Question: If you could choose from 3-4 strongly different main character 'mindsets/identities/roles', even though after that, you're still guided along them generally like how Shepard is in ME2-ME3 (either), would you still like that better than what we already have?
It'd still be a general lack of RP variety within the story after that (almost like Origins in DA:O), but re-playability and the aspect of personal choice could be better, no? Instead of A, you could choose A, B, or C to start as?
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To clarify, I mean something like you pick a character who is either (just to name it for now) Peacemaker, Doctor, Soldier.
From then on, you carry through the story as this general role. Characters will regard you differently and you may have different options closed or open based on it.
So in that, you'd be able to have a variety of playthroughs more distinct than the whole (small o) origin tidbits for Shepard. Sole Survivor, War Hero, Ruthless, etc... those were only affecting for the most part a few sidequests and small bits of dialogue.
After this, within each of these types of playthroughs, Bioware keeps it MOSTLY the same, in terms of main storyline. But your experience and perspective of this main storyline may be pretty significantly altered at times.
Would that interest you? Would it be acceptable, and would you think you could enjoy that, and distinguish YOUR character more?
DA2 has SOME parts of this.
What I mean is like..
Situation - You come across an old friend. They don't trust you anymore. You've changed, in their eyes.
Peacemaker --> Is able to gain trust if they do everything perfectly. Otherwise has to utilize tools that will more force the other character (may require some skillset) to do what they want.
Doctor --> Is able to gain the trust if they do a bunch of things right, but not necessarily everything. Otherwise has to at least influence (may require some skillset) the other character to do what they want.
Soldier --> Is able to gain trust significantly easier, though there are possible bumps. Is not really able to mentally influence to gain trust.
That's a vague sort of thing, but what I mean is that this trend could continue throughout the game based on both initial character state, and the actions taken after that, but more primarily/initially the former.
Like, you can't be the Doctor and then choose to be the Peacemaker and get the same exact options. You're going to be the Doctor, with occasional ways to act like a Peacemaker or a Soldier, but it won't be as easy to get to do so.
If you're a Soldier, you'd have to do a LOT of other stuff in order to achieve what might be more natural to a Peacemaker. But also vice versa, depending on the big choice/situation - whether it relies on having more tools available to you, or the trust of more characters. But I wouldn't want any major outcome, in itself, to be locked out - only the ways to get it, and even that should be influenced over time by choice made within the game.
For regular conversations, just like with Para/Rene, I wouldn't want Bioware to put too many demands on players. ME2 was the most I could stand for that, and even that was kinda annoying to me because Para/Rene was so polarizing. But more variety would be very great imo, and I'd welcome it. I'm ready to pick origins that matter, instead of being a singular Shepard that does mostly the same thing (compared to older Bioware games at least).
Instead of going "I'm Paragon/Renegade/Paragade/Renegon/Neutral", I could go "I'm 'Soldier but with moves towards being a Doctor'" and so something like "Soldor" (or whatever - keep in mind these are just nicknames for the sake of explaining)





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