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Can we have companion specific talent trees again


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#1
number 1 dragon age fan

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I know it is pretty late to be requesting something like this so close to launch but im hoping its already in the game. this is the one thing I thought dragon age 2 did better that da:o  I liked the way that my companions had specific talents and spells that related to their backgrounds and it gave me more reasons to think about who to bring in my party because they had spells/talents that my main character could not learn.

 

 

p.s if i'm missing something and this has been confirmed please dont hesitate to enlighten me 


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#2
Sylvius the Mad

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I hated those talent trees.  The game's rules should be clearly laid out, and available to all characters.

 

I modded that feature out of the game, making all of the talent trees available to all of the characters.

 

There are going to be companions I dislike based on their personalities.  Zevran.  Fenris.  I don't ever want to take those guys with me, but if they have unique skills then I'm forced to tolerate them.  That's not fun.  I'd much rather have more control than that over my party's composition.

 

Also, those unique trees, in DA2, were used to limit those characters to specific combat roles.  I quite liked Varric's personality, but I didn't like his combat performance, so I couldn't take him with me either.  Companions that have fixed personalities and fixed combat roles are vastly less useful than companions where one or more of those things is fluid.


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#3
Dabrikishaw

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Let's then hope that those companion specs are actually unique this time. Aveline, Tallis and Varric had completely unique specs while everyone else copied Hawke's. 



#4
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I hated those talent trees.  The game's rules should be clearly laid out, and available to all characters.

 

I modded that feature out of the game, making all of the talent trees available to all of the characters.

 

There are going to be companions I dislike based on their personalities.  Zevran.  Fenris.  I don't ever want to take those guys with me, but if they have unique skills then I'm forced to tolerate them.  That's not fun.  I'd much rather have more control than that over my party's composition.

 

Also, those unique trees, in DA2, were used to limit those characters to specific combat roles.  I quite liked Varric's personality, but I didn't like his combat performance, so I couldn't take him with me either.  Companions that have fixed personalities and fixed combat roles are vastly less useful than companions where one or more of those things is fluid.

yeah but to me it just made sense, take DA:I I dont expect vivienne and dorian to have knowledge of exactly the same spells and magical lore, because they are so different and have such different backgrounds so giving them different spells based on how vivenne was taught in the circle and dorian in tevinter just makes alot of sense for me. If not we run into the same situation where lore and story contradicts battle and gameplay mechanics (i.e hawke using blood magic around meredith and Cullen in battle with no repercussions) 


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#5
Schmonozov

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No, ****** hated those things.



#6
cindercatz

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I liked them a lot. I didn't like how the mages in particular were limited in their other skill trees (Merrill should've had some healing available), but I likes the unique trees, as long as none of them make one character more necessary than the others. So I hope those make a comeback.



#7
Schreckstoff

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While characters should be distinct and have special abilities depending on their background DA2 limited it too much by making whole trees inaccessible to companions and integrating specs into them.

Ideally DAI would allow every companion access to every tree but give each companion his distinct personal skill tree as well.

Afaik in DAI it is just that every character has 1 of the specialization predetermined. As in Dorian will likely be a necromancer.

#8
Spectre slayer

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Probably not, there's to many moving pieces this time around and there are a lot less restrictions this time as opposed to DA2.

The companions are not locked to one weapon style this time, they can use whatever weapon that's in style that's in your class and you can interchange them at will at anytime likely with a secondary weapon slot like in DAO. It's also closer to DAO in the aspect that we aren't locked into taking a different weapon talent, we can choose to put points into both if you wanted to, S&S and or 2H if you want to or Bows and or Daggers, not to mention I believe they said that we get one free respec aswell.

Also it seems companions and our agents/ advisors may teach us the specializations sort of like DAO, considering Dorrian is a necromancer, Solas is probably a rift mage, Vivienne is probably a knight enchanter, Dagana is an artficer, Cullen is a templar, Leliana is an assassin etc. Though that doesn't rule them out of getting some unique talent tress in general or won't have some additional trees in their specialization that we don't have access to.

I wasn't to found of the way DA2 restricted to much and liked the freedom DAO provided in that area, so I'm happy they're moving on from it and that it likely will be a mix of both games with some additional elements.
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#9
Hiemoth

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Probably not, there's to many moving pieces this time around and there are a lot less restrictions this time as opposed to DA2.

The companions are not locked to one weapon style this time, they can use whatever weapon that's in style that's in your class and you can interchange them at will at anytime likely with a secondary weapon slot like in DAO. It's also closer to DAO in the aspect that we aren't locked into taking a different weapon talent, we can choose to put points into both if you wanted to, S&S and or 2H if you want to or Bows and or Daggers, not to mention I believe they said that we get one free respec aswell.

Also it seems companions and our agents/ advisors may teach us the specializations sort of like DAO, considering Dorrian is a necromancer, Solas is probably a rift mage, Vivienne is probably a knight enchanter, Dagana is an artficer, Cullen is a templar, Leliana is an assassin etc. Though that doesn't rule them out of getting some unique talent tress in general or won't have some additional trees in their specialization that we don't have access to.

I wasn't to found of the way DA2 restricted to much and liked the freedom DAO provided in that area, so I'm happy they're moving on from it and that it likely will be a mix of both games with some additional elements.

 

Just echoing agreement that it is unlikely that we will see those companion specific trees as due to the release of usable weapons by NPCs. It would be an immense task to figure out nine generic skill trees for each companion that would reflect their characters adequately, yet also be generic enough not to be tied to a given approach to combat. It does seem likely that each companion will have a specific specialization, although I feel necessary to point out that neither Dagna or Leliana in the list above are companions and thus it is unlikely they will represent those specializations.

 

I do, however, disagree on it being a positive step removing those character specific skill trees, as I got a lot more out of them than the bland character sets we got in DAO. I could make Alistair, Sten and Oghren to be identical to each other build wise, which reduced to specialness of the characters for me as their play styles did not in anyway reflect them as characters. As opposed to Aveline and Fenris, who felt different characters not just through dialogue, but by their approach to combat, which both suited their characters.


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#10
NoForgiveness

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Ya I do hope they have their own specs. It just made a lot more sense for the characters. For example, Wynne would never use blood magic, but Morrigan totally would(and does). So allowing Wynne to be a blood mage really contradicts her character. The basic talent trees though, I think everyone should have access to. I feel the whole anders being the only one with a healing spell thing was kind of a really bad move(not that it effected me, as I like anders). Merrill isn't exactly the type to be a spirit healer but there's no reason she wouldn't have access to the creation tree.


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#11
Zjarcal

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I like companions to be as unique as possible, so yeah, I totally want that feature back.
 

Ya I do hope they have their own specs. It just made a lot more sense for the characters. For example, Wynne would never use blood magic, but Morrigan totally would(and does). So allowing Wynne to be a blood mage really contradicts her character. The basic talent trees though, I think everyone should have access to. I feel the whole anders being the only one with a healing spell thing was kind of a really bad move(not that it effected me, as I like anders). Merrill isn't exactly the type to be a spirit healer but there's no reason she wouldn't have access to the creation tree.


Yeah, I hate the idea of forcing things on companions that go completely against their personalities just for gameplay reasons. I'm totally fine with restrictions imposed for the sake of character consistency.

True about Anders and Merrill though, it really made no sense why Merrill wouldn't have access to the creation tree (yay for mods though).
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#12
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Ya I do hope they have their own specs. It just made a lot more sense for the characters. For example, Wynne would never use blood magic, but Morrigan totally would(and does). So allowing Wynne to be a blood mage really contradicts her character. The basic talent trees though, I think everyone should have access to. I feel the whole anders being the only one with a healing spell thing was kind of a really bad move(not that it effected me, as I like anders). Merrill isn't exactly the type to be a spirit healer but there's no reason she wouldn't have access to the creation tree.

i totally agree with this!


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#13
Sylvius the Mad

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yeah but to me it just made sense, take DA:I I dont expect vivienne and dorian to have knowledge of exactly the same spells and magical lore, because they are so different and have such different backgrounds so giving them different spells based on how vivenne was taught in the circle and dorian in tevinter just makes alot of sense for me.

That explains why their starting skills should be different, not why they should be incapable of learning from each other.

If it is possible for "a mage" to learn something, and Vivienne is a mage, then it is possible for Vivienne to learn that thing. It's a really straightforward syllogism that needs to be true.

#14
Sylvius the Mad

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Ya I do hope they have their own specs. It just made a lot more sense for the characters. For example, Wynne would never use blood magic, but Morrigan totally would(and does). So allowing Wynne to be a blood mage really contradicts her character. The basic talent trees though, I think everyone should have access to. I feel the whole anders being the only one with a healing spell thing was kind of a really bad move(not that it effected me, as I like anders). Merrill isn't exactly the type to be a spirit healer but there's no reason she wouldn't have access to the creation tree.

I completely disagree.

The Wynne who uses Blood Magic is very different from the Wynne who doesn't. The player gets control over his party in this way.

It should always be the case.

Wynne talks about the dangers of Blood Magic. If she's not a Blood Mage herself, she might then be an earnest opponent of Blppd Magic. But if she dies use Blood Magic, that makes her a very different character. Perhaps she's warning people of the danger she knows too well. Perhaps she trusts only herself to use it responsibly. Perhaps she doesn't really oppose Blood Magic, but simply maintains the facade.

#15
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I completely disagree.

The Wynne who uses Blood Magic is very different from the Wynne who doesn't. The player gets control over his party in this way.

It should always be the case.

Wynne talks about the dangers of Blood Magic. If she's not a Blood Mage herself, she might then be an earnest opponent of Blppd Magic. But if she dies use Blood Magic, that makes her a very different character. Perhaps she's warning people of the danger she knows too well. Perhaps she trusts only herself to use it responsibly. Perhaps she doesn't really oppose Blood Magic, but simply maintains the facade.

yeah, but that does that really make sense to you?, if you make wynne a blood mage she will still disapprove of for example making a deal with caladrius using the elves blood, I assume it will be a similar case in DA:I i highly doubt the companions will change their views just because of the spec. you teach them, therefore surely its far more simple to give companions just ONE tree of unique spells/talents while having all the others accessible to all.

 

I pray this is the route bioware is taking because with three mages and three specializations all of the specs will be used by one of the companions and to me if i play as a mage it kind of belittles my role within  the party because there is already a mage who can do exactly the same spells as me 


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#16
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I completely disagree.

The Wynne who uses Blood Magic is very different from the Wynne who doesn't. The player gets control over his party in this way.

It should always be the case.

Wynne talks about the dangers of Blood Magic. If she's not a Blood Mage herself, she might then be an earnest opponent of Blppd Magic. But if she dies use Blood Magic, that makes her a very different character. Perhaps she's warning people of the danger she knows too well. Perhaps she trusts only herself to use it responsibly. Perhaps she doesn't really oppose Blood Magic, but simply maintains the facade.

Also, your point falls greatly down to imagination, which for me does not outweigh the obvious contradictions having wynne learn blood magic poses


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#17
Enigmatick

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Putting restrictions on characters is ridiculous, if you feel that a character's spell or talent repertoire should consist of certain things then pick them out and have consistent roleplay experience instead.

 

It's what I do.


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#18
Sylvius the Mad

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Also, your point falls greatly down to imagination, which for me does not outweigh the obvious contradictions having wynne learn blood magic poses

There's an apparent contradiction, but we don't know enough about Wynne's mind to know that it's an actual cotradiction.

 

When she disapproves of the Caladrius deal, why does she disapprove?  We can't ever really know that.



#19
Sylvius the Mad

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yeah, but that does that really make sense to you?, if you make wynne a blood mage she will still disapprove of for example making a deal with caladrius using the elves blood, I assume it will be a similar case in DA:I i highly doubt the companions will change their views just because of the spec. you teach them, therefore surely its far more simple to give companions just ONE tree of unique spells/talents while having all the others accessible to all.

 

I pray this is the route bioware is taking because with three mages and three specializations all of the specs will be used by one of the companions and to me if i play as a mage it kind of belittles my role within  the party because there is already a mage who can do exactly the same spells as me 

And if one of those mages has some very useful spells, but you don't like that mage, or that mage disagrees with something you do and leaves, it doesn't bother you that you can't learn those spells too?



#20
Schreckstoff

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And if one of those mages has some very useful spells, but you don't like that mage, or that mage disagrees with something you do and leaves, it doesn't bother you that you can't learn those spells too?

No, if those spells are that important to you should have compromised with him or her more


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#21
Sylvius the Mad

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No, if those spells are that important to you should have compromised with him or her more

But why, in the game world, can one mage not learn those spells?

 

Moreover, it's a party-based game.  I'm not playing a single character; I'm playing a party.  The party is mine.  I decide how it works together.  I shouldn't have to have the ostensible leader of the party scrape and bow before the companions in order to garner their assent.

 

I don't even like that the character I create always has to be the leader of the party.  What if he's not well-suited to leadership?  If he's no charismatic, but has people on his team who are charismatic, shouldn't those other people be the ones doing the talking?

 

This PC-centric approach is incredibly limiting, and I'd like to see BioWare return to a more party-based game like they had with BG.



#22
Schreckstoff

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But why, in the game world, can one mage not learn those spells?

 

Moreover, it's a party-based game.  I'm not playing a single character; I'm playing a party.  The party is mine.  I decide how it works together.  I shouldn't have to have the ostensible leader of the party scrape and bow before the companions in order to garner their assent.

 

I don't even like that the character I create always has to be the leader of the party.  What if he's not well-suited to leadership?  If he's no charismatic, but has people on his team who are charismatic, shouldn't those other people be the ones doing the talking?

 

This PC-centric approach is incredibly limiting, and I'd like to see BioWare return to a more party-based game like they had with BG.

Because the characters have different backgrounds. Dorian is a Tevinter mage, maybe they teach an additional school of magic, Sera might be from a tribe with their own kind of archery passed down, Varric has a unique weapon that should have unique abilities, etc.


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#23
Gebert

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Echoing others in this thread, I thought that giving each companion their own Specialization was one of the positives of DA2, as it served as a bridge between them as individual characters in both "lore" and gameplay. In Inquistion they would of course have to be compatible with different types of weapon sets, but so would I imagine that the Player ones have to be as well.

 

Also, they should all have access to the regular skill trees


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#24
Solas

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I would like to know if the companions have their own unique specializations or if they share the 9 that the Inquisitor can choose from. It's a piece of info I'd really like for them to tell us.



#25
Sylvius the Mad

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Because the characters have different backgrounds. Dorian is a Tevinter mage, maybe they teach an additional school of magic, Sera might be from a tribe with their own kind of archery passed down, Varric has a unique weapon that should have unique abilities, etc.

And again, that explains why they should start with different abilities, not why they should be incapable of learning them.

 

And anything Dorian learns after joining the party should absolutely be available to the other mages.  If Dorian shows up with unique abilities, that's very different from him having exclusive access to abilities he hasn't yet learned.

 

Look at Isabela's ability All Hands On Deck.  If she has the ability when she meets Hawke, it would make sense that no one else could have learned it yet (though I wonder why they can't learn it later if Isabela's willing to teach them).  But if Isabela learns that ability while she's with the party, why couldn't Hawke learn it too?  Where is Isabela learning these things that Hawke can't, when they're spending all of their time together?