Aller au contenu

Photo

Discerning the Knight Enchanter specialization...


  • Veuillez vous connecter pour répondre
120 réponses à ce sujet

#1
ElementalFury106

ElementalFury106
  • Members
  • 1 335 messages

So first off I want to say that I know I've made a bunch of Specialization speculation threads in my time here...and if that's becoming annoying to some of you then I apologize. Ignore it.

 

But I just recently posted a thread about Dorian being a Necromage and Solas being a Rift Mage, along with my theories that companions will NOT have unique specializations, as they seem to be recycled from the Inquisitor's specialization(s).

 

In that thread a heated debate among users began about what the true nature of the Knight Enchanter specialization really is. 

 

In addition to that, a lot of people constantly debate whether Vivenne is a Knight Enchanter. If Dorian and Solas are already 2/3's of the Mage specializations, that leaves Vivenne as a Knight Enchanter, provided companions won't have unique specializations. 

This confuses some of us, for Vivenne doesn't seem to fit the Knight Enchanter description at all, except for the fact that it's "among the Circle of Magi."

 

For your reference:
Among the Circles of Magi, only a few mages have the strength of will necessary to focus their energy inward. Wrapped in protective magics and wielding blades of arcane force, the Knight Enchanters are rare, but inspiring sights as they lead the charge into enemy ranks.

 

 

So, according to its description and your speculations, what do you think the Knight Enchanter specialization will truly be like?

 

Honestly, I don't think it will be like Arcane Warrior in DA:O. I don't think it will give Mages the option to wear Heavy Armor and wield melee Weapons. it's already been confirmed that any class can wear any armor...it's not a matter of having the right specialization as it is the right stats/attributes.

 

Despite the description, and the Plate Helmet Image, I don't think Knight Enchanter will have any physical alteration to our Inquisitor. I believe the Plate Helmet image is symbolic of the protection a Knight Enchanter offers. I think what is will actually do is emphasis magic shields/barriers, as well as conjuring magical/elemental melee weapons for as long as the specialization is sustained.

 

Think Arcane Shield from DA:2, except much more prominent and useful. Think Elemental Weapons, except instead of just adding an effect to an existing weapon, it conjures up a new one.

 

In this case, I can totally see Vivenne as a Knight Enchanter, summoning massive barriers around herself and the party for added defense/protection.

 

 

Thoughts?


  • simpatikool, Roninbarista, Abraham_uk et 1 autre aiment ceci

#2
Yggdrasil

Yggdrasil
  • Members
  • 659 messages

I like your reasoning and hope you're correct.  As I mentioned in your other thread, I want my head canon to be a Necromancer Inquisitor, but I'd be tempted to go the Knight Enchanter route if it added that "magic for strength" when it comes to heavy armor benefit.


  • Abraham_uk, ArtemisMoons et ElementalFury106 aiment ceci

#3
ElementalFury106

ElementalFury106
  • Members
  • 1 335 messages

I like your reasoning and hope you're correct.  As I mentioned in your other thread, I want my head canon to be a Necromancer Inquisitor, but I'd be tempted to go the Knight Enchanter route if it added that "magic for strength" when it comes to heavy armor benefit.

 

Thank you sir. Yeah I forgot to mention that, if it replaces Strength with Magic as a pre-requisite for wearing Heavy Armors, that is technically a physical alteration. Pretty much just like Arcane Warrior from DA:O.

 

It's something to think about, we'll know in the coming weeks!


  • Mornmagor et Yggdrasil aiment ceci

#4
Mornmagor

Mornmagor
  • Members
  • 710 messages

I personally would prefer Knight Enchanter to be a Battle Cleric/Warpriest equivalent.

 

Why? First, aesthetics. Then, because Dragon Age Mages are not Dungeons and Dragons Wizards. They are a variety of magic users. Why should all specs be the same base Mage, just using a different form of magic without changing anything from the "stay away, nuke, heal" procedure?

 

Knight Enchanter is described as "leading the charge, into enemy ranks". This suggests a front liner, so i assume that Knight Enchanters will be heavily armored, if they desire. Maybe because the spec opens requirements, or maybe because there are no requirements what so ever. We do know that Mages have access to heavy armor, we just don't know exactly how yet.

 

Wearing heavy armor does feel like a warpriest equivalent.

 

Then we have them using "protective magics". This assumes that the magic they wield has to do with protecting themselves, or allies. It does remind of the support a Cleric equivalent offers in D&D.

 

Lastly, we have them "wielding blades of arcane force". It sounds like they create, or summon, weapons made of magic. Blades specifically. It's probably a way to have Mages restricted to Mage weapons, but allow KEs to wield swords/axes like this.

 

It could mean they summon them and they fight on their own, like Mordenkainen's Sword, but the key word here is wielding. This means they use them by equipping them. Which means, they are front line fighters, that boost their fighting capabilities with magic.

 

The icon of the Knight enchanter, could be symbolic, although it has no reason to be. It is just a heavy armor helmet surrounded by magic of sorts. It could very well mean that we have an armored caster, or in general a magic user that has a strong defense, which could imply armor on top of that.

 

Lastly, the name Knight Enchanter, consists of two words. Knight, which suggests, exactly a Knight, armored, close quarters combatant, and Enchanter, which suggests a caster, and one of important standing.

 

Adding all of these together, i think that the Knight Enchanter is the following :

 

A heavily armored caster, that got access to heavy armor through game or spec mechanics, use protective magic to boost their defense, and fight wielding magic created swords or axes in close combat range. They do appear like a Battle Cleric of D&D, as i see them.

 

Based on the following assumption after the analysis, i find Vivienne, someone that doesn't fit the role aesthetically, based on the flamboyant fancy pants character she seems to have, and what we saw in game so far. Of course, it could mean that Vivienne is exactly like we described just before, for the Knight Enchanter, but they haven't shown anything specialization specific yet, and maybe she doesn't wear heavy armor by choice, due to her flamboyant personality and sense of fashion.

 

Cheers.

 

P.S. This is only my opinion, based on how i would like the Knight Enchanter to be, but arguably i tried to be as analytic as i could, based on the way the description of the Knight Enchanter was worded, and based on the fact that Bioware seemed to acknowledge that people wanted an Arcane Warrior equivalent, as a playstyle.


  • ShaggyWolf et ElementalFury106 aiment ceci

#5
Aurawolf

Aurawolf
  • Members
  • 386 messages

I would hope a requirement isn't wearing the heaviest armor known to man for this class. After all magic should be augmenting their protection and as we have seen with the Arcane Warrior in DA:O heavy armor makes it harder to cast. It will be nice if you can go medium armor and have all the protection of heavy with the use of magic and still be able to cast some spells.


  • Lee80 aime ceci

#6
Deflagratio

Deflagratio
  • Members
  • 2 513 messages

I'm hoping the Knight Enchanter isn't a direct analogue of the Arcane Warrior from DA:O. I'm okay with the idea of a front-line mage, but a "Warrior with Magic" on the other hand, is kind of boring. Especially in a class based game. Namely, I don't think Knight Enchanter should be able to equip the same items a Warrior can. Assuming that DA:I has attribute (And/or Class) restricted items, Knight Enchanter would not be able to use the Magic Score to reach the equip requirement of items. Assuming attribute lock, it wouldn't cut the ability of the Knight Enchanter to equip items, it would just be a tradeoff between Equipment and magical prowess. (Which is how I feel it should have worked on Arcane Warrior)

 

To that extent, I think the Knight Enchanter should be all about perpetuating buffs on him/herself and allies, and the gameplay style is all about micro MP management and carefully selecting what buffs need to be held. I think the end goal should be a class that has an extremely high skill ceiling, with abilities and magic able to exceed the potential of most warriors, but in order to reach that point you really have to Min/Max/Micro with near perfection. For the average user, the Knight Enchanter represents a dual layer of redundancy in the party, able to tank somewhat effectively, and also fulfill the role of a typical mage. As such, the Knight Enchanter makes arguably the best 4TH party slot if you want to spread your party abilities across all areas. Rogue, Warrior and Mage + Knight Enchanter that can fill a role in the case of a party member incapacitated.



#7
Dobyk

Dobyk
  • Members
  • 176 messages

I actually hope Knight Enchanter will be similar to Arcane Warrior, because Arcane Warriors were very versatile. The way I see it - "Necromancer" sounds like a debuffer and summoner sort of mage, someone who would use the Entropy and Spirit schools of magic, raise dead, inflict curses on opponents, basically a debuffer + damage over time. Rift mage, as ambiguous as it sounds, would probably be the most "explosive" of the 3 specializations, with the heaviest focus on offense and just pure damage. Then we come to the Knight Enchanter, which, purely by the description, sounds like an initiator/protector/buffer sort of guy. Whether Knight Enchanters can wear armor or not is actually irrelevant, because they will have tons of defensive spells that will enable them to stay close to enemies. In DA:O my Arcane Warrior was actually a buffer/defender, with about 8 passive spells active at all time, and using a sword to deal damage. Thats what I think Knight Enchanter will come close to - someone who has a lot of buffs, who can essentially fill the "support" role effectively, who will summon an energy sword and cast close/melee range spells, and someone who can take a beating. This, however, means their damage will not be that great, and they will rely more on party cooperation and unity. I see Knight Enchanters as the arcane equivalent of Champions, although more dangerous and with more damage potential. Since Spirit Healers are gone for good, this may be the only option for players that want that "support/healer/buffer/leader" playstyle, like myself. How can my Inquisitor call himself a true leader if he can't protect his own party while they are doing their thing? So, I really hope that Knight Enchanter would either be a combination of Arcane Warrior + Battlemage or Arcane Warrior + Spirit Healer.


  • Dabrikishaw et ElementalFury106 aiment ceci

#8
luckyloser_62

luckyloser_62
  • Members
  • 375 messages

I would hope a requirement isn't wearing the heaviest armor known to man for this class. After all magic should be augmenting their protection and as we have seen with the Arcane Warrior in DA:O heavy armor makes it harder to cast. It will be nice if you can go medium armor and have all the protection of heavy with the use of magic and still be able to cast some spells.

I'm actually a big fan of armored robes/clothing. Wearing light leather/cloth with a bit of armor in key areas seems like a perfect look for a melee mage to me. 



#9
Schreckstoff

Schreckstoff
  • Members
  • 881 messages
The KE conjuring weapon and armor is just the easiest way to properly itemize the game.

Even if we're able to equip all armor, stats will most likely still be required so KE would again need to have magic count as strength but w/o fatigue that would be OP. Another problem would be that heavy armor drops will be tailored to the warrior class not the KE spec. The same way robes will be tailored to the mage class. Same applies to weapons.

We saw how indestructible AW was in DAO.

#10
Aaleel

Aaleel
  • Members
  • 4 427 messages

I hope it's like Mystic Knight from Dragon's Dogma.  Job is versatile, can use Staff, sword or mace.  Can be up front fighter or ranged fighter.

 

Ranged:

10269132_1408828979403343_16565094615498

 

Enchant your blade and fight:

Dogma10_zpsc5b47892.jpg

 

Enchant your shield and deal damage with blocks:

10258425_1407296649556576_61521593956471

 

Not saying exactly this honestly, but this is the best mage/warrior hybrid I've played in a game.  The only way I can even be a magic user is if it's a hybrid class, or a game where anyone can use any skill.



#11
Aurawolf

Aurawolf
  • Members
  • 386 messages

You could go all cloth armor using magic to make the character as strongly armored as a full blown warrior, it reminds me a bit of Valewalkers in DAoC. It was a very distinctive and powerful class.



#12
Loki_344

Loki_344
  • Members
  • 535 messages

I don't mind your threads at all. We need more gameplay focused discussions here over the usual social controversy stuff.

 

Anyway, like you I am hoping that KE is about more than just being a rehash of AW. The description gave me the impression that it would be and my vision for the spec seems to be similar to your own. Using magic to conjure weapons and shielding would provide a unique visual flare and allow the class to have its own identity.

 

The "swords of arcane force" line reminded me of this (the game is Devil May Cry 3: Special Edition)...

 

swords.jpg


  • ElementalFury106 aime ceci

#13
TurretSyndrome

TurretSyndrome
  • Members
  • 1 728 messages

I seriously hope it's actually a specialization which lets you hold weapons and wear armour. More like a modernized Arcane Warrior. And screw class-based restrictions for equipping weapons and armour. Unrestricted access working against class differentiation is a load of bull. 


  • Sir DeLoria aime ceci

#14
Roninbarista

Roninbarista
  • Members
  • 568 messages

It's be nice if Knight Enchanter could make magic bows and arrows. It'd be my preference. 

I do think maybe a combo of Battlemage, Arcane Warrior, and Arcane Magic from DA2 along with any new stuff could comprise the KE.


  • ElementalFury106 aime ceci

#15
Stiler

Stiler
  • Members
  • 488 messages

Personally I am hoping for a Jedi, yep a Jedi.

 

I want to be a melee-focused mage who uses magic (IE the "force") to give me an edge over non-magic melee fighters.

 

Obviously it can't be called a Jedi or use lightsabers, but the general way a Jedi fights, using force pull/push, grab, lightning, all that and is still a very capable melee fighter. That is what I am hoping the Knight Enchanter brings or allows you to do.

 

Something that looks/plays similar to say (skip to 5:00):

 

 



#16
Tajerio

Tajerio
  • Members
  • 67 messages
I'm hoping the Knight Enchanter isn't an auto-attack machine like the Arcane Warrior. It'd be great if there were a couple KE-unique melee attacks in the specialization tree.

#17
ElementalFury106

ElementalFury106
  • Members
  • 1 335 messages

I actually hope Knight Enchanter will be similar to Arcane Warrior, because Arcane Warriors were very versatile. The way I see it - "Necromancer" sounds like a debuffer and summoner sort of mage, someone who would use the Entropy and Spirit schools of magic, raise dead, inflict curses on opponents, basically a debuffer + damage over time. Rift mage, as ambiguous as it sounds, would probably be the most "explosive" of the 3 specializations, with the heaviest focus on offense and just pure damage. Then we come to the Knight Enchanter, which, purely by the description, sounds like an initiator/protector/buffer sort of guy. Whether Knight Enchanters can wear armor or not is actually irrelevant, because they will have tons of defensive spells that will enable them to stay close to enemies. In DA:O my Arcane Warrior was actually a buffer/defender, with about 8 passive spells active at all time, and using a sword to deal damage. Thats what I think Knight Enchanter will come close to - someone who has a lot of buffs, who can essentially fill the "support" role effectively, who will summon an energy sword and cast close/melee range spells, and someone who can take a beating. This, however, means their damage will not be that great, and they will rely more on party cooperation and unity. I see Knight Enchanters as the arcane equivalent of Champions, although more dangerous and with more damage potential. Since Spirit Healers are gone for good, this may be the only option for players that want that "support/healer/buffer/leader" playstyle, like myself. How can my Inquisitor call himself a true leader if he can't protect his own party while they are doing their thing? So, I really hope that Knight Enchanter would either be a combination of Arcane Warrior + Battlemage or Arcane Warrior + Spirit Healer.

 

I think you mean 8 sustained spells at a time, not passive..but otherwise I very much agree. Especially with your point about Spirit Healers and their absence. In both DA:O and DA:2, my main Warden/Hawke was a combintation of offensive magic and Spirit Healing magic. Always a Spirit Healer.


  • Dobyk aime ceci

#18
themageguy

themageguy
  • Members
  • 3 176 messages
Im hoping to see something akin to the mystic knight from dragons dogma rather than a renamed arcane warrior.

Im hoping to see something like the way annihilation field and barrier tech armor is in mass effect. Say wreathing yourself in a fiery aura, does damage to enemies near you, then you could detonate it, the blast a bit like hand of winter spell from the battlemage spec in awakening.

As with the blades, I've always imagined the spell being presented either like skyrims conjured blade spells, may be with an option to evolve the energy into flame, cold or lightning. OR like the blades spell the wizard has in diablo 3.

#19
Mornmagor

Mornmagor
  • Members
  • 710 messages

The KE conjuring weapon and armor is just the easiest way to properly itemize the game.

Even if we're able to equip all armor, stats will most likely still be required so KE would again need to have magic count as strength but w/o fatigue that would be OP. Another problem would be that heavy armor drops will be tailored to the warrior class not the KE spec. The same way robes will be tailored to the mage class. Same applies to weapons.

We saw how indestructible AW was in DAO.

 

 

1) AW was indestructible in conjunction with Spirit Healer or Blood Mage, not on its own.

 

2) This game is no Origins.

 

3) This thread is obviously predicting based on speculation, but you seem to always assume stuff and then base your predictions on your assumptions even. Why would armor drops be tailored to any class?

 

4) Why would equipping armor through magic stat w/o fatigue be OP? The class abilities would be balanced around it, if it's even like that, or wearing armor could make your maximum mana drop. It could even make you move and cast slower.

 

5) Having summoned armor goes against armor customization. You can't customize something you summon for a short while without much hassle. So that leaves questions for the "blades of arcane force" as well, considering Mages do have access to heavy armor and we know it.

 

Some people seem to want a robed basic mage that casts stuff from close range. They can already do that, just have some more potions and heals available.

 

Anyway, i dislike specs that just boil down to Mages being D&D Wizards. This game has 3 classes only, the specs need to add some alternative in archetypes. I don't just want to customize my hat, i want to customize, through options, what my character will be, what they will play like. And i don't want 3 options, or being put in a box again like DA2.

 

I would rather the KE be a renamed AW equivalent at this point, seeing some suggestions.



#20
Doctoglethorpe

Doctoglethorpe
  • Members
  • 2 392 messages

 

 

Something that looks/plays similar to say (skip to 5:00):

 

 

 

Pretty sure Bard is a rogue class.  (thats a joke... about how it looks like they're dancing...  cause unconvincing choreography...  you got it now im sure)  



#21
Schreckstoff

Schreckstoff
  • Members
  • 881 messages

1) AW was indestructible in conjunction with Spirit Healer or Blood Mage, not on its own.

2) This game is no Origins.

3) This thread is obviously predicting based on speculation, but you seem to always assume stuff and then base your predictions on your assumptions even. Why would armor drops be tailored to any class?

4) Why would equipping armor through magic stat w/o fatigue be OP? The class abilities would be balanced around it, if it's even like that, or wearing armor could make your maximum mana drop. It could even make you move and cast slower.

5) Having summoned armor goes against armor customization. You can't customize something you summon for a short while without much hassle. So that leaves questions for the "blades of arcane force" as well, considering Mages do have access to heavy armor and we know it.

Some people seem to want a robed basic mage that casts stuff from close range. They can already do that, just have some more potions and heals available.

Anyway, i dislike specs that just boil down to Mages being D&D Wizards. This game has 3 classes only, the specs need to add some alternative in archetypes. I don't just want to customize my hat, i want to customize, through options, what my character will be, what they will play like. And i don't want 3 options, or being put in a box again like DA2.

I would rather the KE be a renamed AW equivalent at this point, seeing some suggestions.


1) AW was indestructible by itself plenty already

2) that git nothing to do with the argument

3) I assume stuff and continue that train of thought, as the baseline is an assumption everything I built up from it is as well

4) so you want to introduce something akin fatigue again but only for the KE? Why would mages equipping armor w/o repercussions be OP, maybe because mages are supposed to be squishy.

5) fair point but I never said the conjured armor would cover the KE completely it could ever much be like Mass Effect's. Pieces of armor being translucent and attached to whatever you're wearing.

#22
Sir DeLoria

Sir DeLoria
  • Members
  • 5 246 messages

I hope it's like Mystic Knight from Dragon's Dogma. Job is versatile, can use Staff, sword or mace. Can be up front fighter or ranged fighter.

Ranged:
10269132_1408828979403343_16565094615498

Enchant your blade and fight:
Dogma10_zpsc5b47892.jpg

Enchant your shield and deal damage with blocks:
10258425_1407296649556576_61521593956471

Not saying exactly this honestly, but this is the best mage/warrior hybrid I've played in a game. The only way I can even be a magic user is if it's a hybrid class, or a game where anyone can use any skill.

I think DD's Mystic Knight comes closer to Templars or cleric knights. Heavy armor, maces and great shields don't really fit the arcane warrior/enchanter type imo.

Mystic Knight is also 2/3 fighter and only 1/3 mage. Knight enchanter is a mage specialization.

#23
PillarBiter

PillarBiter
  • Members
  • 1 146 messages

Personally, I'm not a fan of mages being tanks through arcane warrior-esque spells.

 

I'd much rather have a knight enchanter being what the OP states. Personally, I'm hoping it will be a buff/debuff class, and kind of replacing the spirit healer class from the other games.


  • ElementalFury106 et Dobyk aiment ceci

#24
themageguy

themageguy
  • Members
  • 3 176 messages
Id be okay with the Knight Enchanter being the sentinel of the dragon age series.


or perhaps I've just been playing way too much mass effect 2,3 lately haha.

Anyone else having a qunari knight enchanter?
  • ElementalFury106 et Dobyk aiment ceci

#25
RobRam10

RobRam10
  • Members
  • 3 266 messages

Id be okay with the Knight Enchanter being the sentinel of the dragon age series.


or perhaps I've just been playing way too much mass effect 2,3 lately haha.

Anyone else having a qunari knight enchanter?

Yeah plan to roll on my third playthrough.


  • themageguy aime ceci