Aller au contenu

Photo

Discerning the Knight Enchanter specialization...


  • Veuillez vous connecter pour répondre
120 réponses à ce sujet

#101
Mornmagor

Mornmagor
  • Members
  • 710 messages

You can tank with any class indeed, the only difference is that KEs have spells to fight melee, where presumably other Mages don't. Which implies that where other Mages kite, KEs will stay and take it. That's why they have these "protective" magics available as well.

 

They didn't say KE can't tank, they said they are less tanky than AW.

 

And while you will be able to tank with any class or spec, it's obviously gonna be easier with some, more than others.

 

About Warrior specs, indeed you are right, Vanguard and Battlemaster were basic skills introduced with DA2, which means Iron Bull indeed is a Reaver.

 

A guy in Raptr asked about companion specs. Whether they are from DA2 and thus unique, or like in DA Origins, where we select from our specs, to give the companions. Bioware basically answererd in a weird way. What i got was that they meant, you don't select what specs to give your companions. Since they are based on their unique stories.

 

They still however haven't answered on whether or not, our companions share our specs.

 

So basically what does spec based on unique story means? The obvious answer would be, that based on your story, you have a spec tailored to you. So if i'm a Reaver, why is Iron Bull also a Reaver?

 

Well, if you're right, it means that their unique stories are tied to one of 9 specializations available to us, or maybe no specialization, since we can choose that too.

 

However, it's not just 9 companions. There are also 3 more advisors, which we obviously don't count in counting the specs. And why would we, since Josephine does not have a class like the rest.



#102
Morroian

Morroian
  • Members
  • 6 396 messages

This will need a clarification, since the way Bioware answered, can lead to confusion.

 

They asked if specs are unique or like in Origins, same as ours.

 

Bio said they are based on their unique story. But did they answer to them being unique, or on us not being able to choose them, because they are already set?

 

They didn't answer the question basically, as i see it now.

 

Well I for one think they were pretty clear. The companions specs will be unique and they were crystal clear that the Inquisitor will not gain his/her specs automatically or from companions. My inference is that there will be quests involved. 



#103
Schreckstoff

Schreckstoff
  • Members
  • 881 messages

Well I for one think they were pretty clear. The companions specs will be unique [...].

All evidence points to the contrary we have video footage of a companion with a PC spec...

 

They also didn't say that the specs would be unique they said every companion has a spec based on their unique story.


  • Gamemako aime ceci

#104
Mornmagor

Mornmagor
  • Members
  • 710 messages

If anything, their answer was a bit confusing to be honest, it could mean either thing :P

 

Although i do think now that, there is a chance the companions indeed have same specs as we do.

 

However i would prefer them to be a bit more tailored to their personalities.

 

I mean, Iron Bull a Reaver? Really? He's the leader of a mercenary band. Why Reaver? Why not, you would say. But, anyway.



#105
andy6915

andy6915
  • Members
  • 6 590 messages

So this all well and good, but I want a simple question answered... Will this spec let me actually melee? I liked being able to melee in DA2 with the quarterstaff martial arts, but in DAI everyone just shoots bolts at point blank range again like in DAO. So if this spec lets me melee again as a mage in some form, then I will pick this.



#106
Gtdef

Gtdef
  • Members
  • 1 330 messages

Also, why would a somewhat tanky Mage spec, in a game where you can even ignore specs, matter on what you want to do?

 

We have potentially a class that if a few certain spells from DA2 make it in DAI will be able to tackle a whole army by himself without even needing to invest in his mainstat cause the operating spell scales with the enemy's health pool. That's enough reason to be excited for a class. It's elegant and efficient.

 

Walking bomb is the single most devastating thing you can do in both previous games and no matter the difficulty the result will be exactly the same. Plant walking bomb on a disoriented normal mob in any difficulty and it oneshots everything. The challenge is to be able to use pull of the abyss effectively and have enough damage to trigger the explosion. And that's why mage hawke can't do it by himself most of the time and instead you give it to Anders, pull and gravitic, and spam various aoe.

 

A bruiser should have little trouble with that. Pull one, get him low, position and pull them with spell, stun/slow, bomb, distance yourself, finish with a whatever ranged spell. 3 spells to tackle pretty much every aoe situation in the game, and you can focus the rest of the skills for boss fights. Being tanky is a quality. Being a tank is a flaw.

 

Check this and think of a character that can do it by himself. Instead of pull he uses decoy. Same result.

https://www.youtube....h?v=ejaDpNOVp6I

 

I don't give a damn about if we have to pick specs or if the npcs will recognize our specialization. They didn't till know. If there is a single piece of dialogue that actually acknowledges it it's fine for me. I care for a gameplay challenge and good builds.



#107
Mornmagor

Mornmagor
  • Members
  • 710 messages

So this all well and good, but I want a simple question answered... Will this spec let me actually melee? I liked being able to melee in DA2 with the quarterstaff martial arts, but in DAI everyone just shoots bolts at point blank range again like in DAO. So if this spec lets me melee again as a mage in some form, then I will pick this.

 

Yep, the devs confirmed that you will melee. You can summon weapons, bypassing mage weapon restrictions, and use them in melee range, where you have spells to help you fight in that range. You can also wear heavy armor if you wish, but you have to craft it.

 

Basically, it's a specialization designed for melee Mages.

 

Just be careful, because it doesn't sound like a god-mode spec like Arcane Warrior, you will be able to even tank with it, but not as good as AW. Or should i say that AW made everything meaningless together with Spirit Healer?

 

Anyway.



#108
andy6915

andy6915
  • Members
  • 6 590 messages

Yep, the devs confirmed that you will melee. You can summon weapons, bypassing mage weapon restrictions, and use them in melee range, where you have spells to help you fight in that range. You can also wear heavy armor if you wish, but you have to craft it.

 

Basically, it's a specialization designed for melee Mages.

 

Just be careful, because it doesn't sound like a god-mode spec like Arcane Warrior, you will be able to even tank with it, but not as good as AW. Or should i say that AW made everything meaningless together with Spirit Healer?

 

Anyway.

I don't care for a godmode spec, I just want a competent class and spec that lets me melee with a mage. Hell, I don't even like AW. It's melee sucked compared to rogues and warriors and its casting abilities sucked compared to non-AW mages. It was just some stupid in between that was good at nothing besides being impossible to kill. Boring. I still take it because I like shimmering shield, but that's about the only major reason I pick it anymore in DAO.

 

...You can summon melee weapons. As in actual physical weapons? Now I'm thinking my worry about mages not being able to get bloody (made a thread about that) is settled, sounds like knight enchanters are going to be making quite a bit of blood fly.



#109
Mornmagor

Mornmagor
  • Members
  • 710 messages

As in, weapons that you summon and wield and hack people with them. Yes, you fight melee, that's the purpose of this spec.

 

The point was to establish that Mages are more than D&D Wizards, and there are lots of archetypes for magic users.



#110
andy6915

andy6915
  • Members
  • 6 590 messages

As in, weapons that you summon and wield and hack people with them.

Right, but not what I meant. In DA2 the element mattered to drawing blood. Even a sword wielded by a warrior in DA2 would draw absolutely no blood if their weapon's main damage was elemental. And most mage weapons were elemental. The only way to deal with that was either keep physical damage staffs as your main weapon (a very stupid thing to do), or put a physical damage rune on it so it drew blood. So the question is, are the weapons the KE summons going to be physical or elemental. That will make the difference.



#111
Mornmagor

Mornmagor
  • Members
  • 710 messages

I don't know. But the Mage they played with, at some point was bloody. There's even a screenshot of the Qunari Mage that showed her somewhat bloody.

 

The weapons don't sound elemental, made of Arcane Force. If they are anything like fantasy force created weapons, they're pretty physical.



#112
Schreckstoff

Schreckstoff
  • Members
  • 881 messages

Right, but not what I meant. In DA2 the element mattered to drawing blood. Even a sword wielded by a warrior in DA2 would draw absolutely no blood if their weapon's main damage was elemental. And most mage weapons were elemental. The only way to deal with that was either keep physical damage staffs as your main weapon (a very stupid thing to do), or put a physical damage rune on it so it drew blood. So the question is, are the weapons the KE summons going to be physical or elemental. That will make the difference.

Most likely the damage type will depend on the staff's type.



#113
Raven X

Raven X
  • Members
  • 200 messages

I'm very keen to see what the KE's summoned weapons and armor will look like. 

 

wonder if we'll be able to customize the looks/colors of our weapons or have different styles to choose from, etc.

 

that being said, I really hope regular mages can at least melee with their staff.



#114
TheGreyson

TheGreyson
  • Members
  • 124 messages

I'm very keen to see what the KE's summoned weapons and armor will look like.

wonder if we'll be able to customize the looks/colors of our weapons or have different styles to choose from, etc.

that being said, I really hope regular mages can at least melee with their staff.


I feel the same. I really liked being able to cut and smack with my staff in DA2. Made me feel more effective at close range.

#115
Morroian

Morroian
  • Members
  • 6 396 messages

All evidence points to the contrary we have video footage of a companion with a PC spec...

 

They also didn't say that the specs would be unique they said every companion has a spec based on their unique story.

 

I don;t mean all their abilities will be unique, I expect them to have access to the standard PC ability trees as well with a unique companion tree just like DA2. It sounds to me like they are doing what they did in DA2, which actually worked pretty well, except where some  standard trees were blocked off for certain companions.



#116
Schreckstoff

Schreckstoff
  • Members
  • 881 messages

I don;t mean all their abilities will be unique, I expect them to have access to the standard PC ability trees as well with a unique companion tree just like DA2. It sounds to me like they are doing what they did in DA2, which actually worked pretty well, except where some  standard trees were blocked off for certain companions.

Iron Bull has access to the Reaver tree which is not a standard PC tree but a specialization.



#117
Mirrman70

Mirrman70
  • Members
  • 1 263 messages

Iron Bull has access to the Reaver tree which is not a standard PC tree but a specialization.

 

has anybody considered that it might have been a placeholder spec?



#118
Schreckstoff

Schreckstoff
  • Members
  • 881 messages

has anybody considered that it might have been a placeholder spec?

Iron Bull had devour slotted, I doubt they'd make animations for abilities they didn't intend to use.



#119
Mirrman70

Mirrman70
  • Members
  • 1 263 messages

but maybe the animation works for various different models... cause you know maybe Iron Bull has very similar animations to that of a qunari inquisitor.....  Alpha build yo.



#120
Schreckstoff

Schreckstoff
  • Members
  • 881 messages

but maybe the animation works for various different models... cause you know maybe Iron Bull has very similar animations to that of a qunari inquisitor..... Alpha build yo.


Could be but we also know every companion has his own unique body so idk. All evidence simply points toward 1 predetermined PC spec per companion.

#121
Mirrman70

Mirrman70
  • Members
  • 1 263 messages

Could be but we also know every companion has his own unique body so idk. All evidence simply points toward 1 predetermined PC spec per companion.

 

but each inquisitor has a unique body as well. I imagine that they did something like skyrim where there is a "skeleton" in the model that moves roughly the same way as everyone else's. So while there maybe some clipping involved with it Iron Bull could be made to do the exact same things as the inquisitor. otherwise they would have to individually animate each and every companions actions as they go... that just sounds like a whole lot of wasted time.