Well then how does that explain Bioware's stance on marketing prior to the Electronic Arts takeover? I do not know about you, but I was around during the marketing of Neverwinter Knights and Star Wars: Knights of the Old Republic in 2001-2003 and even Jade Empire during 2005. From what I remember, Bioware's focus was NOT on the story but rather gameplay mechanics. For Neverwinter Knights it was about how it was a progression from Baulder's Gate in terms of graphics, combat, and exploration. With KOTOR it was about voice-acting, the Star Wars setting that takes place 4000+ years prior to the films, and the hybrid turn-based/real-time combat. With Jade Empire it was how they are taking voice overs to a whole new level with facial expressions as well as more refined real-time combat. It wasn't until Mass Effect 2 (Bioware's first big title under EA) when their whole philosophy towards marketing changed to become more plot centric. Even Dragon Age: Origins released prior to ME2 was more about how it was a "Spiritual successor to Baulder's Gate" and how Bioware is taking the darkfantasy genre to a whole new level.
My point is, Bioware has not always took this plot focused approach in regards to marketing. Interesting enough, it wasn't until Mass Effect 2's marketing when it really was taken to a whole new level with EA as the publisher.
This is what people tend to forget. People act like Bioware has ALWAYS been all about plot spoilers and revealing plot related info in their marketing which was not always the case going back to NWN when Bioware was still an private/independent developer, very small time and not all mainstream like they are today. I bet 98% of you here was not even around the Bioware forums circa 2001.
Well, personally I think they're pushing the tactical cam and "return" to that kind of gameplay really hard. But you have your mind made up already.





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