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#251
Bugsie

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I sometimes sit. Sit and wonder what the forum would look like if Bioware made a game with no romances.
 
Sit. Sit and wonder.

Filled with Truefans™?

:P
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#252
Fast Jimmy

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Much more empty.


Which is why I'm guessing Bioware wouldn't do it.

#253
aTigerslunch

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They had romances since BG2.  *shrugs*  If they took it out... I may still play for character building, I dont play Bioware games to hack and slash level up.   I'd go with Diablo or a Dungeon Hack game instead. Which actually makes me think of a couple that would fit that bill, too many out there that just... meh ....It would end up like most other games already on market. I find Bioware unique cause they really get into character building better than others I seen that tried. Where *your* choice/decisions and such change improve or worsen a character's attitudes.



#254
Fast Jimmy

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They had romances since BG2.  *shrugs*  If they took it out... I may still play for character building, I dont play Bioware games to hack and slash level up.   I'd go with Diablo or a Dungeon Hack game instead. Which actually makes me think of a couple that would fit that bill, too many out there that just... meh ....It would end up like most other games already on market. I find Bioware unique cause they really get into character building better than others I seen that tried. Where *your* choice/decisions and such change improve or worsen a character's attitudes.


I'd say the difference between BG2's romance is that many players could go through the game and not even know they are there. As opposed to now, when people complain in large numbers if they don't get enough options thrown their way of certain sexualities, appearance, gender and philosophies (such as pro-Mage or anti-Chantry).


I understand wanting to develop a character and defining yourself and the world through your choices, I just don't see where simulated romance plays such a large part in that.
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#255
Allan Schumacher

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They had romances since BG2.  *shrugs*  If they took it out... I may still play for character building, I dont play Bioware games to hack and slash level up.   I'd go with Diablo or a Dungeon Hack game instead. Which actually makes me think of a couple that would fit that bill, too many out there that just... meh ....It would end up like most other games already on market. I find Bioware unique cause they really get into character building better than others I seen that tried. Where *your* choice/decisions and such change improve or worsen a character's attitudes.

 

If we didn't have romances the content would most likely be replaced with other companion focused writing, since on the whole we recognize that our companions are a big draw for our games.


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#256
Ryzaki

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I wouldn't mind a BW game with no romances as long as I even greater character building options because of it. I mostly play for the being able to craft my own character and interact with companions bit anyway. Romance is not necessary for that.



#257
In Exile

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I'd say the difference between BG2's romance is that many players could go through the game and not even know they are there. As opposed to now, when people complain in large numbers if they don't get enough options thrown their way of certain sexualities, appearance, gender and philosophies (such as pro-Mage or anti-Chantry).


I understand wanting to develop a character and defining yourself and the world through your choices, I just don't see where simulated romance plays such a large part in that.

 

It's still possible to go through the game and not know that they are there. You're confusing two things: the fanbase of a feature with the presence of that feature in-game. 

 

As for why they should be part of a game, well, I think it's an important element of the empowering hero worship fantasy that all RPGs invariably are in the end. 


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#258
Fast Jimmy

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It's still possible to go through the game and not know that they are there. You're confusing two things: the fanbase of a feature with the presence of that feature in-game. 
 
As for why they should be part of a game, well, I think it's an important element of the empowering hero worship fantasy that all RPGs invariably are in the end.


I suppose I just don't really enjoy that type of power fantasy. I prefer the "the hero has the authority/reason/opportunity to change significant parts of the world" aspect. As if building the world you think would be best could be the reward of killing X enemies and engaging in dialogue with everyone you met.

I just think the stories that could be told about how the world deals with large scale changes is much more interesting than having computer characters tell "me" they love "me."

#259
Enigmatick

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If we didn't have romances the content would most likely be replaced with other companion focused writing, since on the whole we recognize that our companions are a big draw for our games.

ExoVY.jpg

 

Time to get a job at The Examiner website. :P


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#260
Allan Schumacher

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I suppose I just don't really enjoy that type of power fantasy. I prefer the "the hero has the authority/reason/opportunity to change significant parts of the world" aspect. As if building the world you think would be best could be the reward of killing X enemies and engaging in dialogue with everyone you met.

I just think the stories that could be told about how the world deals with large scale changes is much more interesting than having computer characters tell "me" they love "me."

 

 

You can find varied responses to me asking the forum here:

http://forum.bioware...2#entry16381286



#261
Fast Jimmy

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You can find varied responses to me asking the forum here:
http://forum.bioware...2#entry16381286


I quickly read about ten pages of responses. Pretty much exactly what I would expect - a large majority of responses saying they wouldn't buy such a game or that the romance content is the sole or number one reason they play the games. And the same responses of not playing/buying/enjoying the game even when you clarified the content would likely be replaced with more/deeper companion interaction, just not romance.

It seemed not many of those people found the stories told in ME and DA (the universes built, the skill in investing players in the characters and events that occur, the difficutly of choices that are presented in morally grey lights) are things that Bioware does well or better than anyone else. Just the romance.

That seems to leave Bioware in quite the pickle if they ever really did want to get out of the romance video game business.

#262
CareBear1023

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Still don't agree... gay men have consistently been a part of the demographic that we have overlooked, especially in the realm of romances.  Straight men?  Absolutely we cater towards them.  But you also specifically called out that we now cater towards gay men. I have to ask what makes you think that we now cater towards gay men.

 

They are in the group along with males in general that are now promoted and catered to/considered by Bioware for marketing.  For example, where was the big hullaballoo in the "news" over Sera's lesbian character?  News stories and interviews, tweeting, while not press releases show up when I look for Dragon Age Inquisition "news".  No female developer at Bioware comes out and interviews on how happy she is to have strong women like Flemeth or how Bioware rejects the notion that they must cater to straight male gamers because women are a huge part of the market...we're simply not discussed.

 

So in the default which is always a "male" world, there is now the gay male gamer's story being told in the press, etc.

 

For me, I think this sucks because women for years have consistently supported adding male gay characters and GLBT stories.  We have understood what it's like to not get to play your character.  We've had to play men for years.  I'd think that David Gaider and other vocal Bioware people would know and understand that based on WHO has always been supportive in emails, comments, tweets, etc

 

I want gay and lesbian gamers to have their stories told and shared.  I want them, just like I wanted for myself, to have that place to go when the world just sucks, some place to hide if only for a few hours and be a mage or a fighter and enjoy a fantasy. When straight gamers complained I would tell them to shut up and get over it.

 

As excited as David Gaider HAD to be to finally see someone like himself realized in gaming I would like to see the same energy put into talking about things we like and are excited about.  I just don't see it with the history of Mass Effect and the types of options available to women.


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#263
CareBear1023

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And for the record, I love the writing at Bioware.  I think David Gaider's writing and that staff rocks.  I think it's more a design flaw and a marketing issues, in many respects.

 

I'll give an example, I read an interview where they complained about Fenris's look and how they would have changed it with time, and then showed what they wanted him to look like and I was pretty much "NO", and was like "what were they thinking?  That would have been so much worse!"

 

One of the GMGs on here said what type of "man" gay men like, and how he would enjoy that in game.  Maybe they bring in more target females before they put things to code to see what they like.  The goal is for Bioware to make money, not be a social movement, I get that.  There is still a way to do both.

 

These forums are one way of doing that thing, by reading and listening and not getting offended.  If Marvel had chosen someone else for Thor it might not have made as much money.  The looks of these characters that you spend 70+ hours with keep you going and telling your friends about it.  It makes you by expansion packs, it makes you/us happy.

 

The gay gamers have all mostly said they don't want femmy looking guys.  Is it that hard to give them a non-femmy looking guy?  The women have wants, is it that hard to supply them?

 

It won't ruin the story and it will make you money.



#264
Fast Jimmy

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And for the record, I love the writing at Bioware.  I think David Gaider's writing and that staff rocks.  I think it's more a design flaw and a marketing issues, in many respects.
 
I'll give an example, I read an interview where they complained about Fenris's look and how they would have changed it with time, and then showed what they wanted him to look like and I was pretty much "NO", and was like "what were they thinking?  That would have been so much worse!"
 
One of the GMGs on here said what type of "man" gay men like, and how he would enjoy that in game.  Maybe they bring in more target females before they put things to code to see what they like.  The goal is for Bioware to make money, not be a social movement, I get that.  There is still a way to do both.
 
These forums are one way of doing that thing, by reading and listening and not getting offended.  If Marvel had chosen someone else for Thor it might not have made as much money.  The looks of these characters that you spend 70+ hours with keep you going and telling your friends about it.  It makes you by expansion packs, it makes you/us happy.
 
The gay gamers have all mostly said they don't want femmy looking guys.  Is it that hard to give them a non-femmy looking guy?  The women have wants, is it that hard to supply them?
 
It won't ruin the story and it will make you money.


One could argue designing characters entirely around what the current trends are in "what's sexy" by various random demographics COULD ruin the story.

If I were to say in this thread "Bioware, the target straight males of your group need big boobed bimbos - a straight guy on the forum said it, so he must represent all straight men everywhere," would that not look and sound silly? Yet we see the same types of conversations talking about "beefy" or "femme" guys and that's openly encouraged because these groups have not been well represented in the gaming in the past.

I realize how crass it sounds for guys to sit around and talk about "hot babes" and other types of conversation that induces eye rolling amongst women or those of other sexualities. That's why I refrain from doing it. Please realize that's what many forumites sound like to me when talking about their romance desires/demands.

#265
DaySeeker

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I'm curious then as to what women want that they're not getting.  In the various character threads every character has male and female fans that want to romance them or hates them.  Gay guys saying that they don't want stereotypes seems to be a clearer issue, because I can not see a majority of women saying together, "That is the romance I want."  What am I missing?  What needs to be considered that is being overlooked?  Is it how the female love interests are portrayed?  Is it how the roamnces proceeded and ended?  Is it the qualities or appearance of their paramours?



#266
CareBear1023

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Saying that you don't like certain characters even though they are available to you as a straight female is not the same as saying there are NO characters available to you as a straight female. One is a matter of subjective tastes, the other is a valid concern about being excluded. Please don't conflate the two.

 

In Mass Effect as a straight female one of the very possible scenarios was having no love interest at all.  Yes or no?  Yes, right?  Ok.  Women are 1/2 the population of the world, slightly more.  We also make up a large gaming majority.  Is this respectful to leave us out?  No.

 

As far as tastes being subjective, I semi-reject that because you don't see someone who looks like Steve Buscemi as the romantic lead in a movie, do you?

 

There are general guidelines of what is attractive and what is not.

 

I would as a game design company try to be as inclusive as possible as to make as much money as possible.  I would cater to people's desires because I want to make more money.  These games are awesome but they are not literary fiction like The Hours or The Secret Life of Bees.  They are nerd porn.

 

Why not try and cater to nerds?  And if so, why not be considerate of a larger population of nerds: women.


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#267
CareBear1023

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I'm curious then as to what women want that they're not getting.  In the various character threads every character has male and female fans that want to romance them or hates them.  Gay guys saying that they don't want stereotypes seems to be a clearer issue, because I can not see a majority of women saying together, "That is the romance I want."  What am I missing?  What needs to be considered that is being overlooked?  Is it how the female love interests are portrayed?  Is it how the roamnces proceeded and ended?  Is it the qualities or appearance of their paramours?

 

Do you think that any female (or male) wants a ****** that leaves you?  That was the Mass Effect choice.  Oh, and dead.

 

Sorry, being snarky and you're being nice.  :(

 

Women do have preferences.  You see them in leading roles and they are a lot like what you want.  No woman I know looks on Chris Hemsworth and says, "God he's terrible!  I'd never sex him up!"  No woman thought Chris Evans as Captain America was un-doable.  Oh that ugly Chris Evans!  Women in general also like the same "unique" types.  Most women were drooling over Tom Hiddleston as Loki.

 

We like pretty much what you like.  That's why I don't think its that hard to go back to the DA:2 approach of playersexual.  Straight guys and lesbians can have their Sera and their Megan Foxes and we can have our Thor and Lokis.


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#268
CareBear1023

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One could argue designing characters entirely around what the current trends are in "what's sexy" by various random demographics COULD ruin the story.

If I were to say in this thread "Bioware, the target straight males of your group need big boobed bimbos - a straight guy on the forum said it, so he must represent all straight men everywhere," would that not look and sound silly? Yet we see the same types of conversations talking about "beefy" or "femme" guys and that's openly encouraged because these groups have not been well represented in the gaming in the past.

I realize how crass it sounds for guys to sit around and talk about "hot babes" and other types of conversation that induces eye rolling amongst women or those of other sexualities. That's why I refrain from doing it. Please realize that's what many forumites sound like to me when talking about their romance desires/demands.

 

Hmm.

 

We play these games to have what we cannot have in real life.  I will never have the ability to use ice to freeze to death someone who got into my face.  I will never be able to use an electricity storm to kill a bunch of bad guys and save the world.

 

So, realism is out of the question no matter what when we discuss fantasies.  We're buying the fantasy.  And that's fine.  Guys want to have theirs, women like to have theirs.  Men got to have Isabella, a hot big boobed female pirate.  Hell, I played gay for her because she, Varric, and the Arishok were the hottest characters in that game and she was the only one romanceable.

 

I was happy with Bioware and Bethesda because they let us have female characters to play with.  Most fantasy gamers did not for awhile.  this made them awesome.  I was happy when Zevran was added so that fantasy gay gamers had the ability just once to be a part of the whole thing.

 

Now, do I think BW does a crap job at this stuff?  No.  I was bothered by the fact that for straight women one of our only options for romance will never be in our party.

 

I feel Mass Effect'd again.


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#269
In Exile

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I suppose I just don't really enjoy that type of power fantasy. I prefer the "the hero has the authority/reason/opportunity to change significant parts of the world" aspect. As if building the world you think would be best could be the reward of killing X enemies and engaging in dialogue with everyone you met.

 

I don't follow the bolded sentence. I just don't understand what you mean.

 

At any rate, I think it's the same kind of power fantasy - your character is such an incredible person ,that despite the fact that they completely lack any political standing, connection with the society, wealth, or stake in the conflict they are unilaterally allowed to decide its resolution and their desire will end up being unequivocally followed by anyone. 

 

It's the same kind of "powerful person who is powerful is intoxicating to everyone around them" fantasy - the only difference is that it's politicians getting intoxicated with your glamour instead of sexually available (and attractive) adults being attracted to your glamour.

 

They're worshiping you, the hero, and throwing themselves at you. You're objection seems to be that you want them throwing themselves at you so that you can decide how to live their life, instead of going on some virtual date. 

 

I just think the stories that could be told about how the world deals with large scale changes is much more interesting than having computer characters tell "me" they love "me."

 
Except those are never the story told. The story told is about how incredible you are for overcoming the threat and earning the right to tell people how to live their lives. That's how DA:O does it, how TW2 does it, how FO:NV does it, KOTOR does it, BG2, etc. etc. etc. 
 
A story about how the world copes with change is a post-conflict story. 


#270
Allan Schumacher

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I quickly read about ten pages of responses. Pretty much exactly what I would expect - a large majority of responses saying they wouldn't buy such a game or that the romance content is the sole or number one reason they play the games. And the same responses of not playing/buying/enjoying the game even when you clarified the content would likely be replaced with more/deeper companion interaction, just not romance.

It seemed not many of those people found the stories told in ME and DA (the universes built, the skill in investing players in the characters and events that occur, the difficutly of choices that are presented in morally grey lights) are things that Bioware does well or better than anyone else. Just the romance.

 

I saw about 10 pages that explained that people like it for the emotional connection it provides, as well as how it's a form of expression that they really enjoy, especially in terms of LGBTQ expression.

 

On some level you have to learn to read between the lines.  I do not agree that people stuck to their perspectives as the discussion went on though.  There's an important thing to realize with most fans: they often ask for things they are familiar with.  If you suggest taking that away, even with an explanation (and mine was hardly thorough), often it's the experience that is required in order to convince people.  It's part of the challenges with a thought experiment.

 

If we just made a dating game without the story, I'm sure we'd lose a lot of those people too (some mentioned that when critiquing the way I framed my question).  So I disagree that it's "just the romance."

 

 

It happens with most fans I'd say, regardless of which game aspects they like.  Imagine that BioWare comes up to Fast Jimmy and suggests "Hey Jimmy, this aspect of our games that you consider great.  We're going to change it.  Just imagine it replaced with something else that's similar that you'll probably like."  Have you ever been burned by BioWare moving in a direction that we felt was an improvement, only for it to mean that the product is less enjoyable for you?

 

 

In the end what I ended up seeing was several pages of people talking about what it is about the romances that they really value and feel adds to the game.  Particularly because, in the views of many, it's uniquely attributable to our games.


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#271
Fast Jimmy

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I saw about 10 pages that explained that people like it for the emotional connection it provides, as well as how it's a form of expression that they really enjoy, especially in terms of LGBTQ expression.

 

 

On some level you have to learn to read between the lines.  I do not agree that people stuck to their perspectives as the discussion went on though.  There's an important thing to realize with most fans: they often ask for things they are familiar with.  If you suggest taking that away, even with an explanation (and mine was hardly thorough), often it's the experience that is required in order to convince people.  It's part of the challenges with a thought experiment.

 

If we just made a dating game without the story, I'm sure we'd lose a lot of those people too (some mentioned that when critiquing the way I framed my question).  So I disagree that it's "just the romance."

 

I'll point out that I said "responses that say X." Because that's exactly (word for word, in many cases) what the responses read. Many (I'd wager a majority, especially starting out) of the statements were exactly "I wouldn't buy it."

 

 

 

 

It happens with most fans I'd say, regardless of which game aspects they like.  Imagine that BioWare comes up to Fast Jimmy and suggests "Hey Jimmy, this aspect of our games that you consider great.  We're going to change it.  Just imagine it replaced with something else that's similar that you'll probably like."  Have you ever been burned by BioWare moving in a direction that we felt was an improvement, only for it to mean that the product is less enjoyable for you?

 

Yes. Except I've usually just been told "deal with it." But that's an entirely different discussion.

 

 

 

In the end what I ended up seeing was several pages of people talking about what it is about the romances that they really value and feel adds to the game.  Particularly because, in the views of many, it's uniquely attributable to our games.

 

That's fair. And I get that people like what I don't like and vice versa.

 

It still didn't surprise me in the least. Nor does it make any less of a huge mountain for Bioware to climb if you ever decided to not include it, for whatever reasons. That's the thrust of my post, I suppose. Not that I find it incredulous that people like the romances or that there is value in them that I do not share, but that people behave to the suggestion of taking them out in exactly the way I'd expect and that it makes it nearly impossible to separate Bioware from its romance content going forward in future titles.



#272
Enigmatick

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In the end what I ended up seeing was several pages of people talking about what it is about the romances that they really value and feel adds to the game.  Particularly because, in the views of many, it's uniquely attributable to our games.

Have you ever done studies on what else people find uniquely attributable to your games?



#273
Allan Schumacher

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They are in the group along with males in general that are now promoted and catered to/considered by Bioware for marketing.  For example, where was the big hullaballoo in the "news" over Sera's lesbian character?  News stories and interviews, tweeting, while not press releases show up when I look for Dragon Age Inquisition "news".  No female developer at Bioware comes out and interviews on how happy she is to have strong women like Flemeth or how Bioware rejects the notion that they must cater to straight male gamers because women are a huge part of the market...we're simply not discussed.


I'm certainly biased, but what do you mean by "hullaballoo" because there was no shortage of controversy on the forums with respect to Sera being a lesbian. I assume you're referring to the lack of general media buzz that came as a result (which I, admittedly, have less visibility into especially with respect to our own game).

Some stuff that trips me up though is that I don't feel like we're not discussing women. For example:
Dozens of retweets for the "CupcakeQuisition" (including me encouraging users of this thread to let media outlets know there was some good news regarding women representation in gaming rather than just the bad out of E3). Which The Escapist actually did report on. Link. It's certainly been something I have been invested in, and have tried to provide a space free as well as leverage my influence as "BioWare developer" when tweeting about it and retweeting about it. The initiative started because we made a trailer featuring the woman Inquisitor, as well as other things such as playing as a female in some of our E3 videos, gender neutral box art, and so forth. Aaryn tweeted that we did a female trailer because it matters too.

Though it was exceptionally disheartening that only The Escapist responded. I think one of the posters got a response from one place that was simply "Yeah we saw that at E3. Pretty cool." So I can definitely agree that there's huge issues with male default in society, especially accented because happy news often isn't reported.

We've done a brief video interview with Alix Wilton Regan (one of the two voices used for the Female Inquisitor) which can be found here. None of the other voice actors for the Inquisitor have been interviewed yet.

Is it more that you'd still like to see more? Because your first posts seemed to be more directed towards the specific romance choices available to you, but it seems you have moved towards a different picture now? (Which is fine, I'm just trying to frame the discussion in my mind to better understand it).

 

So in the default which is always a "male" world, there is now the gay male gamer's story being told in the press, etc.


I agree that the press proliferated Dorian like crazy, and I'm not sure why Sera wasn't also proliferated to the same extent. I suppose David could have not made a comment towards Dorian being gay. Perhaps we should have mentioned that Sera was a lesbian in her interview rather than confirmed via twitter to give it more visibility. What solutions would you suggest for remedying this, because I'll admit I struggle to see the distinction between where BioWare's responsibility is and where the news outlets reporting on news is? I think, as a society, male homosexuality as seen as more "outrageous" than female homosexuality, but that may be my privilege speaking.

I think there's a degree of intersectionality here that I'll admit, I don't fully understand and lack the experience to recognize. So if you can help out, please do.
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#274
Fast Jimmy

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Hmm.
We play these games to have what we cannot have in real life.  I will never have the ability to use ice to freeze to death someone who got into my face.  I  will never be able to use an electricity storm to kill a bunch of bad guys and save the world. 
So, realism is out of the question no matter what when we discuss fantasies.  We're buying the fantasy.  And that's fine.  Guys want to have theirs, women like to have theirs.  Men got to have Isabella, a hot big boobed female pirate.  Hell, I played gay for her because she, Varric, and the Arishok were the hottest characters in that game and she was the only one romanceable.

 

I'd say that's not why everyone plays games. It is certainly not why I do. 

 

I play games to be challenged. In as many ways as possible. Because I find that entertaining. 

 

I don't play chess because I secretly desire to assassinate a king. I do it because it requires me to be methodical, tactical and use my brain. I do the same thing for Bioware games... and I'm not just talking about combat.

 

I enjoy the decisions these games provide. Bioware is one of the very few developers who attempt to tackle "big choices" in a way that is rewarding, at least for me. Of all the RPGs I've played in the past decade, DA:O and FO:NV were the very few that I wholeheartedly enjoyed and that's not because I wish I lived in a radioactive desert or that I existed in a world where imprisonment based on the way you were born was considered a necessary evil.

 

I enjoyed these games because the worlds were well developed, the stories well told (not uncommon in RPGs) but also that the story took me to points where I had to evaluate the morals of both myself and my character to come to the right conclusion. That's something that few games do. Even fewer do well. And that's where I think, personally, Bioware games shine. 

 

 

 

I was happy with Bioware and Bethesda because they let us have female characters to play with.  Most fantasy gamers did not for awhile.  this made them awesome.  I was happy when Zevran was added so that fantasy gay gamers had the ability just once to be a part of the whole thing.

 

Now, do I think BW does a crap job at this stuff?  No.  I was bothered by the fact that for straight women one of our only options for romance will never be in our party.

 

I feel Mass Effect'd again.

 

And this is also a big difference in how I play... I role play a character. Granted, I usually role play a character that is similar in nature to my "default" character type who does, in fact, share many of the same values as me. But I also make sure their background is molded by the events I know about and which fit realistically within the world at hand. And that's just my first playthrough, before I get an idea of the questions and objectives involved. In future playthroughs, I like making wildly different characters, who would have very different reasons for the many choices they would make. 

 

It sounds like you, though, self-insert. Where you are Shephard, and where it is your romance that is being snubbed. That is a totally valid way to play, but it is not at all how I enjoy or even attempt to play my games. 

 

All of that to say that a lot of the assumptions you are making about why everyone games aren't necessarily why EVERYONE games.

 

EDIT: I don't know why the forums are turning this reply into a train wreck, but I wash my hands of it. 



#275
Schreckstoff

Schreckstoff
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I'm certainly biased, but what do you mean by "hullaballoo" because there was no shortage of controversy on the forums with respect to Sera being a lesbian. I assume you're referring to the lack of general media buzz that came as a result (which I, admittedly, have less visibility into especially with respect to our own game).

Some stuff that trips me up though is that I don't feel like we're not discussing women. For example:
Dozens of retweets for the "CupcakeQuisition" (including me encouraging users of this thread to let media outlets know there was some good news regarding women representation in gaming rather than just the bad out of E3). Which The Escapist actually did report on. Link. It's certainly been something I have been invested in, and have tried to provide a space free as well as leverage my influence as "BioWare developer" when tweeting about it and retweeting about it. The initiative started because we made a trailer featuring the woman Inquisitor, as well as other things such as playing as a female in some of our E3 videos, gender neutral box art, and so forth. Aaryn tweeted that we did a female trailer because it matters too.

Though it was exceptionally disheartening that only The Escapist responded. I think one of the posters got a response from one place that was simply "Yeah we saw that at E3. Pretty cool." So I can definitely agree that there's huge issues with male default in society, especially accented because happy news often isn't reported.

We've done a brief video interview with Alix Wilton Regan (one of the two voices used for the Female Inquisitor) which can be found here. None of the other voice actors for the Inquisitor have been interviewed yet.

Is it more that you'd still like to see more? Because your first posts seemed to be more directed towards the specific romance choices available to you, but it seems you have moved towards a different picture now? (Which is fine, I'm just trying to frame the discussion in my mind to better understand it).

Articles about inequality especially regarding women simply garner more clicks.