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Custom Content Challenge: July 2014: Deities and Demigods


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#151
The Amethyst Dragon

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July CCC is now online: http://neverwinterva...es-and-demigods


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#152
Tarot Redhand

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Something strange going on here. I can load the demo module into the toolset just fine. However when I try to run it in game, it gets stuck at the character selection screen. The play button is greyed out and un-pressable (but I can press cancel and back out of NwN). This is using 2 different installations of NwN - one under Win7 and the other under XP. The same thing happens if I load the module into the toolset and press F9. In fact after trying it under Win7 I couldn't run NwN without restarting the dual-boot PC. This is the only module I've had this happen with. Have I got a corrupt download or is there something else going on?

 

TR



#153
meaglyn

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Something strange going on here. I can load the demo module into the toolset just fine. However when I try to run it in game, it gets stuck at the character selection screen. The play button is greyed out and un-pressable (but I can press cancel and back out of NwN). This is using 2 different installations of NwN - one under Win7 and the other under XP. The same thing happens if I load the module into the toolset and press F9. In fact after trying it under Win7 I couldn't run NwN without restarting the dual-boot PC. This is the only module I've had this happen with. Have I got a corrupt download or is there something else going on?

 

TR

 

That generally happens when there is an area listed in the module.ifo which is not in the mod file itself.   In this case there are two areas in the module.ifo file (extracted with elven's excellent ruby tools to yaml format for readability):

 

...

Mod_Area_list:
  type: :list
  value:
  - !nwn-lib.elv.es,2008-12/struct {__struct_id: 6, Area_Name: {type: :resref, value: examplearea}}
  - !nwn-lib.elv.es,2008-12/struct {__struct_id: 6, Area_Name: {type: :resref, value: area001}}
...

 

while there is only one area in the module itself:

area001.are
area001.gic
area001.git
 

I'd fix it by editting the yaml file and re packing it. But you might be able to create an "examplearea" area and get it to run. You may be able to then delete it, too.


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#154
Tarot Redhand

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Thanks for the reply. In that case I'll wait for AD to post a fixed version of the module. Ah well at least I know it's not some wierd hardware fault with this PC.

 

TR



#155
The Amethyst Dragon

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Thanks for the reply. In that case I'll wait for AD to post a fixed version of the module. Ah well at least I know it's not some wierd hardware fault with this PC.

 

TR

I posted an updated version with an empty, unlinked area called "examplearea". Ran the demo module as a player and it worked (though initial screen loading took a bit after character choosing (probably just from loading all the new models into the same area).


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