Choosing not to stop Samara = she dies.
Choosing not to enter the Consensus and save the Admiral = Either the Geth or the Quarians die.
Choosing not to give Miranda her funds = Miranda dies.
Choosing anything but HIGH EMS DESTROY = Shepard dies.
Choosing not to talk to Ashley/Kaidan = You have to shoot them.
Choosing not to scold Arya for her crap = The population of Omega dies in droves.
And so on.
How did this game not have choices?
Personally my favorite parts of the game were the smaller choices too, but to me it seems a lot of people that want to see choices wanted an "over the top" example of their choices mattering. BioWare did mess up with the Rachni choice in my opinion because it was the exact same map and would have been nice if even the final area was different based on player choice not just a few lines of dialogue.
What I am looking forward to is hopefully in future games of the trilogy after the next Mass Effect game the bigger choices don't carry forward, but the smaller ones such as the entire sequence with Conrad Verner happen more often. I just can't see bigger choices ever being done to satisfy what people expect unless it is handled in the current game itself and not future games along the lines of what The Witcher did. With The Witcher there was two plot points that would diverge in the game itself, but the story would meet up again just before the next major plot point and the finale of the game.





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