Don't know about retcons in ME2 (though to be true i played it before ME1) but suggesting that it did not advance the plot is wrong. In the end of ME2 you have
1) access to reaper tech on unimaginable scale.
2) shadow broker in your pocket
3) squad of experienced and talented individuals (and Geth).
ME3 used it all for silly numbers. It could have used it for plot continuation. You know,finding something important in collectors base instead of ,say,in Mars archives. Et ctr. Blaiming prequel for choices made by sequel writers is rediculous,frankly.
1) Which serves no actual purpose in ME3. In fact, it was nonsensical idiocy in ME2 to begin with.
2) Whose role is ironically overshadowed by Specialist Traynor.
3) Who are so fundamentally pointless you could skip ME2 entirely and nothing changes in ME3.
Mass Effect 2 was one long side mission that is ignored to the point of being insulting, primarily because you do not advance a damn thing. In fact, seeing the Reapers arrive in six months regardless - and it would have taken significantly longer to finalize the Human Reaper - the whole 'plot' is arguably retconned. By the conclusion of ME2, we still have no means of defeating the Reapers, all of the major conflicts remain unresolved, the Council still doesn't believe us and the Galaxy is wholly unprepared for the invasion. Basically, right where ME1 left off, but with some token infantry when it's a galactic war we're fighting and Cerberus.
Now if we found the Crucible in ME2 or the Arrival DLC was ME2's actual plot and we delayed the Reapers for years, allowing the galaxy some time for preparation. That would have advanced the plot. Alternatively, if the game had largely focused on the Geth/Quarian conflict, it would not feel so shoehorned into ME3 and again, advanced something. While ME3 has an assortment of narrative flaws, ME2 has just as many, if not more.





Retour en haut







