Hey everyone
I'm new on this forum and I've just started playing Origins.
(what an amazing game btw, can't stop reading codex pages and wiki)
I was wondering what armor and weapons are good for dual wielding rogue and where can I find them? I have ultimate edition so all the dlc is there. I never played as rogue (as in ever in any game) and after reading some guides *that are very complex I must say for someone who doesn't usually play RPGs* I plan on investing primarily in dexterity, cunning and something in strength and willpower - I guess those are also the requirements for equipment? And if it's any worth I play as male human noble, I am maybe an hour in game. Thanks in advance for all the help
DualWielding Rogue Armor and Weapons *rookie help*
#1
Posté 30 juin 2014 - 07:18
#2
Posté 30 juin 2014 - 07:21
DAO Rogues have a wide array of armors from which to choose. Personally, I like to increase STR and wear Heavy armor by end game. Until then, Leliana's bonus armor from her DLC is very useful for several builds; requires a STR of 20+.
#3
Posté 30 juin 2014 - 07:23
I don't know if I want to play that DLC yet because I don't know much about characters and I don't want to spoil it, so is there something in game at the start that I should look out for?
#4
Posté 30 juin 2014 - 07:34
You can meet Leliana early in the game at the Inn in Lothering. But once you unlock the armor from this DLC, it is gifted to every starting PC ; both in Origins, and an upgraded style for Awakenings, I believe.
P.S. I highly recommend the Character Respec mod, as it can also unlock Specialties.
#5
Posté 30 juin 2014 - 07:35
It would be nice if there were some generic builds for new players to choose from, so that they can concentrate on having fun during that all-important and unrepeatable first playthrough... Heavy armour requires heavy investment into Strength, to the detriment of the Cunning and Dexterity scores. For a first playthrough it is probably a lot easier to go the DEXy route with daggers, just enough Cunning (22ish) to open the few DC60 locks with some +CUN kit, and just enough Strength to put top-tier light armour within the reach of shoehorns.
Between Ring of the Warrior, Key to the City and Helm of Honnleath, any non-mage character who's been through the Circle quest can boost Strength to 20 in order to put on top-tier light armour, without any investment into Strength.
P.S.: although Leliana's Song can be played any time, it is probably more enjoyable after completing Origins at least once and picking up some skills. Otherwise the fighting could distract from the enjoyment of what is probably the funnest romp in the whole Dragon Age world... Adventuring for fun and profit, just like in olden times.
#6
Posté 30 juin 2014 - 07:43
Maybe, but there is something quite satisfying about being Overwhelmed, standing upright, and busting the opponent open with a smile on your face due to the extra protection of armor.
And one does not have to min/ max Rogues in the game; one of the reasons I prefer the Rogue class for DAO. I have several Roguish thugs that love their Evon the Great's mail and Wades set; very durable.
#7
Posté 30 juin 2014 - 07:59
Thanks for the replies
I played Origins and Awakening once very superficially and finished in 30 hours everything (that says something because some people put hundreds of hours in it), and that was back in 2010, so I know who Leliana is per se, but I don't know her backstory so much and I would leave it for later
I am putting in cunning maybe a point whilst two in dexterity during every level up, but I have another question that is maybe off topic - do I need deft hands talent or skill (I think it's in talents)? I already have one point invested in it, but I don't know whether to spend more on it.
#8
Posté 30 juin 2014 - 08:08
I prefer to use all four ranks of Deft Hands myself, as there are plenty of Talents available for a Rogue. This means a lower Cunning score is required, and I prefer both STR and DEX going into Awakenings.
If you use a Search or Google, you may find that the topic of Rogues and STR have received my fair share of encouragement over the years. It started because I was informed that it could not be done effectively, and proved them to be incorrect. The Rogue may be designed many ways; the most versatile Class in DAO, IMO.
- DarthGizka aime ceci
#9
Posté 30 juin 2014 - 08:10
If you want to be able to open every lock and disarm every trap then you need someone in your party with four levels of Deft Hands and an effective Cunning score (with +CUN equipment like rings) of 30, since the hardest locks and traps need a lockpick score of 60. Add 10 to the Cunning requirement for every missing rank in Deft Hands.
Cunning rogues - like Blazomancer's mega-assassins (just look for Blazo's posts in the video thread) - don't need Deft Hands at all and probably have the highest DPS of all characters, but I guess they aren't the easiest to build and play.
A rogue Warden could leave the lock-picking stuff to Leliana as usual, but rogue Wardens are the only characters who can loot locked chests in certain areas like the Arl of Redcliffe's mansion in Denerim.
As a general rule you need a lock-picking score of 40 or higher (50 recommended) if you don't want to find yourself in a random travel encounter with gazillions of traps that you cannot harvest and chests that you cannot loot, because Leliana's skills (or the Warden's) aren't up to snuff yet. All other places can be revisited if need be, but random encounters are a one-time only affair.
Mages have the easiest time in that regard since they can buy arcane tomes for themselves and give all the physical ones to Leliana, for a quick boost to her lock-pick and stealth scores.
#10
Posté 30 juin 2014 - 08:11
If it's not much trouble, can you point me to some of those guides, maybe yours? To be honest, I don't know what to put in the search bar
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#11
Posté 30 juin 2014 - 08:14
If I'm a rogue, I would be the only one in the party. I plan to have one warrior to take damage, mage to heal and mage or warrior that are damage dealers. Do you think it's a good plan for a party?
#12
Posté 30 juin 2014 - 08:15
This Blazomancer guy/gal is amazing ![]()
- Blazomancer, luna1124 et DarthGizka aiment ceci
#13
Posté 30 juin 2014 - 08:35
With Wynne taking care of healing, buffing and crowd control you have a lot of leeway as regards tactics, and having sword&shield Alistair with Taunt and all the trimmings can be very useful too. During early levels you could do a lot worse than Morrigan for spot #4, with Cone of Cold for bread-and-butter crowd control and quick disposal of enemies via shattering. The classic 'AMW' setup has the advantage that it can handle whatever the game throws at your party without requiring that the Warden already be an expert at his or her chosen craft.
#14
Posté 30 juin 2014 - 08:41
I never scribed any Guides; simply yapped a lot on the older forums. More was seeming written on Roguish Archers than DW, but it is still there. Here is one thread:
http://forum.bioware...125308-archer/
- evgenija7 aime ceci
#15
Posté 01 juillet 2014 - 12:26
#16
Posté 01 juillet 2014 - 02:16
- evgenija7 aime ceci
#17
Posté 01 juillet 2014 - 06:02
As for armor, the Felon's Coat and the Warden Commander Armor chestpiece are great for damage dealing characters. By endgame, if not sooner, you might want to pick up Red Jenny Seekers for gloves, and Cadash Stompers for boots. Angled Strikers, Backhands, Silverhammer Tackmasters can serve as decent alternatives in the mean time. For helmet, Helm of Honnleath is the most powerful choice.
You can consult the wiki entries on each to find out beforehand where you can pick them up.
- luna1124 et evgenija7 aiment ceci
#18
Posté 01 juillet 2014 - 09:30
thanks for all the replies
I would prefer daggers, they are smaller and I have a feeling that they require less strength - might be mistaken? Anyways, I would leave good swords for my warriors. I will keep my eye out for all that you have mentioned ![]()
#19
Posté 01 juillet 2014 - 09:40
#20
Posté 01 juillet 2014 - 10:15
Yes, just like bows they have DEX requirements for being equipped and their damage bonus comes 50% from DEX and 50% from STR. Bigger melee weapons get a bigger boost from STR but none at all from DEX.
My Cousland rogue used the family sword in the main hand for a long time, until she found a nice cheese knife somewhere.
- evgenija7 aime ceci
#21
Posté 01 juillet 2014 - 11:09
- luna1124 et evgenija7 aiment ceci
#22
Posté 02 juillet 2014 - 11:46
My character is using family sword too and a typical dagger in the other hand, will have to do until we find something better down the line
also, do you always have to buy runes or can you craft them?
#23
Posté 02 juillet 2014 - 12:23
#24
Posté 02 juillet 2014 - 12:54
- evgenija7 aime ceci
#25
Posté 02 juillet 2014 - 02:14
http://biowarefans.c...n-rogue-guide/
I still prefer my Heavy armor Rogues, though; offers more variety in gear too, IMO.





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