Eh, I go with the word of Gaider on this one. http://dgaider.tumbl...wain-shall-meet
If people want to call them Kossith, then by all means do. I'm gonna stick with qunari.
Ah, I hadn't seen that. Yeah, we should probably side with Gaider, ![]()
Eh, I go with the word of Gaider on this one. http://dgaider.tumbl...wain-shall-meet
If people want to call them Kossith, then by all means do. I'm gonna stick with qunari.
Ah, I hadn't seen that. Yeah, we should probably side with Gaider, ![]()
I'm always the good one too... When I'm going something really bad in game I feel bad about it. I can't help it. xD
If it's funny, then I'm usually ok with it. But some options are just bad! Like killing the mabari, it's not funny and you gain nothing by doing it.
Who knows ? I usually end up playing a female on the first run of every game. Might just be that they like seeing things from a point of view they aren't used to.
Fair point. I'm an short woman, and for awhile in my teenage years I loved play tall strong men in video games... then I started branching out from RPGs and realized that tall strong men were the only option in many cases. The novelty wore off very quickly.
Ah, yeah, I suck at playing evil. I used to force myself to take the evil path in games just to see it. Jade Empire pretty much broke me of that though.
I actually prefer playing neutral characters... good and bad decisions, but it is hard to do that balance in most games. Dragon Age makes it possible, but I'm always worried about missing out on an easter egg is you play straight through one type of character (like Mass Effect does)
I've never played Jade Empire, but it's been on my to do list for years! But the only times that I've found it easy to play evil have been as a sith. Me and HK 47 were best buds in KOTOR.
Jade Empire was amazing and you should definitely enjoy it. Having said that - the moral paths were a result of BioWare wanting to get away from the simplistic good/evil morality of older games, but they were a bit shaky. Closed Fist (the "evil" path) was supposed to be about pushing people to find their own strength instead of relying on others to save them, but it didn't really come off that way.
On the other hand, I thought it was kind of similar to KOTOR. You might actually enjoy it.
I'm from the Gulf Coast, so I have to say, if you're a fan of beaches, you are missing out! I'm not really a fan of the sun or the sand, but I do love the water!
I'm the same. I burn too easy in the sun, and sand seems to have a personal vendetta against me. I spent a lot of time on the beach growing up. (lots of summer vacations to Florida) I much prefer a nice swimming pool! Less wildlife, no sand (hopefully).
I actually prefer playing neutral characters... good and bad decisions, but it is hard to do that balance in most games. Dragon Age makes it possible, but I'm always worried about missing out on an easter egg is you play straight through one type of character (like Mass Effect does)
This. One of the reasons I prefer games with no morality system, since I can just cut loose and make the right decisions for the character, instead of worrying I'm missing out because I'm not following the optimum path.
I've got the same problem with alignments. Sure, I've done my share of ax-crazy psychopaths for the lulz, but like 8/10 times I'll end up as chaotic good.
At least you can sometimes manage the crazy ones! The only game I've managed an evil playthrough was Infamous: Second Son, and that was only because the achievements for the evil playthrough were the ONLY ones I needed to get all of them. I've started ME several times telling myself I was going to be a renegade, but the first time that first choice pops up, I just can't bring myself to do it. I'm a weak person, who can't even bring myself to be mean to video game characters.
This. One of the reasons I prefer games with no morality system, since I can just cut loose and make the right decisions for the character, instead of worrying I'm missing out because I'm not following the optimum path.
I'm on the chaotic good bandwagon. Whatever I feel is the morally good choice to make (rules be damned) is what I'll do. ![]()
This. One of the reasons I prefer games with no morality system, since I can just cut loose and make the right decisions for the character, instead of worrying I'm missing out because I'm not following the optimum path.
So true! One of my biggest problems with ME3 was that I felt forced to go full paragon or renegade. I'm chaotic good, I need my renegade interrupts! DA have done this so much better.
I'm on the chaotic good bandwagon. Whatever I feel is the morally good choice to make (rules be damned) is what I'll do.
Mostly I agree with you. But then I get a dialogue choice I can't access because I've been drinking the Paragade, and I inevitably end up kicking myself for a minute or two.
At least you can sometimes manage the crazy ones! The only game I've managed an evil playthrough was Infamous: Second Son, and that was only because the achievements for the evil playthrough were the ONLY ones I needed to get all of them. I've started ME several times telling myself I was going to be a renegade, but the first time that first choice pops up, I just can't bring myself to do it. I'm a weak person, who can't even bring myself to be mean to video game characters.
Some of the evil choices are to funny not to do at least once. I laughed for several minutes after I stole the sword from the orphans in Redcliffe. Morrigan and Alistairs reactions were hilarious!
Some of the evil choices are to funny not to do at least once. I laughed for several minutes after I stole the sword from the orphans in Redcliffe. Morrigan and Alistairs reactions were hilarious!
That's horrible! ![]()
Damn why did I enter the Spiders thread?
I'm guessing it's not because you find them adorable?
I think I expected a discussion of arachnophobia and mods, which yeah. But for some reason I forgot it's the internet and people would post a billion pictures of monster spiders. I'm too old to be that naive
Tali feels your pain
.
Some of the evil choices are to funny not to do at least once. I laughed for several minutes after I stole the sword from the orphans in Redcliffe. Morrigan and Alistairs reactions were hilarious!
*backs away slowly*
Yesss, we know what you mean... tell you what, I'll just leave quietly, and you don't hurt me. Deal?
It feels like there is never that great of a reward for evil choices in games. Someone will always be like, "Join me and we will rule the galaxy as father and son! And ill give you 3 gold!!!" but its almost always the case that you'll help the puppy, the puppy goes to collage, gets a degree in "golden badger making", and sends you an even better reward later.
It feels like there is never that great of a reward for evil choices in games. Someone will always be like, "Join me and we will rule the galaxy as father and son! And ill give you 3 gold!!!" but its almost always the case that you'll help the puppy, the puppy goes to collage, gets a degree in "golden badger making", and sends you an even better reward later.
Fido makes good!
I hate dogs.
I agree. Most of the evil choices only make sense in role playing some characters but there is no real reward so they don't fit a self-interested PC. Like giving Fenris back to Danarius gave you like 5 gold?
And +10 approval from Anders.
I link my playthroughs as close as possible. A Dalish warden means Hawke is romancing Merril, for instance. Saarabas inherits a worldstate where the warden was an Amell, and so she gets Cullen. Saving Varric for a worldstate using Brosca or Aeducan.What was the plan for Saarabas?
And +10 approval from Anders.
is that for real? If so lolz! (mind you I always have my companions maxed one way or the other by that late in the game)
I agree. Most of the evil choices only make sense in role playing some characters but there is no real reward so they don't fit a self-interested PC. Like giving Fenris back to Danarius gave you like 5 gold?
It'd be neat if you earned support of the magisters later on in the game, surely Danarius could send a few henchmen to help you clean up those nasty templars.
Also thought this video might be interesting for you guys.
I've been trying to contemplate how Bioware could do romance without making them seem too gamey, and it definitely feels like they've been trying to as well. They said they didn't want sex to be the end goal and they were definitely on the right track with DAII... I even think they're on the right track with race-gating because it adds that element of "just not being what they're into" which I appraciate. But how do you guys think they'll handle it in this game? Specifically how would you want them to handle a romance with say... Varric.