Well, that's neat. Seems like they've really worked hard on attention to detail. Which was really what held DA2 back from being great.
I found out a sad fact: EA rushed DA2 so badly, they had 12 months to get the game out the door after the end of Witch Hunt. It still blows my mind that EA would do that to a popular selling game. Then again, EA in 2010-2012 wasn't exactly giving their dev teams in most of their games the lead time they needed. Among many many issues that I won't get into at the moment.
The game is flawed but when you think about that short amount of time (so tiny for a big budget game,) it's really amazing what they did. The story is indeed memorable, as are most of the NPCs. I really enjoy a lot of MotA, but it does make me a little melancholy. It's like a glimpse of what the game could have been if only EA had given BW/the DA the time it needed.
Still, I will always defend my love of the game. It had some of my favorite BioWare characters to date. Also, that game, as rushed as as it was, gave us all Varric. 'Nuff said. ![]()
It's really this fastracked development cycle that hurt the game. I know that every game has reused assets, but the lack of time is why we had The Cave, or The Only House in Hightown so obvious to us. I know they wanted to do a better job of it, but there was only so much they could do. Being BioWare, they focused on their strength: The characters and the story of the game. I'm betting Act 3 would have worked out to be a lot more smooth had they had they time.
This also is why you get "fun" bugs, like Zevran bonking Isabela no matter what; Exiled Prince not playing nice with Legacy after a patch, and a few minor ones. They had about another 3-5 months for the rest of the DLCs, then EA tried to rush them again. Thankfully, they gave them another year of lead time. As a result, more romances, more races...a little more of everything.





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