Summoner combine with nature magic. Be able to summon wolf,spider,bear, and buck (male deer). These are substance spells. The other spells could be insect that drain your health and restores health to the caster. Vines attacking from ground. Summon a tree to defend and take damage for you. Use the death of your enemies to restore you by having the ground decay them for a health and mana/stamina regen. Plants dragging to your doom. Insects and flowers causing status effects. And posion plants and the ability to turn the ground into a toxic swamp.
Your summons are the same level as you. Only one summon can be active at a time. The buck is very fast and hits hard. Those horns hurts. Basically the buck is use to take out enemy mages. Mages need time to cast spells. So boom to the chest they fall down and buck rams them again.
This would be a magic specialization. Maybe a dlc idea. But something to look into.
Shapeshifting could be bear,wolf,insects,spider, crows.
Crows can pick locks and disable traps.
While in shapeshift form your stats are increase by a certain type and you are level base of that creature.





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