Adding regular powers to the bonus power list?
#1
Posté 29 juin 2014 - 07:24
I suppose something else that would interest me is adding additional powers to squadmates...
- Abraham_uk aime ceci
#2
Posté 29 juin 2014 - 08:10
There are similar mods out there.
I'm searching.
#3
Posté 29 juin 2014 - 08:13
Here is something that might help.
http://forum.bioware...-sp-version-20/

It's not the same as what you're suggesting but it might be interesting.
Oh. Don't thank me, thank former BSN poster Gaw_Damnit
#4
Posté 29 juin 2014 - 09:33
Norton pitched a fit the one time I tried installing MoAM, anyway.
- Abraham_uk aime ceci
#5
Posté 29 juin 2014 - 10:09
I appreciate the link, but I'm pretty sure the method I saw didn't use MoAM or need to be re-applied every time you loaded a new area. It added vanilla powers to the lost you pick bonus powers from in the Normandy's med bay.
Norton pitched a fit the one time I tried installing MoAM, anyway.
In which case, I'll bump this thread for you, in the vein hopes that someone will have something helpful to say. ![]()
#6
Posté 30 juin 2014 - 01:46
Norton pitched a fit the one time I tried installing MoAM, anyway.
Umm manually install MOAM with the 2.7 release. All you have to do is unzip the files and follow the included TPF instructions. Drag and drop the files it tells you to change into your ME3 folders. I have been using the Armor Only version for as long as i can remember.
Seriously it is not hard to implement ![]()
#7
Posté 30 juin 2014 - 01:55
I appreciate the link, but I'm pretty sure the method I saw didn't use MoAM or need to be re-applied every time you loaded a new area. It added vanilla powers to the lost you pick bonus powers from in the Normandy's med bay.
I had a version of this that i released as a set of instructions for people to use but i removed it pretty quickly as it does not work. The powers (such as Incendiary Ammo) can be added to the Medbay but on each screen reload (area change etc.) the purchased power would not hold in the inventory.
I never found a way around that. It may be possible but after extensive testing i gave up on the idea.
My suggestion would be to alter the class using the coalesced editor if it is something you want to constantly use.
#8
Posté 30 juin 2014 - 02:38
That might be what I read. I'll have to look into altering the class, if that's even possible. Hoping to avoid using MoAM and having to re-spec every time I load a new area.I had a version of this that i released as a set of instructions for people to use but i removed it pretty quickly as it does not work. The powers (such as Incendiary Ammo) can be added to the Medbay but on each screen reload (area change etc.) the purchased power would not hold in the inventory.
I never found a way around that. It may be possible but after extensive testing i gave up on the idea.
My suggestion would be to alter the class using the coalesced editor if it is something you want to constantly use.





Retour en haut






