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Suggestion for Mass Effect co-op


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4 réponses à ce sujet

#1
Antibot

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Co-op for Mass effect where two players can influences the game out come, or just simply let him/her play a character to help you in battles.

 

Does the community agree with me or not?



#2
Farangbaa

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Give me PvP



#3
bonenana

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Give me PvP

there is already PvP in the ME3 multiplayer if you just use the devconsole. this will also enable textchat.

 

however for a MP i would prefer Coop in Mass Effect, because PvP with 3rd person will just cause extreme camping, as the camper can see what is behinde the wall, while someone else cant see it.



#4
Robbiesan

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+1

 

I would like to see say 4-6 players doing co-op missions, not just horde mode as in ME3MP, but objectives requiring team work, with the focus being on team work.

 

ie. two players required to hack objective while other players provide cover.  multi-level missions, requiring large map (buildings, ships, space stations) broken out into stages.  mission examples: hack, recover data, upload virus, search and rescue, escort (perhaps on foot and/or vehicles), defend installation, attack installation

 

 

I am thinking in general, not to have co-op play affect the main game's outcome, however I am open to it if done in a way (genrally) acceptable to the player community.  I am saying this with consideration to players who did not like the idea that ME3MP would affect ME3SP.

 

That said, I do like the idea of a player joining another to assist them through their game, but the main player would still make their choices with regard to their playthrough.



#5
mussie099

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A RPG where you make decisions that affect your games story or game play should not be affected by coop. The person who started that world or game should have total control over what he/she wants to do in it. If there is a party in the game for example mass effect where you take 2 people in your group to help with the fighting another person for example a friend should be able to join that persons game and take control of a squad mate to assist with the fighting. It should be a drop in drop out system that does not interfere with the game. It must also be allowed by the player who started the game so random people don't make the game play a hassle to do or prevent the enjoyment of the game. As we all know to well A.I both friendly and enemy can at time be down right f@#$ing stupid this would allow the game to be enjoyed more and could even help with bugs. There could also be an option for players who find the game to easy even on the hardest difficulty where another person takes control of an enemy A.I and makes the game more difficult. However upon doing this there would have to be an option for the main player to switch that person to your side if it is insane on how difficult the game becomes. The enemy A.I would have to have the same health armor and shields it normally would and movement speed. Can you imagine someone dropping in as a husk with health armor and shields and every time you kill them they go to another husk. What another player would affect is the enemies A.I targeting, shooting, movement and positioning. If this were to happen there must be no friendly fire on enemy A.I by an enemy A.I being controlled by another player. The main players pausing in mass effect and dragon age would also have to be not affected and the other player would just have to deal with it as it is part of what gives the games ability to decide what to do and study the battlefield. Anything that the main player can do must not be hindered other than ordering your squad mates to attack something if another player is occupying that squad mate,

 

Please tell me if i have missed something as no one would want there gaming experienced ruined