TL;DR - Remember how Garrus/Grunt/Subject-Zero were all revealed as companions prior to the release of Mass Effect 2? Well the way the narrative of ME2 went, these were supposed to be surprises as Archangel ended up being Garrus, Dr. Okeer lead to Grunt, and Jack (perceived as a male) was Subject-Zero (a female). ME2's writers had one idea but Bioware's marketing had another. So my fear is, are there some things about DA:I that the writers have expected to be a surprise to the character, instead has already been ruined because of the marketing? Bioware says that anything released by them is not a spoiler, but what exactly is their definition of a spoiler because revealing Grunt as a companion when ME2's narrative outlined Dr. Okeer as the Krogan companion is a spoiler in my opinion, but not in Bioware's.
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Yeah, this is one of those "Dear Bioware" threads but I am going to attempt it anyways.
Here is my gripe with Bioware, they are in my mind the best videogame story tellers, creating the best worlds, best plots, with the best characters. No matter what you may think in terms of gameplay or graphics, this is why Dragon Age: Inquisition will be a far superior game than The Witcher 3, again, in my opinion. However, one thing that Bioware screws up a lot is revealing a bit too much information regarding the game's world, plot, and characters. There are many examples to pull from but I am going to use Mass Effect 2 as I believe it is the best example for what I am trying to say.
Before I even opened up my ME2 Collector's Edition I had a depth understanding of nearly all of my companions (except Legion). Prior to Mass Effect 2, Bioware did a collection of "reveal" trailers for characters such as Grunt, Subject Zero, Samara, Tali, Thane, and Miranda. What sticks out the most is Grunt, Subject Zero, and somewhat Garrus and let me explain why.
See, this is the classic case of the left hand not knowing what the right hand is doing. To me, it appears that Mass Effect 2's writers had one approach to how certain characters were revealed to the player while Bioware's marketing department had another approach. If you played ME2, you knew that Grunt and Subject Zero's reveal was supposed to be a surprise. When The Illusive Man tells you to goto Korlus, he tells you to recruit Dr. Okeer, a Krogan scientist who has knowledge about the Collectors. However fast forward, **** happens and Okeer dies so instead of bringing him, you bring along Grunt, his most prized "experiment". With Subject Zero, you were told to goto the Purgatory space prison to recruit a wild/crazy/unpredictable biotic named "Jack". From the dossier, it was assumed that this would be a male companion, only to later find out that Jack is actually a she. Then finally there is Garrus, one of the more favorite companions from ME1 (And eventually the entire trilogy) ended up being your party member in ME2. However, according the dossier, it was supposed to be a "suprise" regarding Garrus. All we knew was that it was some vigilante Turian called Archangel.
So back to my point, the narrative of ME2 seemed to suggest that most of these reveals were supposed to be surprises to the player when they play, but when the marketing department got a hold of it, that all changed and we knew about Grunt, Jack, and Garrus long before launch, which pretty much made those dossier's irrelevant.
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So my concern with Dragon Age: Inquisition is that perhaps there are some narrative decisions regarding this game that have been ruined, or may be ruined by marketing in attempts to "show off" some stuff and I do not mean just characters, but locations and plot details. Knowing that Morrigan is in the game and will play a prominent role is okay, but then detailing how she may have the Empress "wrapped around finger" is touching the borderlines of too much info. Perhaps this was something that the writers intended for us to find out through playing and not through a marketing blip?
I understand the long standing Bioware policy about anything released by them is considered official and thus, not a spoiler and if it comes from anywhere but Bioware, then it could possibly be a spoiler? But what exactly is your [Bioware] definition of a spoiler? This is the big question. With such plot/character sensitive games that Bioware makes, it would be naive to say that any information released about the plot or characters is not a spoiler in even a minor sense. So all I say is this, with the game's release just around the corner, and two major events left (Gamescom in mid August & PAX Prime late August), things are really going to get juicy as the final marketing push begins....versus what we know now of locations/plot details/character details, how much more is going to be revealed? I do not speak for everyone, but I believe that many people would appreciate less "spoilers" and more information regarding The Keep, Character Creation, Skyhold/Base Customization, Character/Item customization, class skills/abilities etc. Not really more details regarding a companion, or more details regarding the plot, or more location reveals. Please save something for us to be surprised by because I am afraid that the writers may have intended one thing, but the marketing is wanting to do something else, similar to the surprise of Jack/Garrus/Grunt being revealed months ahead through ads/trailers.
Edit: Sorry for the bad grammar, I just wanted to get my thoughts out as they were in the limited time possible that I have. I hope you at least get the gist of what I am talking about.





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