posté 28 juin 2014 - 06:26
Such as sarcasm, real sarcasm, which is almost impossible to correctly be conveyed via written word alone.
Exactly.
#21
Posté 28 juin 2014 - 07:20
Because the wheel is more aesthetically pleasing, and gives you more freedom to do visual things with the dailouge. A list is the most aesthetically flat, bland, and unpleasing way of displaying information, and in a visual medium like a video game, aesthetics do matter.
Maybe but the stupid thing doesn't let me use the dpad and bounces to the other side at the last second.... /sigh
#22
Posté 28 juin 2014 - 07:21
Maybe but the stupid thing doesn't let me use the dpad and bounces to the other side at the last second.... /sigh
That is a pretty good reason to not prefer the wheel I guess.
- NoForgiveness aime ceci
#23
Posté 28 juin 2014 - 07:28
#24
Posté 28 juin 2014 - 07:32
Dialogue Wheel>List of assorted responses
#25
Posté 28 juin 2014 - 07:46
Ukki, some people may not know the difference though, regardless.
I run into this kind of thing at work, the papers, books and such and trained but still they don't see the green button says on, push to start even written. That was lost to an American adult who graduated high school. One guy didn't push a button to start hydraulics and was trained, did that so many times before but yet I had to walk him through it.
It is obvious to several people what that line is, but some do get lost and need hand fed.




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