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Are critics too nice or players too whiny?


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#101
Sanunes

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Choosing not to stop Samara = she dies.

 

Choosing not to enter the Consensus and save the Admiral = Either the Geth or the Quarians die.

 

Choosing not to give Miranda her funds = Miranda dies.

 

Choosing anything but HIGH EMS DESTROY = Shepard dies.

 

Choosing not to talk to Ashley/Kaidan = You have to shoot them.

 

Choosing not to scold Arya for her crap = The population of Omega dies in droves.

 

And so on.

 

How did this game not have choices?

 

Personally my favorite parts of the game were the smaller choices too, but to me it seems a lot of people that want to see choices wanted an "over the top" example of their choices mattering.  BioWare did mess up with the Rachni choice in my opinion because it was the exact same map and would have been nice if even the final area was different based on player choice not just a few lines of dialogue.

 

What I am looking forward to is hopefully in future games of the trilogy after the next Mass Effect game the bigger choices don't carry forward, but the smaller ones such as the entire sequence with Conrad Verner happen more often.  I just can't see bigger choices ever being done to satisfy what people expect unless it is handled in the current game itself and not future games along the lines of what The Witcher did.  With The Witcher there was two plot points that would diverge in the game itself, but the story would meet up again just before the next major plot point and the finale of the game.



#102
Gtdef

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There is a video on youtube from a guy I really respect which expands on the whole "choice & consequence" nonsense that ME2 and ME3 suffer from and I think he is spot on.

 



#103
Iakus

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Player expectations were definitely too high. Sure Bioware is partly to blame due to hype but you should never fell into that and definitely not start building dreamcastles which would be possible to build only with more resources, time, better target platforms and with great organizational wisdom.

Bioware did a superb job with time they were given and vanilla ME 3 is content-wise (mp excluded) more or less equal to ME 2, and easily surpasses that of ME 1. I started playing ME 3 with expectations that decisions in earlier games would be handled similarly to how they were handled in previous games. I also expected Quarian-Geth conflict to play part in the story and previous squadmates to make appearances. Needless to say I was pleasantly surprised.

 

Personally I don't think being able to end the game on an upbeat note was too high an expectation.



#104
Humakt83

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Personally I don't think being able to end the game on an upbeat note was too high an expectation.

 

Maybe, but it definitely was unrealistic considering the nemesis and the progression of the story. One of the definite highlights of ME 3, is how well it managed to create a desperate and gloomy atmosphere with tiny bits of hope here and there. Sure, Shepard won many small victories and few Reapers were even defeated. Meanwhile, the Reapers had crushed resistances of Human, Batarian, Elcor, Volus, Asari and Turian homewolrds with casualty rates in billions. Even Crucible sounded too good to be true, especially when it was disclosed that the Reapers knew of its existence and it was of unknown origin.



#105
themikefest

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Choosing not to talk to Ashley/Kaidan = You have to shoot them.

 

That is incorrect. Depending on what dialogue you choose they will stand down. I've done it. By not talking with them, they will not be a squadmate on the Normandy and go work for Hackett.



#106
Iakus

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Maybe, but it definitely was unrealistic considering the nemesis and the progression of the story. One of the definite highlights of ME 3, is how well it managed to create a desperate and gloomy atmosphere with tiny bits of hope here and there. Sure, Shepard won many small victories and few Reapers were even defeated. Meanwhile, the Reapers had crushed resistances of Human, Batarian, Elcor, Volus, Asari and Turian homewolrds with casualty rates in billions. Even Crucible sounded too good to be true, especially when it was disclosed that the Reapers knew of its existence and it was of unknown origin.

 

The Crucible has its own set of problems.

 

But the point stands.  The ability to create an upbeat ending was not too high an expectation.



#107
Pateu

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Personally I don't think being able to end the game on an upbeat note was too high an expectation.

 

High EMS destroy is plenty hugs and kisses to me.

 

Sure, the Geth and EDI die, but they're just machines and there's nothing to suggest you can't rebuild them.



#108
rekn2

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Ah, one of these again:

 

"you're too stupid to understand the story, only I hold the truth!!"

I dont hold anything, im not even judging the games. the facts are there.



#109
merikano

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I think that when you look back on it all, in the end, Mass Effect was a bold step that took gaming in an entirely new direction. Of course there are going to be growing pains but eventually Bioware did figure out what the fans really wanted. Citadel DLC was wonderful and going forward with the franchise CH and all the other guys should have a pretty good idea on the pulse of what us Mass Effect fans want to see.

 

- The exploration of ME1.

- The personality of ME2.

- The gameplay of ME3.

 

Who wouldn't want to play a game like that?


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#110
Iakus

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High EMS destroy is plenty hugs and kisses to me.

 

Sure, the Geth and EDI die, but they're just machines and there's nothing to suggest you can't rebuild them.

 

Besides the technology as shown in the ME-verse, right?

 

Synthetics can't be rebuilt any more than humans can.  I mean, I guess we could ask Cerberus for whatever space magic brought Shepard back, but that could get kinda expensive...



#111
Inprea

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I believe fans over reacted a bit over the ending. Mind you I prefer a golden ending myself, you work real hard to get it but it's awesome your character succeeds beyond what they set out to do, so I don't care for bitter sweet endings. I won't argue whether it's art or not but if it is art it's art that I don't care to look at or want to pay for kind of like heavy metal or country with someone wining about how his girl left him. I just want to strangle the singer so they can't talk anymore.

 

That fans responded so negatively and some continue to complain though amuses me. Part of me really wants bioware to be reminded of how badly the fans responded to Mass Effect 3's ending if it'll reduce the odds of them giving such an ending again. One thing I worry about though. In all the hate for the ending I worry some forgot to properly bash Kai Lang. I don't want to see a character like that again either unless it's meant as a joke that you can smack around like the brat he is.



#112
Ctoagu

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One thing I worry about though. In all the hate for the ending I worry some forgot to properly bash Kai Lang. I don't want to see a character like that again either unless it's meant as a joke that you can smack around like the brat he is.

 

I thought it was pretty much canon that Shepard didn't give much of a **** about Leng until he started popping in and pulled a Nelson Muntz every time he left. Thane cracks one at him in his dying moment with due mention to the fact that a terminally ill assassin kept him from killing his target. On Thessia, he needed no less than a backup squad and a gunship to hold against Shepard and co. And let's not forget that glorious moment at Cerberus HQ, when Shep gets to break that katana with his/her bare hands in slow-mo.

 

Kai Leng, you may have been a sci-fi samurai-ninja-dude, but you were such a candy ass that Raiden from his Metal Gear Solid 2 days would've taken one look at you and crushed you under his nuts. 



#113
Inprea

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I thought it was pretty much canon that Shepard didn't give much of a **** about Leng until he started popping in and pulled a Nelson Muntz every time he left. Thane cracks one at him in his dying moment with due mention to the fact that a terminally ill assassin kept him from killing his target. On Thessia, he needed no less than a backup squad and a gunship to hold against Shepard and co. And let's not forget that glorious moment at Cerberus HQ, when Shep gets to break that katana with his/her bare hands in slow-mo.

 

Kai Leng, you may have been a sci-fi samurai-ninja-dude, but you were such a candy ass that Raiden from his Metal Gear Solid 2 days would've taken one look at you and crushed you under his nuts. 

 Well it was nice when Shepard remarks, "I'm slow because I'm not running." Yet they want to claim Leng could get the better of Miranda.

 

I may be mistaken but I still got the feeling bioware tried to make him into a capable enemy. Instead they produced a horrible joke who fails to live up to his intended roll as a rival to Shepard. One of the most note worthy moments for me is when Shepard can strip his shields with one overload. At least on normal.

 

A boss battle that requires less thought then a brute is not a proper boss battle in my eyes.



#114
Ridwan

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 Anyone who doesn't think that the critics aren't over hyped fanboys, who cater to the hand that feeds them, so they can get early access to the games reviews, and in turn get more hits on their websites and keep big publishers sponsoring their site with advertisements, are DELUDING THEMSELVES.



#115
Shermos

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Both. Mainstream critics go too easy on games, and we all know why. Early access deals, benefits and such. It's basically corruption, but because it's not illegal, it's tolerated. Reviewers are predisposed to giving overly positive reviews and gloss over flaws as a result. 

 

Fans on the other hand can be very immature in how they react to games. All the zero and one reviews for ME3 on metacritic are an example of this. Not to mention the crap storm we had here for months. No one can dispute the game has flaws, but a lot of what people didn't like about ME3 came down to personal taste, which shouldn't have caused such an angry and sometimes abusive backlash. 

 

Let me put it this way. Bioware had some important lessons to learn from ME3 (and the trilogy in general), while fans also have lessons to learn. I'm confident Bioware has made an effort to learn from the trilogy. I and I think some of the fans have too. 


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#116
Ketshamine

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EA dun goofed. Time and time and time again, this "game" is like a delicious meal that gives you severe food poisoning. It's not going to matter how good the meal was, all people will remember is the hours of pain and woe that followed


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#117
Iakus

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EA dun goofed. Time and time and time again, this "game" is like a delicious meal that gives you severe food poisoning. It's not going to matter how good the meal was, all people will remember is the hours of pain and woe that followed

But...but...the JOURNEY! 

 

:D



#118
Tonymac

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So called "professional" critics are slaves to the gaming industry giants.  They are told what to score a game at or they never get to review any more games before the regular populace has access.  

 

Come on, man - did you really think that ME3 was a 9.XX on ANYone's list?  Mass Effect 2 is a 9.XX game.  It was polished - and stellar in almost every single way possible.  We can discuss for days about what made ME2 great, what we liked, what we didn't like - but overall, I got a lot of really amazing gaming for my dollars spent.

 

Mass Effect 3, on the other hand, is not worthy.  Its not just a simple single game ending - it is the ending of a series.  These should be treated as such!  The product should entice people to get the other games in the series if they have not, and it should leave the fans thrilled at the end of the roller coaster of a ride.  ME3 flat out did not do that.  So, yes, the ending of a series IS CERTAINLY reason to say "good or bad".  The last ten minutes can make or break the deal - and it did.

 

Was there some fan hate in there that pulled Metacritic down?  Sure!  I'll be honest here, I told my friends that liked the Mass Effect series NOT to get ME3 at all.  Sadly, this was after I had fed into the hype and urged everyone to get it.  I fed into Casey Hudson's flat out lies.  Upon seeing the actual endings(s) I was disgusted with Bioware.  I still am, and I will never fully trust them again.

 

The true 'value' and fun of the game, if you could quantify it will be different for every single person.  



#119
Sanunes

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So called "professional" critics are slaves to the gaming industry giants.  They are told what to score a game at or they never get to review any more games before the regular populace has access.  

 

Come on, man - did you really think that ME3 was a 9.XX on ANYone's list?  Mass Effect 2 is a 9.XX game.  It was polished - and stellar in almost every single way possible.  We can discuss for days about what made ME2 great, what we liked, what we didn't like - but overall, I got a lot of really amazing gaming for my dollars spent.

 

Mass Effect 3, on the other hand, is not worthy.  Its not just a simple single game ending - it is the ending of a series.  These should be treated as such!  The product should entice people to get the other games in the series if they have not, and it should leave the fans thrilled at the end of the roller coaster of a ride.  ME3 flat out did not do that.  So, yes, the ending of a series IS CERTAINLY reason to say "good or bad".  The last ten minutes can make or break the deal - and it did.

 

Was there some fan hate in there that pulled Metacritic down?  Sure!  I'll be honest here, I told my friends that liked the Mass Effect series NOT to get ME3 at all.  Sadly, this was after I had fed into the hype and urged everyone to get it.  I fed into Casey Hudson's flat out lies.  Upon seeing the actual endings(s) I was disgusted with Bioware.  I still am, and I will never fully trust them again.

 

The true 'value' and fun of the game, if you could quantify it will be different for every single person.  

 

The "real" people are just as bad considering the "trustworthy" people on YouTube have now confirmed they are being paid for playing a specific game and if that money doesn't influence a review I don't can't see the complaint about other reviewers.

 

I know I will be buying Dragon Age Inquisition through Origin because if I don't like the game I can return it for a full refund and that way I don't have to try and believe anyone but myself and I know several people that wish they didn't believe what the internet said about Mass Effect 3.


Modifié par Sanunes, 24 juillet 2014 - 04:26 .

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#120
Farangbaa

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ME3 is easily a 9.xx on my list.
ME2 is not.

ME2 has a lot of problems that ME3 has to deal with.
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#121
CronoDragoon

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Come on, man - did you really think that ME3 was a 9.XX on ANYone's list?

 

Certainly, but you don't have to take my word for it. Go look in the ME3 fan review thread.


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#122
SilJeff

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I say it is more the users being too whiny, although some professional reviews sugar coat too much.

 

Some reviewers are too easy, but I like how they seem to more likely look at the whole picture. I hate how some emotion-driven players declare a game a travesty just because of one mess up. The entirety of ME3 is not bad just because of the last five minutes, and giving it a score of 1/10 JUST because of it [like I saw on one user review on Metacritic] is BS



#123
SilJeff

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EA dun goofed. Time and time and time again, this "game" is like a delicious meal that gives you severe food poisoning. It's not going to matter how good the meal was, all people will remember is the hours of pain and woe that followed


hyperbole. I know I would much rather hate 5 minutes of a 50 hour story than hate the entirety of a story (I may love Mass Effect 2 as a game, but plotwise I hate it)
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#124
Shermos

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Yeah, the whole Collector story in ME2 is pretty crap. But what made the game good was all the traveling around the galaxy we went through while playing it. All that team building stuff expanded on the universe a lot. 



#125
Sanunes

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Yeah, the whole Collector story in ME2 is pretty crap. But what made the game good was all the traveling around the galaxy we went through while playing it. All that team building stuff expanded on the universe a lot. 

 

I didn't care for that approach for the game felt like a bunch of barely connected short stories, it reminded me a lot of the Heavy Metal movie.