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Pinacle Station?


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8 réponses à ce sujet

#1
jkdjr25

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So just a small question, and I know this is really late in the game to be asking, but will Pinacle Station ever be released for the PS3 version of Mass Effect 1?

 

I've heard quite a bit about it and I'd like to play it, but I don't really fancy buying the game all over again on another system just to do so.



#2
BloodyMares

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It's not really worth it... it consists absolutely no plot, you can watch the whole walkthrough on YouTube.



#3
geth47

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I do not know if they were having disagreements with demiurge studios, but the fact is that they stated that the code for the DLC was lost.

 

So they probably will never release it. If you´re very curious, you can watch a whole play of it on youtube, as bloodymares just said. 

 

It´s repetitive, tiresome and uninteresting. Personally, I think ME1 is better without it. It was detrimental to the game, and added close to nothing to the table. 

 

Bring down the sky is ok (Not fine, not great, just ok) but Pinnacle Station was one big letdown.



#4
jkdjr25

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I actually loved Bring Down the Sky (in some ways I like it better than the main story lol). The main reason I asked was because it was just this nagging little feeling like it was incomeplete because it was missing this one piece of DLC, even though I know there's no plot or real consequence to it.  It's just the completionist in me I guess.



#5
canpara

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I thought Bring Down the Sky was fun to play, but I mostly liked how it offered gamers the opportunity see some of the content that BioWare developed for the Caleston mission--a major plot assignment that was cut from the original game release.  Since most of the secondary assignments in Mass Effect feature the same prefabricated structures and mining environments, it was refreshing to see some of the architecture of the Caleston mission as it was repurposed for the final fight with Balak.  Should Balak and survive the encounter, it was quite meaningful to encounter him again in Mass Effect 3.  On a similar note, receiving Kate Bowman's e-mail in Mass Effect 2 was a nice nod to this side plot, should you have chosen to save her and the hostages.  This DLC was very pretty as well, with the chunks of rock floating around between the asteroid and nearby Terra Nova in the background. 

 

I enjoyed the Pinnacle Station DLC when it came out because it offered some new challenges and some new achievements.  I suspect the developers were experimenting with multiplayer combat modes for a Mass Effect sequel at this time and Pinnacle Station was a way to incorporate some of the work they had done in a new DLC.  Overall, the DLC wasn't that special, but it was a convenient way to earn money and gain experience for your character before heading into the final act of the gave.  Downloading and installing the DLC on PC through EA's online service at the same was a real pain (I believe it was called EA Direct or something similar to that... It costed $5 and I had to call support to figure it out), though the experience was much simpler on Xbox 360.  Ahern's special scenario was fun and his retirement home on Intai'sei was a really neat reward.  The extremely rare items available from the computer was nice too.  However, I was disappointed that one could not return to this home in Mass Effect 2 or Mass Effect 3 (it becomes Shepard's home or retreat, after all).  This wasn't a big deal and I'm glad that BioWare prioritized other elements for the remaining titles of the trilogy.



#6
BloodyMares

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Ahern's scenario was fun? It was as Hardcore as it can be. I only managed to complete it because I was hiding in a corner behind my squadmates like a chicken. How fun is that? Although it kinda reminded me of Extraction Wave of ME3MP but these spawning turians are just crazy. And I only played on Veteran difficulty...can't imagine what it's like on Insanity.


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#7
canpara

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I completed Ahern's mission just before triggering the third act of the game, so my characters (Shepard + henchmen) were sufficiently developed.  I wouldn't recommend trying it right after one becomes a Spectre!



#8
Remix-General Aetius

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in case anyone is wondering:

 

  • Originally, Caleston was where the player was meant to first meet Liara T'Soni, in addition to multiple side missions. Due to scheduling and coding issues, Caleston saw severe content cuts during the development of Mass Effect before being eventually renamed Therum. Originally there was a human mining station that served as a hub. Much of the architecture for this station was later repurposed as the final fight location in Bring Down the Sky. The background story later served as a basis for the criminal haven on Omega.
  • The "rescue miners" mission mentioned in the E3 demo never actually existed. That conversation was added to the demo purely for the purpose of showing off the capabilities of the cinematic conversation system.
  • In the demo footage for Mass Effect, there was a mission on a planet named Caleston that involved rescuing a group of miners who had been trapped underground by the geth attack. This was later merged into the mission on Therum. The approach to the underground entrance and the battle outside are the same, but in the demo Shepard wanted to know why the geth would drop an Armature just to wipe out a group of miners, and decided the site was worth checking out.
  • Therum was originally intended to be home to an entire Eldfell-Ashland Energy mining facility, complete with on-site workers and a seedy bar (as mentioned in the The Art of Mass Effect).
  • When on Therum's surface, suffering from the planet's incredibly hot climate, Kaidan jokes "At least it's a dry heat." This is a reference to Aliens, where Hudson says the same thing about the alien nest under the atmosphere processor.
  • While Shepard is escaping from the collapsing facility with Liara, a krogan blocks the exit, forcing a fight. Shepard may state the obvious, that this place is falling apart, to which the krogan will say "Exhilarating, isn't it?" This is a possible reference to Star Trek III: The Search for Spock, in which the Klingon Kruge utters the same line when confronted by Captain Kirk on the rapidly decaying Genesis planet.
  • On the PC version of Mass Effect, large areas of land on the planet's surface may not render properly causing swaths of landscape to be a black hole, although the topography and ability to traverse these areas is retained. This error can be fixed by using repair feature of the configuration utility and deleting local shader cache files.

oh and btw, the in-game Therum music is named "coliston_bat" & "mus_calaeston_1"


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#9
canpara

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In an interview on the bonus disc of Mass Effect for the Xbox 360, an artist mentions that there exists (internally) a 400 page document that provides the backstory for Caleston.  Would I ever like to read that! 

If anyone has the chance, track down the bonus disc, or even the published book by Fernando Bueno, The Art of Mass Effect (Roseville: Prima Games, 2007).  Both feature a number of conceptual pieces related to Caleston. The art really seems to capture a snippet of a story...  I guess that makes it that much more enticing.