So you are basically saying that a company does not have the right to protect its intellectual property?
Sigh... no. I'm saying that looking at the number of pirated copies and calling them lost sales is just ludicrous. They can never prove it, and it is very rarely the case. By simply glancing at the seeder and leecher count on a torrent site, it's very easy to reach that conclusion. But all it is, is flawed thinking and not at all true. I have seen game piracy myself at its best, having lived in India which is a gaming discouraging economically backward country, for 25 years.
Here in India, a lot of people, I mean a lot of them will never ever buy your game(I can say it's easily over 90%). They are the ones that mostly represent the millions of people you see online leeching that cracked version of the game, and they will never buy the games simply because they cannot afford such a luxury. If they can afford it, they are very firm in their beliefs that it is a waste of money, that money is better spent on more physical things. That's how the mentality is and it will not change despite what you or I think is right or legal. So getting all riled up because your game was downloaded 4 million times illegally, while only selling 1/4th of that is to me, a waste of energy. It's the darker side of the industry developers have to bear with.
As for protecting their property, I am not against it. But you can't really do that against piracy now, can you? Software or hardware, eventually it will end up in people's hands without the developer not earning a single cent. You may try and stop it, but you'll only end up spending more and more money trying to do that to no avail. A lot of developers learned that the hard way.
Look, all I'm saying is, just concentrate on releasing your game on a platform, then look at your sales. Piracy is going to happen no matter what, so see if you were able to make a profit. Either you were able to get enough sales of your game to warrant further support for releasing any more on that platform, or you weren't. Don't chase that phantom profit figure by taking into account the number of people who pirated your game. Honestly, I wish developers worried more about used game sales than piracy. People are actually spending money over there. They should be spending more time trying to steer people who do spend money on games towards buying original copies, if you ask me.