Thinking out loud here...
Referencing back to the 3.5 size categories, the 3.5 nycaloth entry, and thinking about making the "trio nefarious" just nycaloth commander creatures. That would put them at a minimum size of 16 feet tall, rather than the basic nycaloth 8 feet height. Personally, I think that comes across as kinda ridiculous, but I am going to try it and see what we get. Perhaps I can just fire up the scaling bases and plug nycaloths into a script, giving them a randomized height based on the 8 ft animations? Not completely sure how that works.
The reason I am thinking of making them much larger is 1) they look small at 8 feet, and 2) at 8 feet, with small stat blocks, I am not convinced they could have done what they did leading up to the fall of Myth Drannor. Weilding vorpal weapons is simply not enough to take on that many allied elven high mages and other folk. But if I grant them at least 6-12 levels each of a class, or even an epic class, such as some wizard/warlord for Aulmpiter, some rogue/assassin for Malimshaer, and a bunch of barbarian for Gaulguth, that would make more sense. I am thinking Gaulguth would have the highest combat level, just for sheer repeat use of his personal powers.
Thinking about that, I went back to reading up on named balors. While Wendonai is not very well fleshed out, Errtu is. Errtu is described as 12 feet tall, which is mid-range for size large. If I go with 15 feet on Wendonai, that is not out of questionable range for a generic Balor. Again, the 3.5 monster manual shows a balor can advance and become larger after 10 HD worth of levels, attaining size huge at 16 feet tall, minimum. Checking that against the known Wendonai stats, he's only progressed 6 levels and remains size large, so 15 feet seems large, but reasonable for a balor lord.





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