The package for those interested to test is here. It's only for the override at this time, but at least the blueprints (which can be found under 02 - Accessories[...]\Utilisable in the toolset) are included, along with placeables.2da (only lines 12964 to 12971 and 12973, from 12880 to 12930 the data concern the levers, floors and buttons package, and from 12931 to 12963 the information is for other placeables I'm working on).
By the way, I split the crane in two parts: the wall and the black bottom (see below) are now called "mineshaft_wall" and can be added if needed.

For information:
- "use" the placeables to run/stop the animation;
- the gate sluice and the mineshaft system use the "x2_plc_used_opn" script, which runs the opening animation in one second only (which makes it run very fast for the crane. To play it at the right speed, use "x2_plc_used_act" instead, but in that case using it again will make the cage drop immediately).
- if you want to prevent the characters from passing through them, make them static, bake the area, then useable again.
I intend to release this set next Saturday or Sunday if no problems are detected before then.