I read about somebody thinking about how Solas maintains his head perfectly shaven at all times, being a temple rat and so on.
And then I thought: What if Solas is presented to us with long wild hair, and when we have interiorised his appearance, then he shocks us by shaving his head? On his own behalf
This has nothing to do with customisation or player agency, this is about followers being living breathing entities that, as regular humans, change their appearances based on their life experiences and on what others and themselves think they should look.
When companions follow you for a long time and live traumatic events that scar their souls and bodies, that should show. Patrick Weekes commented on Twitter that Bioware characters grow and evolve emotionally, but in reality all maturity changes come with changes in the way they look, think and dress.
Unexpected changes of looks are a win/win situation: not only do they show that a follower is alive, but can be reverted for gameplay reasons. After a while separated of the group, a follower can choose to wear certain type of armor because he feels it suits his style. You can override that decision since he's now in your party again.
A trickier situation would be hair and facial. Let's pretend one day, just like that, Sera decides to shave her head. That shows her rebellious side, and shows she's been scarred emotionally by past battles (I know it's a pretty one dimensional example, but it serves me).
And then you dislike Sera because you do not like her new hair. Here we could give the player the option to say: "Grow your hair back". And of course, she could disagree. And of course some players would say "I'm the PC and I want her to do this! It's my follower, not Bioware's! And others would say: "Well, she's as alive as my Inquisitor"
Or we can have her say "OK,I'll grow it back". Everybody is happy. Except some people complaining that the followers are too "playercentric, playersexual and playerverything"
TL;DR: Companions should age, change haircuts, and change non-combat dresses on their own, as part of their character arc, just like maturing and changing their views on the world is currently part of their character arc. Different aeesthetic choices would be the result of player's past moral choices and story decisions.





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