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To Bioware: Regarding how your marketing may ruin the game's narrative.


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#76
azrael_1289

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It's never going to be possible to please all the spoilerphobes and it would be foolish to try. Hell, from one point of view the title of the game could be considered a spoiler because it reveals the involvement of an inquisition.

If somebody does not want to see plot spoilers - and we are invariably talking about plot spoilers, because spoilerphobes privilege plot above all else as though that's the only thing interesting about a media experience - then it is on that person to close herself off from them.

My point precisely. And it's not even really that hard to do it.



#77
Gtdef

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Read a spoiler, something awesome happens.

 

Damn that line is good. Fits everywhere. Genius marketing is genius.



#78
Majestic Jazz

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At which do you feel that you learned enough about the story from marketing to want to buy the game? At any point do actually want to know more about the mechanics? Don't you want to see how the mechanics interact with the stories?

 

I'm not trying to be a dick but I feel mentalities like this are why we see less "use the gas grenades wisely and avoid shooting to save the colonists" and more "pick the top right option to save everyone" in gameplay.

 

You are correct, which leads back to my previous reply.

 

I think that we just need to get with the times as things have changed, mainly the Bioware fanbase. As I previously said, I am a first generation Bioware fan and have been following their forums ever since before Neverwinter Knights released. Back then the community was a totally different animal than what it has become today. We were smaller and it was better that way. Bioware was not the big name developer they are today nor where they under a big name publisher like Electronic Arts. They were more "independent"  that what they are today and the attitude of the community then reflected that. Today, it is different. Bioware is mainstream and thus, we get a mainstream community. Then, we appreciated the story, plot, and characters of Baulder's Gate, Neverwinter Knights, and KOTOR and wanted much of it kept a secret for us to play. Bioware knew this and thus they made sure that the coverage of the game revolved less around plot and more about the gameplay and "experience". Today, that would not fly with the fast  paced twitter generation Bioware community. Today we need to know every detail before we even play the game. We want to see the map, all the locations, all the characters (with in-depth profiles), all the cameos and their roles, a few major plot decisions, the entirety of the opening sequences etc. Us old school guys who remember when Bioware did not market spoilers in their games are rare and thus Bioware does not hear our voice but rather the "release everything possible about the plot now lol lol derp!". We are Woody, Bioware is Andy, and the new community is Buzz Lightyear [lol].

 

Maybe this is true about Bioware which explains why they have not yet even replied to this thread, even though I remained professional and respectful. Perhaps they admit that they have to release spoilers because the community demands it, and because Bioware is the best developer in regards to pleasing their community and being open to them, they just normally go along and please their community by releasing plot details. If the community collectively went against the release of spoilers, then they would go back to their Bioware circa 2002 ways of marketing. However, that will not happen.

 

The information that you and I seek is information that Bioware believes is unimportant to give out because it does not equate to pre-orders. But showing cool plot moments does. From here on out til release, I think it is just going to get worse, especially with Comic Con, Gamescom, and PAX Prime coming up before release, Bioware is going to go full swing with the spoilers. And then there is the dreaded launch trailer which is basically a nest for spoilers such as the Mass Effect 2 launch trailer which ~30% of the content shown came from the final suicide mission. 

 

I guess I can stay around for now but once the conventions start again, the new videos come out, and trailers, then I am not looking at them, not even website/magazine articles. I guess this is the new Bioware that I have to deal with. Do not want to get spoiled? Do not follow their coverage. 


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#79
Sejborg

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Good point OP. What Bioware did with Dragon Age: Awakening was how it should have been done. I am thinking about that female warrior. That was clever marketing. 



#80
krogan warlord83

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You are correct, which leads back to my previous reply.

 

I think that we just need to get with the times as things have changed, mainly the Bioware fanbase. As I previously said, I am a first generation Bioware fan and have been following their forums ever since before Neverwinter Knights released. Back then the community was a totally different animal than what it has become today. We were smaller and it was better that way. Bioware was not the big name developer they are today nor where they under a big name publisher like Electronic Arts. They were more "independent"  that what they are today and the attitude of the community then reflected that. Today, it is different. Bioware is mainstream and thus, we get a mainstream community. Then, we appreciated the story, plot, and characters of Baulder's Gate, Neverwinter Knights, and KOTOR and wanted much of it kept a secret for us to play. Bioware knew this and thus they made sure that the coverage of the game revolved less around plot and more about the gameplay and "experience". Today, that would not fly with the fast  paced twitter generation Bioware community. Today we need to know every detail before we even play the game. We want to see the map, all the locations, all the characters (with in-depth profiles), all the cameos and their roles, a few major plot decisions, the entirety of the opening sequences etc. Us old school guys who remember when Bioware did not market spoilers in their games are rare and thus Bioware does not hear our voice but rather the "release everything possible about the plot now lol lol derp!". We are Woody, Bioware is Andy, and the new community is Buzz Lightyear [lol].

 

Maybe this is true about Bioware which explains why they have not yet even replied to this thread, even though I remained professional and respectful. Perhaps they admit that they have to release spoilers because the community demands it, and because Bioware is the best developer in regards to pleasing their community and being open to them, they just normally go along and please their community by releasing plot details. If the community collectively went against the release of spoilers, then they would go back to their Bioware circa 2002 ways of marketing. However, that will not happen.

 

The information that you and I seek is information that Bioware believes is unimportant to give out because it does not equate to pre-orders. But showing cool plot moments does. From here on out til release, I think it is just going to get worse, especially with Comic Con, Gamescom, and PAX Prime coming up before release, Bioware is going to go full swing with the spoilers. And then there is the dreaded launch trailer which is basically a nest for spoilers such as the Mass Effect 2 launch trailer which ~30% of the content shown came from the final suicide mission. 

 

I guess I can stay around for now but once the conventions start again, the new videos come out, and trailers, then I am not looking at them, not even website/magazine articles. I guess this is the new Bioware that I have to deal with. Do not want to get spoiled? Do not follow their coverage. 

while i do agree with your point you basically solved your own issue right their in above paragraph.

 

which basicly a summary  for hows games are made today and until something drastic happens how they continue to be made.  

 

i was born in 1983 i grew up playing the old school hard and unforgiving games the kind of games that you either did or didn't there was no retry there was game over followed buy start over    but along the way game devs/pubs figured out they sell more games therefore  from dev perspective get more money to develop games they want pubs get more greenbacks/multicolored backs for the coffers.

 

if they focused on other things besides raw gameplay mechanics  so i predict that massive amount story spoilers/info uptil release and very little talk of gameplay unless people keep bring up dreadfull"does it play like DA2?" question.

 

my 2 cents sry for rant i just accepted along time ago gameplay mechanics take back seat  nowadays unless its a fps when comes pre release hype 



#81
myahele

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I don't don't understand why people are pointing out the Wrex scene. While I need to see that preview, I think it showcased just how/why we can kill off our companions.

But I'll kinda have to agree that their gameplay demos are kinda spoilerish. Last year was fine. This year regarding the redcliffe quest is a bit too much. I already known that we gotta clear the area of venatores, zombies, demons and a yellow dragon.

It may be a Dorian/Leliana recruitment quest. Or maybe its where Leliana/Sera die. This is Bioware so you never know which companion lives or dies.

In the end, most folks won't be looking too iindepth like we are. But for people like us we already have a clue what may be happening.

#82
Benjmn

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I have been avoiding the forums to avoid spoilers.  For some reason I decided to visit today, and decided to browse this thread.  I saw spoilers.  Guess I'll go back to not reading the forums.

 

Oh, and if you want to look at gameplay mechanic news without story/companion information, whichever helpful individuals wrote the wikipedia article on the game appear to have the released information categorized that way.  



#83
cj1984

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Have you considered that some people may find things like combat mechanics etc to be the spoilers? You have pretty much bitched about plot being ruined and characters being spoiled then go on to say the specializations and classes should all be revealed.

This may be repeating what others have said but i think Bioware are best known for their stories and characters above any other aspects. I would assume that because this is the case, when Bioware have a new game being released (especially a sequel) there is always a massive interest in who will return, who is new and what role will they fill. Even looking at posts and threads on this site there seem to be a huge amount of questions being asked centered around characters/plot and romances.

Bioware games always seem to be about a journey, and within that journey it's not so much about getting to the end as opposed to HOW you get to the end. 

Just as you don't want the plot revealed, I may feel the specializations being annouced is a massive spoiler, to me it's just as bad revealing the classes etc because that is also taking away from the players personal experience or sense of discovery. I believe the mage class is bad ass but do I really need to learn all the specializations and spells before the game releases?



#84
ForgottenWarrior

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Back there i was lucky not to wait for ME2 altough i knew it will be an awesome game. Whole promo compaign went past me. I was just distracted by other stuff. It was really nice to realize that this misterious dude Archangel is actually our old buddy Garrus. Jack... when it was revealed that she is a woman... ME2 abosrbed really awesome part of Riddick's story. Tali's appearance in party was kinda predictable as she appeared at the very beginning. Grunt... more like dissapointing as i was excited to get that rude bastard Okir in my team.

Well, the point is that if you are really sure the game will be awesome then skip all PR stuff. Better to forget about the game untill the release. All this PR stuff is aimed to the audience that is in hesitation.
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#85
Momiji.mii

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I am really lucky to have played ME1, ME2, DAO and DAII completely blind. I was just returning to gaming and had these literally pushed into my hands by friends. Yes, I absolutely think that made the experience that much better than if I had had any inkling about story, characters, etc. 

 

I managed to stay away from spoilers before ME3 launched, mostly because of the leak that made me stop visiting BSN and other places where the game was discussed. If not for the leak, I suspect I would have taken part of the PR campaigns a lot more.

 

But I've already accepted that I will gobble up any kind of information that Bioware offers me about DAI. I'm just looking forward to it so much! And I'm invested in the lore, to the extent that even if I had major reveals spoilt, I probably wouldn't mind that much. 

 

So I both agree and kind of disagree with the topic. ;)



#86
esper

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I love spoilors, I always read the ending first and as I am on the fence with this game it is actually vital that I am spoiled with certain story information or I won't buy it.

 

Right now the story seems to be going in a direction I don't like, but can swallow in order to enjoy the game for what it is, but I need. REALLY, really need to know before hand if my enjoyment of da:o and da2 will be retroactively destroyed by da:I.

 

So there is certain story information I have to have.



#87
Lucky Thirteen

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Most of the character reveals I think are horribly exaggerated for advertising purposes and don't really get to the core of the characters. 

 

Example: prior to me playing ME2, I did not like Thane in the least bit. How they represented him in the advertising felt very cliche and there was emphasis on him being dark, broody, and otherwise emotionless. Today it feels completely at odds with how the character actually is over the coarse of the game and he became my favorite of the bunch. He only seems to really get into the personality from the ad if you screw things up with his son. Though ME3 messed his character story arch up really bad for the sake of shock value and dramatic, warrior, poorly executed death scene.

 

I take all these character reveals with a grain of salt. Even previously existing characters, since they rapidly changed Cullen's character/story so much between DA:O and DA2, and we can not really trust Varric to have been completely honest about his own character. He was the one telling the story of DA2 after all. I'd actually really be disappointed if there wasn't something different about Varric's character between DA2 and DA:I based on that fact.

 

edit: Also, I've grown tired of surprise reveals, shock value, and big twists. Bioware has done it way to much and it's watering down their stories really bad. If the game encompasses these things so much that fans feel like the whole thing is getting spoiled every time Bioware tries to talk about the game, then they are using these methods way to much. There isn't really a story there.



#88
Majestic Jazz

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You know, I did a bit of thinking and I have to refute a popular theme in this thread which is that Bioware places a lot of spoilers in their marketing because that is what we want. At first I agreed to that, believing that the Bioware fanbase has changed in comparison to the Bioware fanbase from 2002. However, after observing this thread, I have came to the conclusion that people DO NOT want more spoilers to be revealing, but instead things that have nothing to do with the general plot.

 

Observing this thread, the common aspect of DA:I that people want to know about are: [In no particular order]

 

1 - Character creation

2 - Voice over details

3 - The Keep

4 - Crafting

5 - Customization

6 - Specializations/Abilities 

7 - Romance options (plot related)

8 - Scribbles (plot related) 

9 - Dialog Wheel video (potential for plot related spoilers)

Thus far, these items have made up for ~10% of Bioware's marketing of DA:I but are nearly ~95% of what people are asking to see

 

There were many more request, but these 9 request were the most popular and often found its way into almost every reply. What this tells me is that the fanbase is not so spoiler thirsty as some people in the thread would like to frame. Instead, Bioware focuses on

 

1 - Location reveals

2 - Character reveals

3 - Plot details

Thus far, these items have made up for ~90% of Bioware's marketing of DA:I  yet only makes up ~5% of what people are asking to see

 

So explain why Bioware insist on promoting plot details?


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#89
Zatche

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So explain why Bioware insist on promoting plot details?

 

'Cause that thread was only created yesterday? Cause they're still looking through BSN and Twitter feedback to decide what to reveal next?

 

Come on, we still have 3 months. They have plenty of time to (hopefully) reveal the stuff in your list. But until then, take a deep breath, come over to this thread, and relax.



#90
Majestic Jazz

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'Cause that thread was only created yesterday? Cause they're still looking through BSN and Twitter feedback to decide what to reveal next?

 

Come on, we still have 3 months. They have plenty of time to (hopefully) reveal the stuff in your list. But until then, take a deep breath, come over to this thread, and relax.

 

Oh come on give me a break.

 

Yes, that threat might have only been created a day or two but what is most important is that nearly nobody in that thread asked for more locations reveals or plot details. What this tells me is two things:

 

1 - Fans are burnt out on all the plot details released about the game, that they are now thirsty for other types of DA:I information

 

OR

 

2 - Fans have always wanted to know this information and have always been thirsty for it but rather than showing these details off, Bioware instead decided to focus on plot/character/location related information.

 

 

Like you said, we still have 3 months left and 2 major gaming conventions coming up (3 if you count Comic Con) and it will be interesting to see how they marketing plays out these final 3 months. Do they finally shift their campaign to showing off non-plot related stuff such as customization, cc, specalizations? Or do they continue to focus on revealing more locations, more companion/NPC information, and more plot information?



#91
Lucky Thirteen

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You know why this wasn't like this before? Because the internet wasn't so widely used, people weren't constantly looking for new details as much as they were before. They maybe saw a trailer or two, three is pushing it, but would forget half the stuff they saw in the trailer.

 

For everyone that feels like Bioware is revealing too much, get off the internet. At the very least, stop following everything Dragon Age Inquistion related. Get off the Bioware forums, don't click on threads in other forums that are Dragon Age Inquistion related, stop watching every trailer and event, stop reading news and interviews. Why do you keep  going head first into what you don't want to know? You know you want the game, you know you're going to buy it, you don't need to be persuaded! So why keep looking at all this stuff, when you know it's going to have a few, tiny, new details about characters and stories!

 

I've legit had a friend who linked me a Dragon Age Inquisition article, then chewed me out afterwards for trying to talk to her about it.

 

Go read a book, find another game to play for now, replay the first two dragon ages, find yourself something to do to keep yourself from the temptation of clicking on things you don't want to know.

 

Come back and engage with the rest of the fan base once you've played the damn game.



#92
Majestic Jazz

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You know why this wasn't like this before? Because the internet wasn't so widely used, people weren't constantly looking for new details as much as they were before. They maybe saw a trailer or two, three is pushing it, but would forget half the stuff they saw in the trailer.
 
For everyone that feels like Bioware is revealing too much, get off the internet. At the very least, stop following everything Dragon Age Inquistion related. Get off the Bioware forums, don't click on threads in other forums that are Dragon Age Inquistion related, stop watching every trailer and event, stop reading news and interviews. Why do you keep  going head first into what you don't want to know? You know you want the game, you know you're going to buy it, you don't need to be persuaded! So why keep looking at all this stuff, when you know it's going to have a few, tiny, new details about characters and stories!
 
I've legit had a friend who linked me a Dragon Age Inquisition article, then chewed me out afterwards for trying to talk to her about it.
 
Go read a book, find another game to play for now, replay the first two dragon ages, find yourself something to do to keep yourself from the temptation of clicking on things you don't want to know.
 
Come back and engage with the rest of the fan base once you've played the damn game.


You are still missing the point. I linked to a thread that shows that people are demanding information that is NOT plot related. It will be interesting to see what direction Bioware takes these last few months.

Also you notion that I should just "get off the internet" does not make sense. I am a fan but I have not fully committed to buying dai at launch or if ever. I still need to know more about The Keep, customization and other details. So for Bioware to tell an on the fence customer to just stay away from their marketing or to "get off the internet" would be pretty bold and arrogant. This is the basis of my entire arguement. That there is a faction of customers that wants to know more about the product before pre ordering but these customers cant get their desired info about the product because the marketing is focusing entirely on plot information.

It would be a different story if Bioware had an even distribution of plot information and non plot for tbeir marketing. Take E3 as an example. They showed off a critical plot moment in the game as well as other location/character related info yet class/specializations, the keep, cc, etc. Just a short demo that just shows off how you can switch characters in combat and pause to assign orders.

Just because this is the internet does not mean that every fan is here cause we want to see plot spoilers.

The Division, Arkham Knight, Alien Isolation have had a shorter marketing timeframe and yet I know more about their gameplay details than DAI. Hell, even the Witcher 3 has put out less spoilers than DAI.

#93
azrael_1289

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You are still missing the point. I linked to a thread that shows that people are demanding information that is NOT plot related. It will be interesting to see what direction Bioware takes these last few months.
The Division, Arkham Knight, Alien Isolation have had a shorter marketing timeframe and yet I know more about their gameplay details than DAI. Hell, even the Witcher 3 has put out less spoilers than DAI.

One thread is in no way an indication of anything. I trust Bioware's marketing department know more about their fanbase than what anyone can gauge off of one thread. They have millions riding on it after all.

And please don't exaggerate, we don't know anything about Division gameplay other than that it'll be a co op shooter set in NY. We don't know if there will be leveling, what the XP points shown on screen meant, we don't know how character interactions work, we don't know how quests work. Same thing with AK; we don't know anything gameplay related that is new to Arkham franchise except for the Bat mobile. 

And if I was the sort of person who is bothered by spoilers, I wouldn't want to know anything more DA:I gameplay related as well. They will have in lore context which could be considered spoilers. They have already told how classes, crafting, combat, dialogue, quests all work on a general level. On top of that, they had one of the longer showings at E3 where they showed off 30+ minutes of gameplay. I really don't think anyone who don't read spoilers should need any more information about the game.



#94
Sanunes

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The Division, Arkham Knight, Alien Isolation have had a shorter marketing timeframe and yet I know more about their gameplay details than DAI. Hell, even the Witcher 3 has put out less spoilers than DAI.

 

I don't know anything more about those games mechanics then I do with Dragon Age: Inquisition, I might know about different mechanics behind the game, but its just a sparse amount of information.  The thing with a BioWare game is they have more story and characters then most other games so you probably will know more about the story then other games because there is more to know. Yes you might know more about Dragon Age Inquisition then those games, but at the end of the day it might be a lower percentage of the story then what those other games will offer.

 

Edit:

 

The thing about most of those other games too is people are more interested in the mechanics then the story, for that is what a game like The Division is about, a good story might be nice but at its heart they are marketing it to me as a FPS.  Similar with Alien Isolation they are marketing more of a survival horror game and in past experiences with that genre they really don't have that much of a story besides creating the setting, the mechanics are important to know to see how the game can scare you.


Modifié par Sanunes, 08 juillet 2014 - 04:53 .


#95
Majestic Jazz

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I don't know anything more about those games mechanics then I do with Dragon Age: Inquisition, I might know about different mechanics behind the game, but its just a sparse amount of information.  The thing with a BioWare game is they have more story and characters then most other games so you probably will know more about the story then other games because there is more to know. Yes you might know more about Dragon Age Inquisition then those games, but at the end of the day it might be a lower percentage of the story then what those other games will offer.

 

Edit:

 

The thing about most of those other games too is people are more interested in the mechanics then the story, for that is what a game like The Division is about, a good story might be nice but at its heart they are marketing it to me as a FPS.  Similar with Alien Isolation they are marketing more of a survival horror game and in past experiences with that genre they really don't have that much of a story besides creating the setting, the mechanics are important to know to see how the game can scare you.

 

Well then how does that explain Bioware's stance on marketing prior to the Electronic Arts takeover? I do not know about you, but I was around during the marketing of Neverwinter Knights and Star Wars: Knights of the Old Republic in 2001-2003 and even Jade Empire during 2005. From what I remember, Bioware's focus was NOT on the story but rather gameplay mechanics. For Neverwinter Knights it was about how it was a progression from Baulder's Gate in terms of graphics, combat, and exploration. With KOTOR it was about voice-acting, the Star Wars setting that takes place 4000+ years prior to the films, and the hybrid turn-based/real-time combat. With Jade Empire it was how they are taking voice overs to a whole new level with facial expressions as well as more refined real-time combat. It wasn't until Mass Effect 2 (Bioware's first big title under EA) when their whole philosophy towards marketing changed to become more plot centric. Even Dragon Age: Origins released prior to ME2 was more about how it was a "Spiritual successor to Baulder's Gate" and how Bioware is taking the darkfantasy genre to a whole new level.

 

My point is, Bioware has not always took this plot focused approach in regards to marketing. Interesting enough, it wasn't until Mass Effect 2's marketing when it really was taken to a whole new level with EA as the publisher.

 

This is what people tend to forget. People act like Bioware has ALWAYS been all about plot spoilers and revealing plot related info in their marketing which was not always the case going back to NWN when Bioware was still an private/independent developer, very small time and not all mainstream like they are today. I bet 98% of you here was not even around the Bioware forums circa 2001. 



#96
azrael_1289

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My point is, Bioware has not always took this plot focused approach in regards to marketing. Interesting enough, it wasn't until Mass Effect 2's marketing when it really was taken to a whole new level with EA as the publisher.

 

Weren't you the one complaining about ME's spoiler filled marketing campaign?

 

Times have changed since 2001 and so should the marketing. These days, it's all about engaging the customers and involving their feedback in all aspects including marketing. And I have been playing BW games from BG and TotSC days.



#97
Sanunes

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Well then how does that explain Bioware's stance on marketing prior to the Electronic Arts takeover? I do not know about you, but I was around during the marketing of Neverwinter Knights and Star Wars: Knights of the Old Republic in 2001-2003 and even Jade Empire during 2005. From what I remember, Bioware's focus was NOT on the story but rather gameplay mechanics. For Neverwinter Knights it was about how it was a progression from Baulder's Gate in terms of graphics, combat, and exploration. With KOTOR it was about voice-acting, the Star Wars setting that takes place 4000+ years prior to the films, and the hybrid turn-based/real-time combat. With Jade Empire it was how they are taking voice overs to a whole new level with facial expressions as well as more refined real-time combat. It wasn't until Mass Effect 2 (Bioware's first big title under EA) when their whole philosophy towards marketing changed to become more plot centric. Even Dragon Age: Origins released prior to ME2 was more about how it was a "Spiritual successor to Baulder's Gate" and how Bioware is taking the darkfantasy genre to a whole new level.

 

My point is, Bioware has not always took this plot focused approach in regards to marketing. Interesting enough, it wasn't until Mass Effect 2's marketing when it really was taken to a whole new level with EA as the publisher.

 

This is what people tend to forget. People act like Bioware has ALWAYS been all about plot spoilers and revealing plot related info in their marketing which was not always the case going back to NWN when Bioware was still an private/independent developer, very small time and not all mainstream like they are today. I bet 98% of you here was not even around the Bioware forums circa 2001. 

 

I don't remember the marketing for games, even Mass Effect 3 is a vague memory.  The thing is things change over the years and marketing will evolve to change to meet the requirements of the audience they are looking for. We aren't the audience these marketing decisions are for, its to try and generate new interest in the franchise for so many people have proclaimed "BioWare is dead".



#98
addiction21

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Well then how does that explain Bioware's stance on marketing prior to the Electronic Arts takeover? I do not know about you, but I was around during the marketing of Neverwinter Knights and Star Wars: Knights of the Old Republic in 2001-2003 and even Jade Empire during 2005.

 

Nothing explains it because they were giving those "narrative ruining spoilers" like character names, locations and vague bits of the story with very little to no context. It was known you would be a Jedi prior to KoToR's and so much other "spoilers" as you would consider them came out before the rest of those games.

 

But there is little discussion to have with you. You are the type that make the conclusions first and then thru bias confirmation and rose tinted glasses pick and choose only what supports you. Ignoring and dismissing anything that goes against your fabricated revisionist history. No one has forgotten anything because the history you claim is not true. Its all in your head.

 

And your desperation of claiming you were here and everyone that disagrees with is just pathetic because like I said BioWare did give out these "spoilers" and even though it was smaller it was not nearly as homogenized as you like to present.

 

To: azreal_1289

ME2 was after EA acquired Bioware and that's one of the other things. Feeling a very trite and tired "EA is the devil" theme to this person. He holds to ME2 but there were as many problems with DA:O. DA:O was mostly EA but it was also that transition period where BioWare like before gave out these spoilers.

 

This poster clings to ME2 because some person said "oh we might of given too much away and upset some people and we won't do that with ME3" which by that posters standards they did he just doesn't have a quote to hang his entire ranting and ravings on.


  • BadgerladDK aime ceci

#99
Zatche

Zatche
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Dude, I agree with you that the marketing is more story oriented than I would like, but you're totally exaggerating and being dramatic.

 

You're downplaying how much combat we saw in the E3 demos. (The dragon fight, the fight against mages and templars, the bear). You're downplaying how much squeeing there is going on at the Twitter Thread over Scribbles Josephine and romance options. And you're downplaying the plethora of questions about returning characters, and other story related topics in the Raptr Q&A. I'm not saying there aren't a substantial amount of other questions, but the amount of story related questions is not insignificant either. And it's also worthwhile to point out that the devs are still refusing to answer certain plot/location questions in the Q&A. And they are answering a lot of gameplay/customization related questions. The idea that Bioware is totally ignoring all gameplay related questions and that no fans are asking for plot details anymore is absurd.

 

And are you really trying to say we know more about Arkham Knight's gameplay mechanics than DAI's? We've only seen one in-game trailer.

 

Also, so what if the marketing wasn't as plot oriented 10 years ago? Bioware is now known for it's great characters and people have really honed in on that. Just because some of us haven't been around since 2001 means we aren't real fans?


  • stormhit aime ceci

#100
addiction21

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Yes Zatche you are not a real fan and neither is Jazz since he only started in 2001. I on the other hand can trace my fandom roots back to Shattered Steel and MDK2. I am the only real and true fan that you should all bow down to, accept my word as gospel and try to be like. Take it a joke because it was.

 

Truth is I really do go back that far but there is little I despise more then the whole "I am a old school fan and you new fans don't know" and the whole laying the blame on new fans and then spew lies like there were not many asking for this information.

 

BioWare and gaming information where a whole different size and scope back then. Some magizines and maybe you had the internet so could very slowly look at those magazines websites. Before the huge boom of gaming in the 2000's, during the highspeed connection race, and before the rise of social media like facebook, twitter and smartphones/tablets that anyone can be anywhere to look up anything at anytime.


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