Cloneshep definitely dies, but you raise an interesting point about the body still being there for spare parts, should Shepard post-Destroy need them to fully recover. They'd probably be ugly, splattery. broken parts, but who knows, parts are parts.
Does the Citadel DLC help reinforce Shepards survival in the Destruction ending?
#26
Posté 03 juillet 2014 - 02:56
#27
Posté 03 juillet 2014 - 03:08
C-Sec Officer #1 (en route to medical facility): We found the Commander. Repeat, we have found Shepard. But he's in pretty bad shape. I dunno how much longer we'll be able to keep him alive.
C-Sec # 2 (at headquarters) : Well, we recovered the clone after the attempted frigate-jacking. He... it... is dead, but if there's anything we can salvage...
C-Sec # 1: Get it over to us, now.
C-Sec # 2: Roger that.... Perkins, did you get that?
Perkins: Yes, sir. On my way. *picks up bucket*
C-Sec # 2: What the hell is this?
Perkins: The clone, sir.
C-Sec # 2: *facepalm*
- KrrKs, Glockwheeler et PunMaster aiment ceci
#28
Posté 03 juillet 2014 - 04:23
Argh. Shepard is alive at the end of Destroy. That's that.
- AlanC9 et sH0tgUn jUliA aiment ceci
#29
Posté 03 juillet 2014 - 05:30
This. Seriously. They don't need to show [insert LI here] feeding him/her applesauce in a hospital ward to get the point across.Argh. Shepard is alive at the end of Destroy. That's that.
- JohnP et Hadeedak aiment ceci
#30
Posté 03 juillet 2014 - 05:58
This. Seriously. They don't need to show [insert LI here] feeding him/her applesauce in a hospital ward to get the point across.
What would work for me a slide showing Shepard recovering at the hospital and then another slide showing Shepard and LI standing side by side with their backs towards the screen looking across a field and the sun setting.
- frylock23, sH0tgUn jUliA, enayasoul et 1 autre aiment ceci
#31
Posté 03 juillet 2014 - 07:44
And given Bioware keeps insisting there is no canon for Mass Effect, I say let them have it.
Do people still honestly believe this? Even after playing Default and seeing just how amazingly more coherent the plot is compared to imports? You'd think people would have realised it by now.
#32
Posté 03 juillet 2014 - 08:34
Do people still honestly believe this? Even after playing Default and seeing just how amazingly more coherent the plot is compared to imports? You'd think people would have realised it by now.
How is the plot more coherent?
#33
Posté 03 juillet 2014 - 08:37
Peace on Rannoch is impossible, more characters (like Eve IIRC) die contributing to the hopeless atmosphere the dreams were meant to mesh with. I guess the former was meant to lend more credence to glowbrat's hypothesis (which, even in the EC, we're given no option to question).How is the plot more coherent?
#34
Posté 03 juillet 2014 - 08:37
What would work for me a slide showing Shepard recovering at the hospital and then another slide showing Shepard and LI standing side by side with their backs towards the screen looking across a field and the sun setting.
Seriously, if you had enough EMS (3100), would it have hurt to put in one slide like this? Male Sheps all have basically the same shape and look the same from the back. FemSheps all have basically the same shape from the back; and don't get into the hair styles because from a distance with no breeze blowing they'll look the same.
Liara, Samantha, Garrus, Kaidan for FemShep -- same slide with different LI.
Liara, Ashley, Miranda, Jack, Tali, Kaidan, Steve for MaleShep -- same slide with different LI.
Hardly a dent in the resources.
But a breath scene is art. It rips off "The Matrix Reloaded."
And this is why we're all wondering if ME: "Next" really continues the reaper war, because didn't Neo have the conversation with The Architect which the conversation with Starbrat ripped off?
- frylock23, SporkFu, Iakus et 1 autre aiment ceci
#35
Posté 03 juillet 2014 - 08:49
But a breath scene is art. It rips off "The Matrix Reloaded."
Reloaded? Felt more like "The Matrix: Revolutions"
But then, the first one was the only good one. But they couldn't copy that now, could they?
#36
Posté 03 juillet 2014 - 08:55
Peace on Rannoch is impossible, more characters (like Eve IIRC) die contributing to the hopeless atmosphere the dreams were meant to mesh with. I guess the former was meant to lend more credence to glowbrat's hypothesis (which, even in the EC, we're given no option to question).
"Meant to"? This implies that Bio was actually thinking about such things. Even if you believe that Bio really was thinking ahead, the problem is that Rannoch was, from all the evidence available, written before the Catalyst conversation was settled upon. For instance, the early leaked outline has Rannoch in pretty much its released form, but the Catalyst's dialogue -- he was still called the Guardian at the time -- is pretty much TBD. (See also the infamous "Weekes" post.) If Bio had been thinking this way, it would have been easy enough to simply not permit peace at Rannoch.
Saying that the game simply works better without peace at Rannoch is another matter
- KrrKs et Dabrikishaw aiment ceci
#37
Posté 03 juillet 2014 - 09:00
#38
Posté 03 juillet 2014 - 09:06
This. Seriously. They don't need to show [insert LI here] feeding him/her applesauce in a hospital ward to get the point across.
Agreed, that would be too overt. But, the whole Shepard clone thing is subtle fuel to the head canon of Shepard's survival.
#39
Posté 03 juillet 2014 - 10:01
But a breath scene is art. It rips off "The Matrix Reloaded."
And this is why we're all wondering if ME: "Next" really continues the reaper war, because didn't Neo have the conversation with The Architect which the conversation with Starbrat ripped off?
Technically, the first Matrix is the one with a breath scene, because Neo wakes up after being shot multiple times, all because Trinity wooed him back to the land of the living.
As for the Catalyst, I'm pretty sure it parallels the Deus Ex Machine entity that Neo encounters at 01 in Revolutions. Although, the Architect sequence does present Neo with a choice to either save Trinity or complete the program to repopulate Zion.
#40
Posté 03 juillet 2014 - 10:09
Seriously, if you had enough EMS (3100), would it have hurt to put in one slide like this?
No, but they didn't. Doesn't change the fact that everyone knows exactly that this is the Shep lives ending and that this is exactly what Bioware intended.
- Mcfly616 aime ceci
#41
Posté 03 juillet 2014 - 11:37
that this is exactly what Bioware intended.
What, to leave people going 'What? Shep is alive? but.. what? Er.. hang on..!?! What about.. ?!?! Does that mean.. but.. Argh!'
Genius idea that. Bloody genius.
#42
Posté 04 juillet 2014 - 12:01
Reloaded? Felt more like "The Matrix: Revolutions"
But then, the first one was the only good one. But they couldn't copy that now, could they?
I would've lost my ishhh had Shepard stopped laser blasts mid-air, started flying around, and effortlessly jumped into Reaper ships and exploded them from within.
#43
Posté 04 juillet 2014 - 12:04
But a breath scene is art. It rips off "The Matrix Reloaded."
It rips off a lot more than that. Very common thing.
#44
Posté 04 juillet 2014 - 04:23
Technically, the first Matrix is the one with a breath scene, because Neo wakes up after being shot multiple times, all because Trinity wooed him back to the land of the living.
As for the Catalyst, I'm pretty sure it parallels the Deus Ex Machine entity that Neo encounters at 01 in Revolutions. Although, the Architect sequence does present Neo with a choice to either save Trinity or complete the program to repopulate Zion.
You're right about the breath scene being The Matrix. It was the setting that threw me:

Notice the rubble. That's what threw me.
The Architect gave Neo the information dump and the choice. The Catalyst gave Shepard the information dump and the choice.
But Neo was unconscious at the end of Reloaded. Hudson underlined "First Matrix Ending" in The Final Hours. Was this supposed to be a cliff-hanger? The destroy ending sure looked that way.
It was clear in the original ending that Shepard survived the Destroy ending. At least it was to me when I finished and got the breath scene. It was just 5 years for this?
#45
Posté 04 juillet 2014 - 04:33
I came in much too late to see the Final Hours stuff, by like a few years.
#46
Posté 04 juillet 2014 - 05:00
I would've lost my ishhh had Shepard stopped laser blasts mid-air, started flying around, and effortlessly jumped into Reaper ships and exploded them from within.
::shrug: Would have made as much sense as any other example of space magic we're given.
I mean, Shepard's already the freaking messiah of the galaxy, might as well act the part.
#47
Posté 04 juillet 2014 - 05:27
::shrug: Would have made as much sense as any other example of space magic we're given.
I mean, Shepard's already the freaking messiah of the galaxy, might as well act the part.
Heh. I don't agree, but that's amusing.
#48
Posté 04 juillet 2014 - 01:23
I guess in theory if Shepard can be brought back from the effects of atmospheric entry, there's no reason he can't then be brought back form having a space station collapse around him. I mean, all you need is lots and lots and lots of money. And just grow another clone. I suppose the problem is no one except TIM is weird enough to even do something like that.
Actually that's kind of worrying. I really hope they don't try anything like this in the next ME. They did say they were done with Shepard but still, I hope they mean it.
#49
Posté 04 juillet 2014 - 01:38
I'll start taking this statement literally as soon as someone points me to a PC who isn't named Shepard, who wasn't made a Spectre, and who didn't choose between Kaidan or Ashley at Virmire. It's obvious that there are clear canon limitations for Mass Effect from the start.
Stop messing with his head. He believes advertisement and PR-talk is true to the letter.
#50
Posté 04 juillet 2014 - 03:42
I mean, Shepard's already the freaking messiah of the galaxy, might as well act the part.
With mass effect fields, anyone can walk on water.
- SporkFu et sH0tgUn jUliA aiment ceci





Retour en haut






