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Custom Content Challenge: July 2014: Deities and Demigods


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#101
Shemsu-Heru

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Thank you MerricksDad i'll try....

 

BTW- How could I delete position keys?


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#102
Shemsu-Heru

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Solar_NWN_conversion.jpg

 

Angel Solar from NWN2; Now with their proper size. After many headaches I have been able to scale it successfully, Part of the Solution, have been to rise the animation scale settings.

I want to thank to MerricksDad for his help....

 

Solar03.jpg

 

Solar02.jpg


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#103
MerricksDad

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Here is a quick function to delete position keys

--deletes all position keys on passed objects
--input a can accept a single object, an array of objects, or will default to currently selected objects if a is undefined
fn deletePositionKeys a:undefined = (
	if (a==undefined) then a=(selection as array)
	objs=(iif (isArray a) a #(a))
	for obj in objs do (
		deletekeys obj.position.controller
	)
)

and if you need it, here is code to scale position keys instead

--scales all position keys in passed <obj> by the <scale> multiplier from <framestart> to <frameend> with the option to also <doChildren>

fn scaleAllPositionKeys obj scale framestart frameend doChildren:true = (
	cntrl = obj.pos.controller
	for k = cntrl.keys.count to 1 by -1 do (
		t = cntrl.keys[k].time
		if (t >= framestart) and (t <= frameend) then (
			--deleteKey cntrl.keys k
			
			in coordsys world (
				with animate on at time t (
					obj.position = obj.position * scale
				)
			)
		)
	)
	-- work through children
	if (doChildren) then for child in obj.children do
	(
		 scaleAllPositionKeys child scale framestart frameend doChildren:doChildren
	)	
)

You'll probably notice these functions take different input types. The first takes an array, a single object, or defaults to the current selection, which is how I am trying to rewrite all my object functions. The second function takes only a single object, so you may need to just pass it the aurorabase as the <obj> variable, or just the node you want to start scaling.

Use the second function only if scaling your object with the scale wizard and then removing the position keys mangles the model (remember save often with incremental file names).

 

edit: just noticed the isArray function in the first function, which may be nonStandard. If you have my maxscript library installed from the new vault, all of this is included.


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#104
Shemsu-Heru

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@MerricksDad: thank you!


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#105
MerricksDad

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No problem. I only know about that stuff from years of having to write my own code to do these repeat operations I was working on. I hate repeat operations. I'd rather spend months writing code than years doing something that takes minutes over and over again.


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#106
Ssythilac

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Wow! Great content this month, Zwerkules, Shemsu and Phod!

 

PD: the Nwn2 solar are truly gorgeus, Shem! ;)



#107
Zwerkules

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Wow! Great content this month, Zwerkules, Shemsu and Phod!

 

PD: the Nwn2 solar are truly gorgeus, Shem! ;)

Huh? I didn't do anything.

I guess you meant MerricksDad.



#108
Ssythilac

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:blink: Aaggh! Yes, of course Zwerkules! I mean MerricksDad!!

 

  I dont know where is my head today...


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#109
MerricksDad

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Well I went and had a meeting at Malkizids place...

 

giant-sink-hole.jpg

 

...and we decided that he should keep his dynamic wings, even though they don't animate well when he walks due to speed differences. He also got a new hair style, borrowed off of Tryndamere from LoL. I also stole a screen of the Shemsu-Heru solar above, and then darkened the armor substantially, making it sulfur and ash coated, which gave me some texture to use on his arm bands, and some future armor remains.

 

5KJ8t7C.png

 

He's also been pumping a little iron since last we saw him.

 

Which helps him fit in his old battle armor a bit better

 

809aqsc.png

 

Currently, I've removed all shininess on his texture, including on the armor. I'd like to play around with the weapon fx on the model, and I need some transparency for the skins I was going to use.

 

I also took time to update his texture on the hands and feet. His bracelets have been slid down the forearms to hide the strange model angles underneath.

 

And here is his sword I've been working on

 

uB4fQ0G.png

 

It combines transparency, self illumination, arturo texture animation, and additive blending. It works as a sheath model around the blade and is driven by TXI. After it is animated, it looks like an unholy flame. With a little correction on the shape of the sheath model, it could be used to make new weapon models which replace metal shininess with additional sheath-type effects. This would allow more realistic weapon effects such as flames, wind visuals, and non-particle glows. In addition, model sheaths could be made to use flexmesh modifiers, which would allow flames to flow with character movement without using particles.


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#110
Verilazic

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The weapon effects look and sound amazing!



#111
Snugglehoof

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Hey there folks,

 

I am looking for someone to partner up with making stained glass windows devoted to different deities of the Forgotten Realms. I did not yet have time to get into modelling, so I am hoping someone would be up to making placeable windows that I can texture.

 

Here are three examples of textures I made so far:

 

StainedGlassWindows_zps7044894e.png

 

Kelemvor and Lolth

 

Lathander_zpsdf659d8e.png

 

Lathander


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#112
Shemsu-Heru

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@ Snugglehoof: You could use models from the MOD - "Faerun Stained Glass" by Arpharazon.

 

stainedglass.png


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#113
MerricksDad

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Higher poly Wendonai head and hands. I pulled the hands from the LoL old wraith model and modified them to be longer, fatter, and line up better with his cuffs. The head I remodeled using a combination of LoL Galio and Tim Curry as The Lord of Darkness from Legend, keeping the general facial features from the NWN balor and mixing in the image I had originally posted, using its eyes and general horn shape.

 

 

 

ES4SSjx.png


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#114
rjshae

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@ Snugglehoof: You could use models from the MOD - "Faerun Stained Glass" by Arpharazon.

 

stainedglass.png

 

Those are mdb models; you'll need somebody to port them to mdl. Just sayin'...

 

BTW, nice work on those textures Snugglehoff!


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#115
Shemsu-Heru

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@ rjshae /  Snugglehoof:

You can import it with a plugin like "3ds Max MDB ImporterExporter"
or Blender MDB ImportExport Plugin and export with NWMAX or neverblender. Actually it's not too much dificult..........



#116
MazzoniM

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Could Larloch and Szass Tam be classified as demi-gods? 


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#117
MerricksDad

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If Larloch isn't as close to a self proclaimed demigod as you can get, then I don't know what is



#118
Empyre65

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There is a Lawful-Good dragon that has his own paladins, but I can't remember his name, which is why I haven't mentoned him before. Maybe you know who I am talking about, and maybe he would be a good subject for this month.

 

I looked him up, and he is Bahamut, but I also found Tiamat and several other dagon deities:

 

Quoted from this page: http://en.wikipedia....eons_&_Dragons)


In many campaign settings, the draconic pantheon of gods consists of the leader Io, and his children Aasterinian, Bahamut, Chronepsis, Faluzure, and Tiamat. Other draconic gods may be present in different campaign settings. For example, the Forgotten Realms draconic pantheon also includes Astilabor, Garyx, Hlal, Lendys, and Tamara (among others); these five deities have expanded their influence to become venerated in many other campaign settings as well.



#119
Malagant

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Like Tiamat, Bahamut and Sardior (the gem dragon deity) were tackled by Hardpoints.

None of the lesser dragon deities have been tackled, however.



#120
MerricksDad

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Found this nice bardiche on deviant art by somebody named "finist-socol". I did my weapon model technique on it, and then modified it so it looks more like it was made on Gehenna, maybe from some kind of green lava crystal. It needed to be vorpal, wicked, and diseased or poisonous. This seems to fit the bill.

 

vTihkny.png


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#121
Shemsu-Heru

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Egyptian_Goddess.jpg

 

Egyptian Goddess, or Egyptian priestess, or Stargate goa'uld, or whatever...

 

Egyptian_Goddess01.jpg

 

I have made this from a free model at www.3dmodelfree.com; I think that she is a character from the game "Unreal Tournament 2003".

 

Egyptian_Goddess02.jpg

 

Egyptian_Goddess03.jpg


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#122
Wall3T

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hmm lots of intresting mosques in the link id like to use. ill have to try a request on this on a seperate topic



#123
MerricksDad

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Early Gaulguth the barbarian sporting some torn-off green dragon heads for shoulder pads. Some more dragon bits and various trophies of death and destruction would make a good set for this fiend.

 

YvW2txN.png


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#124
Stylesetter

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The Jing Yi Yao basilisk from 3DModelFree looks like it could be use as a Yuan-Ti Demigod.

 

Just Sayin' :rolleyes:


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#125
Anamorphose

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I love the egyptian godess ! :)