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Adding regular powers to the bonus power list?


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#1
DeinonSlayer

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Someone had previously found a way to do this, adding things like Overload, Shockwave and Combat Drone to the list in Medbay so you wouldn't have to reapply the power every time you started the game, but for the life of me I cannot find the thread. I was hoping to replace Cryo Ammo on my infiltrator with Combat Drone. Does anyone know how to add regular powers to the bonus power buy list, be it through coalesced modding or otherwise? Thanks.

I suppose something else that would interest me is adding additional powers to squadmates...
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#2
Abraham_uk

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There are similar mods out there.

I'm searching.



#3
Abraham_uk

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Here is something that might help.

 

http://forum.bioware...-sp-version-20/

 

bioticcommando.jpg

It's not the same as what you're suggesting but it might be interesting.

 

Oh. Don't thank me, thank former BSN poster Gaw_Damnit



#4
DeinonSlayer

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I appreciate the link, but I'm pretty sure the method I saw didn't use MoAM or need to be re-applied every time you loaded a new area. It added vanilla powers to the lost you pick bonus powers from in the Normandy's med bay.

Norton pitched a fit the one time I tried installing MoAM, anyway.
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#5
Abraham_uk

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I appreciate the link, but I'm pretty sure the method I saw didn't use MoAM or need to be re-applied every time you loaded a new area. It added vanilla powers to the lost you pick bonus powers from in the Normandy's med bay.

Norton pitched a fit the one time I tried installing MoAM, anyway.

In which case, I'll bump this thread for you, in the vein hopes that someone will have something helpful to say. :)



#6
Drengin

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Norton pitched a fit the one time I tried installing MoAM, anyway.

 

Umm manually install MOAM with the 2.7 release. All you have to do is unzip the files and follow the included TPF instructions. Drag and drop the files it tells you to change into your ME3 folders. I have been using the Armor Only version for as long as i can remember.
Seriously it is not hard to implement :)



#7
Drengin

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I appreciate the link, but I'm pretty sure the method I saw didn't use MoAM or need to be re-applied every time you loaded a new area. It added vanilla powers to the lost you pick bonus powers from in the Normandy's med bay.

I had a version of this that i released as a set of instructions for people to use but i removed it pretty quickly as it does not work. The powers (such as Incendiary Ammo) can be added to the Medbay but on each screen reload (area change etc.) the purchased power would not hold in the inventory.
I never found a way around that. It may be possible but after extensive testing i gave up on the idea.

My suggestion would be to alter the class using the coalesced editor if it is something you want to constantly use.



#8
DeinonSlayer

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I had a version of this that i released as a set of instructions for people to use but i removed it pretty quickly as it does not work. The powers (such as Incendiary Ammo) can be added to the Medbay but on each screen reload (area change etc.) the purchased power would not hold in the inventory.
I never found a way around that. It may be possible but after extensive testing i gave up on the idea.
My suggestion would be to alter the class using the coalesced editor if it is something you want to constantly use.

That might be what I read. I'll have to look into altering the class, if that's even possible. Hoping to avoid using MoAM and having to re-spec every time I load a new area.