Hi everyone,
The dungeon tileset is now released, and it seems to work well (I hope
). It's now time to speak a little about the next project I'm working on, which is a new tileset based on a catacombs theme. Why catacombs ? Well, because... I'm not sure, but I don't think this has already been done ? I mean, you can build some nice catacombs with the standard crypt tileset, but it's not exactly the kind of catacombs I'm looking for.
What I have in mind is a very old and dusty underground place, made centuries ago with raw materials. The absence of moss and humidity suggest that this place is located in a dry environment, maybe in a desert region...
Here are the first few tiles I've made. It's not much, but it gives a good glimpse of the visual look of this future tileset :
- Hallway.
- Alcoves for the corpses.
- Door.
- Hallways intersection.
- An other intersection.
- Pillars.
- A big niche, suitable for a sarcophagus or an altar.
- Smaller niches, for corpses or statues.
- I began to make some placeables : here, two different types of mummies...
- ...and a big slab to place a sarcophagus.
As you can see, the geometry of this tileset will be much more simple than the dungeon one. I'll try to rely more on the texture work, because I think one can obtain a decent visual look without necessary having to build a complex structure with plenty of polygons - speaking of that, the poly count is the other reason I'll try to build simplier tiles.
I hope you liked my work ! Comments are welcome, as usual ![]()





Retour en haut







