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Varric the Storyteller: Keeping us company in the Keep


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#24876
Ynqve

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Did you guys see the Ultimate Party results? Varric was the winning rogue. Alistair and Morrigan were the other chosen companions. The Warden was voted as the Ultimate hero (no surprise)

 

It seems the snarky companions are the most popular...

 

I'm not surprised. Varric has been a fan favorite since day one and Alistair and Morrigan will always have a special place in the fandom. But it's kind of unfair, since all three of them have had appearances in multiple games and are so important to the plot in the games they first appear in. 



#24877
SmilesJA

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Did you guys see the Ultimate Party results? Varric was the winning rogue. Alistair and Morrigan were the other chosen companions. The Warden was voted as the Ultimate hero (no surprise)

 

It seems the snarky companions are the most popular...

 

Varric owns everyone. I hope you're not surprised.



#24878
Sifr

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For those who've played Jaws of Hakkon, anyone else gotten the little conversation with Varric in Stone-Bear hold yet?

 

Spoiler

 

:lol:


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#24879
Ynqve

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For those who've played Jaws of Hakkon, anyone else gotten the little conversation with Varric in Stone-Bear hold yet?

 

Spoiler

 

:lol:

 

Aww, I missed that comment! That's just brilliant  :lol:



#24880
Sifr

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Aww, I missed that comment! That's just brilliant  :lol:

 

Talk to the Helsdim the Avvar shopkeeper a couple times, it should trigger.

 

Kind of makes me wish that we could have invited him to Skyhold so that Cass has someone else to share her "bookclub" with?

 

:lol:


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#24881
Lady Artifice

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Talk to the Helsdim the Avvar shopkeeper a couple times, it should trigger.

 

Kind of makes me wish that we could have invited him to Skyhold so that Cass has someone else to share her "bookclub" with?

 

:lol:

 

Related: I'm still a little resentful that we never have a moment where Cassandra goes squee over meeting Hawke. Just a little. It's thanks to Varric that she admires them, after all. I don't think she ever even has a single exchange of dialogue with them. 


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#24882
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Yeah I was surprised that Hawke didn't get to meet Cassandra at least once.


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#24883
blissfulbhajan

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I feel the need to mention Life Is Strange  as an alternative means of entertainment, also.  Because tis awesome, and episode 2 came out today!

 

 

(oh, that? I had a jokey name change recently is all....)

 

I just got through playing the 2 episodes. I like the game but the lack of expressions from the characters freak me out so bad. there are things i genuinely like about the game but truly. i wish the characters have a wider range of expression than kinda-sad, kinda-happy, and neutral lol 



#24884
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there's also this dlc to look forward to

 

 

let's hope there's no silly console delay again



#24885
SmilesJA

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Has the DLC arrived to the 360 yet?



#24886
Ynqve

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there's also this dlc to look forward to

 

 

let's hope there's no silly console delay again

 

I think the deal was for the first DLC only, if so then there shouldn't be any delay for PS4 next time. 

 

Also: Blight/Deep roads DLC? YES PLEASE! 


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#24887
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Has the DLC arrived to the 360 yet?

 

I think they announced that PS3/4 and the 360 will be coming out in May.



#24888
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I think the deal was for the first DLC only, if so then there shouldn't be any delay for PS4 next time. 

 

Also: Blight/Deep roads DLC? YES PLEASE! 

 

Right? let's get back to the deep roads, i wanna see them now and hopefully we get more dwarves here!


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#24889
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I think they announced that PS3/4 and the 360 will be coming out in May.

 


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#24890
Ynqve

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Right? let's get back to the deep roads, i wanna see them now and hopefully we get more dwarves here!

 

At the very least we'll get some dwarven architecture. Here's to hoping that we'll meet someone from Kal-Sharok :D

 

 

 

If it's any consolation you're not missing that much. I liked the DLC but it's not story heavy or full of world changing lore. It's a nice extra addition to the game but it's really not a must-own. 


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#24891
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And they're charging 15 bucks? Looks I'll have to wait until the price goes down. You've just saved me money!



#24892
Sifr

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Related: I'm still a little resentful that we never have a moment where Cassandra goes squee over meeting Hawke. Just a little. It's thanks to Varric that she admires them, after all. I don't think she ever even has a single exchange of dialogue with them. 

 

Or actually ask Hawke themselves for their autograph in her (knife-marked) copy of "Tale of the Champion", instead of asking Varric if he can get them to do it for her? It's especially jarring how she spent so long looking for Hawke in the hopes they could be a potential candidate for the Inquisitor. yet she never even has a single line of dialogue with them at any point?

 

As someone who actually loved DA2, I really disliked how DAI glossed over or made trivial the character arcs and plotpoints from the previous game? Most of the arcs didn't so much resolve as much as end abruptly?

 

Hawke is gotten out of the way either by being killed or sent off to Weisshaupt, neither being a satisfying way of removing them from the story? If you decided to let Varric keep the Lyrium shard, it has no affect on him since it's reduced to a mere curio kept in a triple-locked box? And despite everyone claiming that the Inquisitor ended the Mage-Templar War, it was actually Corypheus who ended it by turning one side evil and rendering the entire conflict moot?

 

Leliana's possible death in DAO being retconned was bad enough, but having nearly everything from DA2 not matter in the slightest, really irked me?

 

:pinched:


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#24893
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Or actually ask Hawke themselves for their autograph in her (knife-marked) copy of "Tale of the Champion", instead of asking Varric if he can get them to do it for her? It's especially jarring how she spent so long looking for Hawke in the hopes they could be a potential candidate for the Inquisitor. yet she never even has a single line of dialogue with them at any point?

 

As someone who actually loved DA2, I really disliked how DAI glossed over or made trivial the character arcs and plotpoints from the previous game? Most of the arcs didn't so much resolve as much as end abruptly?

 

Hawke is gotten out of the way either by being killed or sent off to Weisshaupt, neither being a satisfying way of removing them from the story? If you decided to let Varric keep the Lyrium shard, it has no affect on him since it's reduced to a mere curio kept in a triple-locked box? And despite everyone claiming that the Inquisitor ended the Mage-Templar War, it was actually Corypheus who ended it by turning one side evil and rendering the entire conflict moot?

 

Leliana's possible death in DAO being retconned was bad enough, but having nearly everything from DA2 not matter in the slightest, really irked me?

 

:pinched:

 

I have similar feelings. I went through a period of feeling a little down, partly because I'd spent so long anticipating this game that it could never live up to the hopes I'd built in my head and partly because the story just didn't fulfill everything it previously promised. 

 

For the Leliana thing, yes. I really think that in that case, there should have been an alternate spymaster. It would make sense if they were less quick at war table missions and had fewer contacts, as well as none of the cutscenes and focus on characterization. 

 

Lol. They could have made them a tranquil mage. Imagine listening to that creepy monotone every time you set your spymaster on a task. What could be more fitting in a world state where someone was killed over the corruption of a sacred religious artifact? 

 

And for Varric, they definitely should have had something happen. I think he have probably become consumed by it, maybe with a way for the Inquisitor to help him if they did things just so (finished his missions and "analyzed" the red lyrium, maybe arcane research perk). The whole treatment of red lyrium in DAI drives me a little bonkers. It's played as very dangerous in DA2, and then it DAI its...informed to be dangerous, and yet we still treat it as handy little thing to carry around and stuff into our weapons? 


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#24894
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Yeah, I was so surprised that the fake spoilers turned out to be false. As heartbreaking as it would have been, at least you'd get some consequences for keeping the lyrium shard. But that's a problem I have with DAI as a whole, there aren't really any bad consequences to be had. I never felt like I could be screwing something up other than the Well of Sorrows choice, but any doubts disappeared after the reveal. I get that we're supposed to fix the world and that messing things up doesn't work with that narrative. But I miss the agony of thinking "I really hope I made the right decision". 

 

Regarding Hawke: I have a feeling that we'll see Hawke again. S/he left us with a cliffhanger, even the death scene was constructed in such a way that they could bring him/her back later.


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#24895
Sifr

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I have similar feelings. I went through a period of feeling a little down, partly because I'd spent so long anticipating this game that it could never live up to the hopes I'd built in my head and partly because the story just didn't fulfill everything it previously promised. 

 

For the Leliana thing, yes. I really think that in that case, there should have been an alternate spymaster. It would make sense if they were less quick at war table missions and had fewer contacts, as well as none of the cutscenes and focus on characterization. 

 

Lol. They could have made them a tranquil mage. Imagine listening to that creepy monotone every time you set your spymaster on a task. What could be more fitting in a world state where someone was killed over the corruption of a sacred religious artifact? 

 

And for Varric, they definitely should have had something happen. I think he have probably become consumed by it, maybe with a way for the Inquisitor to help him if they did things just so (finished his missions and "analyzed" the red lyrium, maybe arcane research perk). The whole treated of red lyrium in DAI drives me a little bonkers. It's played as very dangerous in DA2, and then it DAI its...informed to be dangerous, and yet we still treat it as handy little thing to carry around and stuff into our weapons? 

 

I agree, Inquisition often seemed to play things a little too safe, rather than take chances like DA2 did with the status quo, or how Origins gave us quite varying outcomes? It's not that DAI let me down per se, but it did seem to wrap things up way too neatly with a nice bow, when some things should have perhaps remained unsolved and left hanging, like perhaps the Orlesian Civil War?

 

I'd have preferred just a better explanation for Leliana than "I got better". While it might have been a rip off of Wynne's storyline, having Leliana be resurrected by a Spirit of Faith would have been been a far easier handwave and fit within the lore established? There were numerous entities in the Temple that were most likely Spirits (since they can get inside your head), so any one of them could have saved her? Could even have been the Guardian, himself? You are forced to "kill" him if you desicrate the Ashes, so if he merged with her, it would have saved them both?

 

The Red Lyrium stuff irked me as well, in my first playthrough I was paranoid of even having any weapon with a Corrupting Rune enchantment being anywhere near my character, for fear that it could lead to some kind of problem later on?

 

In DA2, a small sliver of the stuff was enough to cause all manner of spooky do in Bartrand's house, yet in Emprise du Lion we have soldiers next to huge mountains of the stuff, with no consequences? It's danger level became just an informed attribute, rather than something that was actively a danger to anyone? Having it cause even a mild status effect that saps health etc, whenever you're near to it would have been enough?

 

"In Hushed Whispers" would have been even darker if our infected companions turned on us and we were forced to kill them? It bugged me that they were still so rational and themselves, despite having been exposed to it on a daily basis for over a year? Having them paranoid that we were a demon impersonating the Inquisitor and attempting to kill us, would have at least been understandable, since they'd spent the better part of that year believing we were supposedly "dead" after Alexius blew us up?


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#24896
Lady Artifice

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Yeah, I was so surprised that the fake spoilers turned out to be false. As heartbreaking as it would have been, at least you'd get some consequences for keeping the lyrium shard. But that's a problem I have with DAI as a whole, there aren't really any bad consequences to be had. I never felt like I could be screwing something up other than the Well of Sorrows choice, but any doubts disappeared after the reveal. I get that we're supposed to fix the world and that messing things up doesn't work with that narrative. But I miss the agony of thinking "I really hope I made the right decision". 

 

Regarding Hawke: I have a feeling that we'll see Hawke again. S/he left us with a cliffhanger, even the death scene was constructed in such a way that they could bring him/her back later.

 

 

I think that they try so hard to make the world "gray" and therefore, most choices justifiable, that it sometimes means that there aren't a lot of reasons to work toward positive ends. I find it a little apathy inducing personally. 

 

I would have liked having the option to explicitly play a Nero type of character. The illusion of the bad world that the envy demon creates...How amazing would it be if we had the option to actually make some of that come true, with a more ruthless and arguably mad player character?

 

The thing is, we have the options to have characters turn against us, but the PC only occasionally, and mildly, comes out on top after some of those confrontations. I think it would be amazing if they wrote in the option to royally destroy a companion or a advisor, by which I mean ruin their reputation and possibly throw them into a prison cell? I know, there are a lot of claims that could be made about us doing very similar and underhanded things, but I'm talking about explicit thuggery and/or tyranny. I personally would have trouble playing it to that extreme, but I feel like the option to do ruthless and vicious things makes doing more selfless and "heroic" ones mean more. 

 

I digress. My point is that I sympathize with those who wish there was more "darkness" in this game, because I think it would be good for those options to be there, and for there to be real and immediate consequences for them. 


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#24897
SmilesJA

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Can we blame Bioware? After the backlash of Dragon Age 2 and the Mass Effect 3 ending controversy, I'm not surprised they played it safe. It's disappointing yeah, but It's not shocking. 



#24898
Lady Artifice

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I agree, Inquisition often seemed to play things a little too safe, rather than take chances like DA2 did with the status quo, or how Origins gave us quite varying outcomes? It's not that DAI let me down per se, but it did seem to wrap things up way too neatly with a nice bow, when some things should have perhaps remained unsolved and left hanging, like perhaps the Orlesian Civil War?

 

I'd have preferred just a better explanation for Leliana than "I got better". While it might have been a rip off of Wynne's storyline, having Leliana be resurrected by a Spirit of Faith would have been been a far easier handwave and fit within the lore established? There were numerous entities in the Temple that were most likely Spirits (since they can get inside your head), so any one of them could have saved her? Could even have been the Guardian, himself? You are forced to "kill" him if you desicrate the Ashes, so if he merged with her, it would have saved them both?

 

That would be amazing. A version of Leliana fused with the Guardian. 

 

Come to think of it, is it still Leliana who tracks down the Warden if the Warden killed her? It must be. Can you imagine trying to get contact with the person who "killed" you, so you can ask them to help save the world? Random thought, but I would wonder if the Guardian was in some control of her that he might want some revenge. 

 


 

The Red Lyrium stuff irked me as well, in my first playthrough I was paranoid of even having any weapon with a Corrupting Rune enchantment being anywhere near my character, for fear that it could lead to some kind of problem later on?

 

In DA2, a small sliver of the stuff was enough to cause all manner of spooky do in Bartrand's house, yet in Emprise du Lion we have soldiers next to huge mountains of the stuff, with no consequences? It's danger level became just an informed attribute, rather than something that was actively a danger to anyone? Having it cause even a mild status effect that saps health etc, whenever you're near to it would have been enough?

 

 

"In Hushed Whispers" would have been even darker if our infected companions turned on us and we were forced to kill them? It bugged me that they were still so rational and themselves, despite having been exposed to it on a daily basis for over a year? Having them paranoid that we were a demon impersonating the Inquisitor and attempting to kill us, would have at least been understandable, since they'd spent the better part of that year believing we were supposedly "dead" after Alexius blew us up?

 

That also would have been so much better...They need to hire you to the writing team.  :P

 

And you're completely right. They should be totally insane at that point. I hadn't really thought about that before. 



#24899
Lady Artifice

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Can we blame Bioware? After the backlash of Dragon Age 2 and the Mass Effect 3 ending controversy, I'm not surprised they played it safe. It's disappointing yeah, but It's not shocking. 

 

In both those cases, however, the backlash was very much not about "dark" content. In fact, I'd say both of those controversies stemmed as much from a common perception that the options lacked variety as anything else. 



#24900
SmilesJA

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Eh the backlash was more than that if memory serves. People even complained that DA2 was too dark.